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Mods
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M.O.D.S (Magical Offensive/Defensive Subroutines), or simply "Mods", are passives on most equipment that can be moved to the same Slot Type, eg. Helmet to Helmet, Weapon to any Weapon, but not Helmet to Boots. Mods can be found throughout the game, with more available in higher difficulties. Elemental Mods and Boom Mods can not be stacked on a single item.
===Armor ChipsMods===Armor Chips are M.O.D.S Mods for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots), that have the Chip suffix. Their effects are additive between each Slot.
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===ServoRelic Mods===Servos are M.O.D.S Mods for defenses only. they Most can be identified by having the Servo suffix servo and being on relics. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meet each Enemy Types).
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===Fixed Weapon Mods=== Mods for the Weapon Slot Type, which have the Chip suffix. Multiple sources of Anti-Mods stack Multiplicative(As long as the [[Enemy]] meets the Enemy Types). {| class="wikitable"|-! Name !! Effect !! M.O.D.S===. Location !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaps 7 !! Chaos 8 |-| N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A || N/A |} Incursion Weapons with fixed M.O.D.SMods. that are sold by Once unlock by completing their respective Incursions, they can be bought from The [[The Wayfarer]] for 500 [[Defender Medals]].
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