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Monk

1,397 bytes removed, 10 January
Added Shard reference
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== Overview ==
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]].
 
Unlike other heroes, Monks are primarily a support class. Their units can either boost a units stats or can be used to help perform deadly combinations with other heroes units.
 
== Information ==
<div class="tabbertab-borderless"tabber>{{#tag:tabber|Abilities={{Hero SkillList|Abilities|Pole_Smash|Chi_Blast|Heroic_Wave}} -{{!:Pole_Smash}}|-{{!:Chi_Blast}}Defenses={{Hero SkillList|Defenses|Lightning_Aura|Boost_Aura|Serenity_Aura|Sky_Guard_Tower}} -{{!:Heroic_Wave}}|-{{!:Heal_Self}}Specs={{Hero SkillList|Specs}|Concussive_Chi-|Dragon_StanceDefenses={|Crane_Stance|Lightning_Damage|Boost_Blockade_Health|Empowering_Calm|}} -{{!:Flame_Aura}}|-{{!:Boost_Aura}}Passives=|-{{Data Field|Passives/Monk|swap:Sky_Guard_Tower}}}}</div> ==Combinations/Tips==|-Has great synergy with Huntress's.{{:Lightning_Strikes_Aura}}-Has decent synergy with Apprentice's. -Lightning Aura + Frost Bite Tower (Apprentice Tower). Frost Bite Tower slows the enemies making the enemies trapped in your Lightning Aura for longer. -Lightning Aura + Geysers (Huntress Trap). Geysers launch the enemy in the air drenching the enemy allowing the Lightning Aura to have increased damage and stun the enemy. -Sky Guard Tower + Geysers (Huntress Trap). Geysers launch the enemy into the air allowing Sky Guard Towers to attack the enemy as long as that enemy remains in the air. -Sky Guard Towers + Pole Smash. Pole smash launches the enemies into the air. This allows Sky Guard Turrets to attack the enemy.|}
|-|Shards=
{{Datafield|Shards/Monk|swap}}
|-Sky Towers + Tornado (Apprentice Skill). Tornado launches enemies into the air allowing Sky Guard Turrets to attack the enemy.|Mods={{Datafield|Passives/Monk|swap}}</tabber>
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