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Onslaught

1,126 bytes added, 07:42, 12 January 2023
Removed Pain Aura, added missing mutators.
If you're unlucky enough to end up with a headstrong [[Berserker Orc]] or [[Frost Enemy]] on a high-level floor, it essentially becomes impossible to control the lane, because the enemies will be too strong for any blockades to handle. You can try to distract these enemies with a melee hero, but at a high level, they can easily kill you with a single blow. If you aren't confident that you can defend against headstrong beserkers or frost mobs, your best option is to intentionally lose and re-roll the level.
 
=== Pain Aura ===
Enemies will emit a pain aura that constantly damages nearby heroes. It is best to not actively defend in this lane unless necessary, and let your defenses handle the job, as these auras cannot damage any of your defenses.
=== Maximum Effort ===
This is arguably the scariest lane mutator in Onslaught, as enemies are completely invincible if they aren't afflicted by any status effects. Any status effect works, so crowd control builds won't suffer from this mutator. If you want to be able to damage these enemies with your hero, [[Shards|Drenching Strikes]] will allow you to damage them (this also sets up the [[Electrocute]] combo should enemies take storm damage afterwards).
If you do not have a decent crowd control build, consider using [[Poison Dart Tower|Poison Dart Towers.]] [[Geyser Trap|Geyser Traps]] can also be used to apply [[Drenched|drench]] to enemies. However, geyser traps have one of the smallest ranges in the game and a very long recharge, so it is not a reliable way to deal with controlled burn. Water Servo also has a 100% chance to drench at any mod level and any chaos tier so it is one of the better ways to deal with Controlled Burn if you use a defense that can be elementally attuned. [[Frostbite Tower|Frostbite Towers]] will chill enemies, which also counts as a status effect. However, frostbite towers alone cannot deal damage, so be sure to pair it with another defense while the frostbite is focused on a group of enemies. === Bloodlust ===Enemies on receiving damage now move at +30% speed for 5 seconds. === Berserked ===Enemies now take +50% more Damage and deal +50% more Damage. === Reckless === Enemies now have +50% Movement Speed and +50% Damage taken. === Trollblood ===Enemies now heal for +2% of their max hp every second. === Speed Demons ===Enemies are 50% faster, but slow effects last longer on them. === Vampiric ===Enemies heal 5% of their maximum health when dealing damage. === Abominable ===Enemies inflict slow with their attacks.* 30% defense rate slow, and 50% hero movement speed slow. === Lethargic ===Enemies start stronger, but get weaker the longer they live.* Enemies start with 125% attack and go down to 75% attack over 25s. === Wall Leech ===Enemies heal 10% of their maximum health when damaging towers. === Enraged ===Enemies start weaker, but get stronger the longer they live.* Enemies start with 75% attack and go up to 125% attack over 25s. === Phased ===Enemies move slower, but they can phase through blockades.* Enemies move at 65% speed and phase through blockades. Enemies will no longer target and attack blockades.
[[Frostbite Tower|Frostbite Towers]] will chill enemies, which also counts as a status effect=== Pile It On ===Enemies take increased damage per condition they are under. However, frostbite towers alone cannot deal damage, so be sure to pair it * 25% per condition with another defense while additive stacking (Slow doesnt count). These conditions are the same as the frostbite is focused on a group of enemiesones for Controlled Burn.
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