Difference between revisions of "Template:Passives"

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''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':
 
''List of General [[:Category:Heroes|Hero]] [[:Category:Items|Item]] [[Passives]]'':
*% More experience from enemies killed by heroes.
+
{| class="wikitable" style="width:80%; text-align:center;"
*% More experience from enemies killed by defenses.
+
! rowspan="2" style="width:9%; text-align:center;" | Name
*% More gold from enemies killed by heroes.
+
! rowspan="2" style="width:50%; text-align:center;" | Effect
*% More gold from enemies killed by defenses.
+
! colspan="7" style="width:21%; text-align:center;" | Item
*% Chance to double the gold you collect.
+
|-
*% Increase in all projectile tower range.
+
! style="width:3%;" | Weapon
*X Increase in [[Defense]] interaction radius.
+
! style="width:3%;" | Shield
*% Increase in build rate during combat phase.
+
! style="width:3%;" | Armor
*% Increase in repair/upgrade rate during combat phase.
+
! style="width:3%;" | Boots
*X Increase in movement speed.
+
! style="width:3%;" | Gloves
*% Chance on hit to increase movement speed by 100%.
+
! style="width:3%;" | Helmet
*35% Chance do deal x magical earth damage when landing after jumping
+
! style="width:3%;" | Relic
*% Chance to stun an enemy for 1 secend when landing on it.
+
|-
*X Extra physical resist.
+
| Construction || Increases build rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
*X Extra magical armor.
+
|-
*X Mana restored every 5 seconds.
+
| Defense Critical Chance || Defense Crit Chance increased by +X%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
*% Reduction in ability mana cost.
+
|-
*X Hero health restored every second.
+
| Drown || X% chance on hit to drench target for 5s. || {{yes}}* || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
*Restores X health with every attack.
+
|-
*30% Chance on hit to drench target for Xs. (all waterdamage weapons)
+
| Finglonger || Increases Defense interaction range by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
*% Increase in critical hit damage.
+
|-
*30% chance on hit to cause a fire explosion that does X damage to enemies around you
+
| Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Critical Chance || Hero Crit Chance increased by +X%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 +
|-
 +
| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Mercantile || Enemies defeated by Defenses yield X% more gold. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Pickpocket || Enemies defeated by Heroes yield X% more gold. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Superconductor || Ability mana costs reduced by 24%. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Taser Suit || 10% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Vector Corrector || Increases projectile tower range by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
 +
|-
 +
|}
 +
 
 +
*Drown can only roll on weapons that deal Water Damage.

Revision as of 19:22, 11 November 2015

List of General Hero Item Passives:

Name Effect Item
Weapon Shield Armor Boots Gloves Helmet Relic
Construction Increases build rate during the Combat Phase by X%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Defense Critical Chance Defense Crit Chance increased by +X%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Drown X% chance on hit to drench target for 5s. TickGreen.png* CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Finglonger Increases Defense interaction range by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Footloose Movement speed increased by X. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Harden Physical Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Critical Chance Hero Crit Chance increased by +X%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Life Leech On hit heal for X. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Mercantile Enemies defeated by Defenses yield X% more gold. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Nullify Magic Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Pickpocket Enemies defeated by Heroes yield X% more gold. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Regeneration Heal X health every 5s. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Retribution 20% chance when damaged to deal X unresisted damage back. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Superconductor Ability mana costs reduced by 24%. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Taser Suit 10% chance when damaged to electrocute nearby enemies for 1.5s. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Vector Corrector Increases projectile tower range by X%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
  • Drown can only roll on weapons that deal Water Damage.