Difference between revisions of "Template:Passives"

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| Construction || Increases build rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
 
| Construction || Increases build rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
 
|-
 
|-
| Defense Critical Chance || Defense Crit Chance increased by +X%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
+
| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 
|-
 
|-
 
| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
 
| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
| Hero Critical Chance || Hero Crit Chance increased by +X%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
+
| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 
|-
 
|-
 
| Impact || X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
| Impact || X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
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| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
| Leprechaun || X% chance to double the gold you collect. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
+
| Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 
|-
 
|-
 
| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 
| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
 
| Mercantile || Enemies defeated by Defenses yield X% more gold. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
 
|-
 
|-
 
| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
|-
 
| Pickpocket || Enemies defeated by Heroes yield X% more gold. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
 
|-
 
|-
 
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
 
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
 
| Service Call || Increases repair/upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
 
 
|-
 
|-
 
| Superconductor || Ability mana costs reduced by 24%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}}
 
| Superconductor || Ability mana costs reduced by 24%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}}
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| Taser Suit || 10% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 
| Taser Suit || 10% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
 
|-
 
|-
| Vector Corrector || Increases projectile tower range by X%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
+
| Vector Corrector || Increases projectile tower range by 1-3%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
 
|}
 
|}

Revision as of 20:08, 16 April 2016

List of General Hero Item Passives:

Name Effect Item
Weapon Shield Chest Boots Gloves Helmet Relic
Channel X ability mana restored every 5s. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Conflagrate 10% chance when damaged to deal X magical fire damage to nearby enemies. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Construction Increases build rate during the Combat Phase by X%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Defense Critical Chance Defense Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Drown X% chance on hit to drench target for 5s. TickGreen.png1 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Finglonger Increases Defense interaction range by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Footloose Movement speed increased by X. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Harden Physical Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Heavy Toe 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
Hero Critical Chance Hero Crit Chance increased by 1-5%. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Impact X% chance on hit to stun target for 1s. TickGreen.png2 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Incinerate 5% chance on hit to burn target for X magical fire damage each second for 4s. TickGreen.png3 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Jackpot X% chance to quadruple gold dropped TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Life Leech On hit heal for X. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Nullify Magic Resist increased by X. CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Regeneration Heal X health every 5s. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Retribution 20% chance when damaged to deal X unresisted damage back. CrossWhite.png TickGreen.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Superconductor Ability mana costs reduced by 24%. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png
Taser Suit 10% chance when damaged to electrocute nearby enemies for 1.5s. CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Vector Corrector Increases projectile tower range by 1-3%. CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png

1. Drown can only roll on weapons that deal Water Damage.

2. Impact can only roll on weapons that deal Earth Damage.

3. Incinerate can only roll on weapons that deal Fire Damage.