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Map - Liferoot Forrest (The Liferoot)
Playing Condition - this incursion is very similar to a C2 expedition of Liferoot Forrest, where the four ground lanes are the same but the air lanes have increased numbers and only a single enemy type. On wave 4, there are no air lanes. This incursion uses the common pool of mutators. 4 Poachers inhabit this map and spawn as bosses, once per a wave, starting on wave 2. They can spawn on any lane at random. All 4 are enlarged versions of normal enemies with large health amounts and unique skin flairs. The lane they spawn on will have a red blinking schedule. They do not get separate mutators from the lane they spawn in. When they first spawn, their icon will appear as a purple question mark, until they pass the spawn point. Thorc can spawn on the same lane as well on any wave. Poachers - : Sammie the Trapper spawns on wave 2 as a Bomb Goblin whose attacks inflict Oiled status. , Sach the Stalker spawns on wave 3 as a Javelin Thrower whose attacks inflict Poisoned status. , Steiner the Hunter spawns on wave 4 as an Orc. , and Sturgis the Falconer spawns on wave 5 as a Lady Orc.
Reward Weapon - Tsunamic Chlorophyte (bow for Huntress). Has 5 spread, 2 speed, and "Chlorophyte Arrows" which is in the shape of a vertical straight line.
<u>Kobold Bling King</u>
Map - Little-Horn Valley (Dragonfall Town).
Playing Condition - this map is a gather and collect mission where you collect gold nuggets from around the stage and bring it to the Kobold King found in the center of the map. Once given to the king at a lit up circle near his feet, a small brown gold bag will appear to represent the completed nugget. The map is at night and is dark, so the gold nuggets can be hard to see, but they do sparkle some. Each wave has a gold amount that must be collected to end the stage, and enemies will infinitely spawn during each wave. Each wave has a time limit that the gold must be collected and returned by or you will fail the incursion. Gold can be found in 11 or so hidden locations on the map (pic coming soon) of which about 2-4 are generated at the beginning of the wave and a couple more nuggets will generate as the stage goes on. On wave 5, up to 7 hidden nuggets can spawn. Gold is also dropped by special lane bosses that constantly spawn called Golden Crystal Beasts (a large gold flair Witherbeast). Each of these bosses will drop one gold nugget. You can only hold 1 gold nugget at a time, and must return it within XX seconds, or you will lose that nugget. Once the required amount of nuggets has been given to the Kobold King, that wave will end. All dropped and hidden gold nuggets will vanish at the end of each wave. Complete all 5 waves to win the incursion. All of the round and air lanes will spawn normal C3 expedition enemies. This incursion uses the common pool of mutators. All normal Lane Bosses can spawn, and will have a separate mutator, but will not drop any gold. Be careful not to place or aim defenses too close to spawn points so that when the Golden Crystal Beasts drops the nugget, that it falls outside of the spawn point so that you can get it. Wave Requirements: wave 1) 7 nuggets, 245 seconds; wave 2) 9 nuggets, 270 seconds; wave 3) 9 nuggets, 270 seconds; wave 4) 9 nuggets, 270 seconds; wave 5) 10 nuggets, 300 seconds.
Reward Weapon - Bling King Bow, which shows up in inventory as "Bling-O-Midas" (bow for Huntress). Has 2.5 speed, Single II type, and 1 spread. Primary attacks are lava ball flair that burst on impact, but no AOE attack occurs.
Reward Weapon MOD -Bling Blast, "charged shots fire a stream burning enemies for XX% Hero Damage twice per second for X.XX seconds. The stream is XX degrees wide and XXXX units long." C3 values [45.5-60%, ?-?s, ?-? degrees, ?-? units], C7 values [65.5-80%, 8.83-10.44s, 53-63 degrees, 2065-2500 units]. Hold the charge button down until this fires, and keep the button pressed for it to continue firing the stream for the full time length. It fires out in a wide horizontal fan pattern.