173
edits
Changes
m
→Altar of the Athame
<u>Playing Condition</u> - this stage is very similar to a Chaos 5 expedition of the same map, however a new miniboss, enemies, and stage mechanic have been added. This incursion uses no mutators. All ground lanes are the same as normal play, but with higher Dark Assassin spawn rates, along with periodic Dark Prophet spawns. All normal air lane enemies have been eliminated and have been replaced by Altar Assassins, who are initially invulnerable. Normal minibosses will also spawn in lanes with the [[Goblin_Siege_Roller|Goblin Siege Roller]] and Skarnash the Terrible (large version of a Dark Assassin) being the most common ones. In the center West of the map there is a raised rectangular area with a coffin surrounded by 4 pillars - this is the Altar and the pillars are each hiding a Dark Realm Statue miniboss. The Altar will be motionless and does not do anything at first. You must summon a Dark Realm Statue miniboss by collecting books dropped by Dark Prophets. After a Dark Realm Statue miniboss has been summoned and defeated, the the Altar Assassins can then be damaged. You must defeat all of the Altar Assassins on the stage to end that wave. The stage has 4 waves, and each wave goes on infinitely until all Altar Assassins on that wave have been defeated.
As play commences on the first wave, the ground spawns will all commence with their schedules and the air lanes will produce a set number of Altar Assassins each wave. Altar Assassins are a version of the Dark Assassin that is invulnerable to any attacks. They do not latch onto the hero, and have a unique flair. After they spawn, they follow their air lane to the crystal, and then slowly hunt the hero down. If you come near one, it will begin following you and not go to the crystal. They do not attack the crystal, so there is no need to try and stop them. They do not intentionally attack any defenses, however they will sometimes possibly attack a barricade on their path, so all you need to do is come near one and it will then chase you the rest of that wave. When attacking you, Altar Assassins can damage you along with what you are next to, so be mindful about standing on the crystal or next to a defense. They only attack when very close to you though, and sometimes you can put an object or defense between you and them and they will get stuck behind it, until you move. They are covered in a dark skin flair while they are invulnerable, and can be seen on the minimap as a air enemy icon. While you cannot damage then, you can still attack then, and all elemental and crowd control effects can be applied. Slow, Stun, and Freeze can be applied and will have an effect. Defenses do not target these enemies, but Altar Assassins will be affected by any attack they are in the path of. This means that Tower based defenses are hard to hit them with, but Aura and AOE based ones are much easier to do so with. Altar Assassins want to hunt down and attack the hero, and will follow you the entire wave. They move slow, and their attacks also push your hero slightly and will move them. You cannot pass by, under or jump through them and since they are a low hovering flying unit, which can make getting around them a tad tricky at times, especially in large numbers that all hone in on your position constantly throughout the wave. Be careful not to stand in a corner or next to a ledge when they find and attack you, as they can push you over the side or you can get trapped in a corner. To lead them away, just go stand anywhere else and wait for them to follow you.