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Incursions

32 bytes added, 19:26, 28 January 2019
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<u>Playing Condition</u> - All map enemies will have the 'Chrome' mutator, "cannot be stopped", which means that no crowd control effects will work. This includes stun, freeze, and slow. No other mutators are applied. This map has the same enemy schedules for all lanes as found in a Chaos 1 expedition of this map. All normal minibosses may spawn. All spawned enemies will also have a chrome skin flair applied. Summoned enemies (i.e. [[Dark_Mages|Dark Mage]] skeletons) will not have chrome skin, but the Chrome mutator is still applied. If crowd control attacks are used, This map has the animations will still be applied (esame enemy schedules for all lanes as found in a Chaos 1 expedition of this map.gAll normal minibosses may spawn. frozen enemies No other mutators are encased in ice) but it will have no effect on the enemy movementapplied.
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<u>Playing Tips ('''WARNING - SPOILERS''')</u>:
<div class="mw-collapsible-content"> Chaos One enemies have hefty defenses against projectile attacks, so unless you have Piercing MODs on your Relics, try using AOE based attacks such as auras, traps, and nodes. Do not bother with any crowd control abilities as they will not work here. Barricades on each lane are highly recommended while your AOE defenses whittle down their HP.  The Chrome mutator means that no crowd control effects will work. This includes stun, freeze, and slow. There is no need to use any crowd control abilities on this stage, as they will not work here. If crowd control attacks are used, the animations will still be applied (e.g. frozen enemies are encased in ice) but it will have no effect on the enemy movement. </div>
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