Changes

Jump to: navigation, search

Mastery

46 bytes removed, 01:31, 10 February 2025
m
no edit summary
Mastery is 1 of the 6 game modes in Dungeon Defenders 2. It functions similarly to Expeditions however each map has specific sets of challenges to complete. Gear Score is also capped based on the Chaos level of the map you choose.   == Base Challenges =='''Victory''': Survive all waves<br />'''Perfectionist''': Earned all stars in the same attempt<br />'''Not Even a Scratch:''' No cores fall below 90% health<br />'''Under Pressure:''' Finish each combat phase in under 180 seconds<br />'''State of Decay:''' No defenses are repaired<br />'''Base Builder:''' Build only tower type defenses<br />'''Master Strategist:''' No defenses are sold or destroyed<br />'''Protect Your Jewels:''' No Main core(s) fall below 90% health<br />'''EMP Active:''' Build no aura type defenses<br />'''Broken Links:''' Build no node type defenses<br />'''Careful Planning:''' No defenses are destroyed<br />'''Immortal:''' No hero deaths<br />'''Equal Opportunity:''' Don't build more than one of a specific defense<br />'''Budget Cuts:''' No defenses are upgraded<br />'''Think Fast:''' Complete each build phase in under 30 seconds<br />'''All Lanes Open:''' Build no blockade type defenses<br />'''Diversity:''' Complete all phases with 10 or more different defenses<br />'''You're Grounded:''' Build no tower type defenses<br />'''Entrapment:''' Build no traps<br /> Mastery is a game mode designed to challenge players by imposing certain restrictions. Each map [[Maps|Map]] has a specific set of 5 challenges to complete. Mastery mode also restricts your gear, stats, and Ascension according to the Chaos tier you are playing. Any mods [[Mods]] you have on your gear will be set to the Chaos tier of the map [[Maps|Map]] you are playing, even if those mods [[Mods]] were originally a lower tier.
== Challenges ==
{||- style="vertical-align: top;"| style="padding-right: 7em;" |==== General ====* '''Victory''': Survive all waves<br />* '''Perfectionist''': Earned all stars in the same attempt<br />* '''Immortal:''' No hero deaths==== Core Health ====* '''Not Even a Scratch:''' No cores fall below 90% health<br />* '''Protect Your Jewels:''' No Main core(s) fall below 90% health==== Time Pressure ====* '''Think Fast:''' Complete each build phase in under 30 seconds* '''Under Pressure:''' Finish each combat phase in under 180 seconds<br />==== Diversity ====* '''State of DecayDiversity:''' No Complete all phases with 10 or more different defenses are repaired<br />* '''Equal Opportunity:''' Don't build more than one of a specific defense||==== Tower Type ====* '''Base Builder:''' Build only tower type defenses<br />* '''You'Master Strategistre Grounded:''' No Build no tower type defenses are sold or destroyed<br />* '''Protect Your JewelsAll Lanes Open:''' No Main core(s) fall below 90% health<br />Build no blockade type defenses* '''EMP ActiveGoodbye Blue Sky:''' Build no aura type anti-air defenses<br />* '''Broken Links:''' Build no node type defenses<br />* '''Careful PlanningEMP Active:''' No Build no aura type defenses are destroyed<br />* '''ImmortalEntrapment:''' No hero deaths<br />Build no traps'''Equal Opportunity:''' Don't build more than one of a specific defense<br />==== Defense Interaction ====* '''Budget Cuts:''' No defenses are upgraded<br />* '''Think FastCareful Planning:''' Complete each build phase in under 30 seconds<br />No defenses are destroyed* '''All Lanes OpenMaster Strategist:''' Build no blockade type No defenses<br />'''Diversity:''' Complete all phases with 10 are sold or more different defenses<br />destroyed* '''You're GroundedState of Decay:''' Build no tower type No defenses<br />are repaired'''Entrapment:''' Build no traps<br />|}
== Rewards ==
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 1
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 2
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 3
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 4
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 5
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 6
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 7
|-
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 8
|-
|765 || Random Shard Pack
|-
|775 || 372,000(?) Gold
|-
|785 || [[Shards#Hyper_Shards | Juggernaut]]
|-
|795 || 372,000(?) Gold
|-
|805 || 1,000 Defender Medals
|}
{| class="wikitable" style="display: inline-table; width: 15%250px"
|+Tier 9
|-
|925 || Corrupted Ancient Mask
|}
 
{| class="wikitable" style="display: inline-table; width: 250px"
|+Tier 10
|-
! Stars !! Reward
|-
|935 || 1 Hero Slot
|-
|945 || Pet Power Pack
|-
|955 || Random Shard Pack
|-
|965 || 10,000,000 Gold
|-
|975 || [[Shards#Hyper_Shards | Tandem Strike]]
|-
|985 || 10,000,000 Gold
|-
|995 || 1,000 Defender Medals
|-
|1005 || 5 Ascension Levels
|-
|1015 || Golden Gato Egg
|-
|1030 || Corrupted Ancient Wings
|}
 
== Restrictions ==
 
=== Ascension Talent Caps ===
The second main restriction of Mastery will have hard caps for the amount of talent points used in each skill stat. The cap can be considered invisible to players as no visible changes could be seen in the Ascension tab.
 
''Credits to community member [[User:Arti|Arti]] for finding the numbers''
{| class="wikitable"
|-
! Chaos Difficulty Tier !! Talent Points used
|-
| '''Chaos I''' || 0
|-
| '''Chaos II''' || 0
|-
| '''Chaos III''' || 0
|-
| '''Chaos IV''' || 0
|-
| '''Chaos V''' || 5
|-
| '''Chaos VI''' || 10
|-
| '''Chaos VII''' || 10
|-
| '''Chaos VIII''' || 50
|-
| '''Chaos IX''' || 100
|-
| '''Chaos X''' || 200
|}
 
__NOEDITSECTION__
WikiDefender, bureaucrat, administrator
736
edits

Navigation menu