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Dark Mage

1,039 bytes added, 19:28, 27 October 2022
m
Adding more stuffs, will have to complete the rest tomorrow. Hopefully.
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|damage_type = Magical
|damage enemy type = ??Ranged, Support|health primary lane = ??[[File:Ground_Spawn_Symbol.png|30px]] Ground Lanes|appearances = All gamemodes
|schedule icon = [[File:Dark_Mage_Icon.png|60px]]
}}
The Dark Mage is a ranged support [[Enemies|enemy]] type. It has decent health and deals a moderate amount of damage. They First encountered in Campaign, they spend most of their time summoning [[Skeletons|skeletons]] from fallen allies, healing its allies, and occasionally shooting magic bolts at [[Heroes|heroes]] or [[Defense|defenses]]. == Behavior ==When spawned, Dark Mages will slowly float towards the core, potentially attacking heroes and defenses that aggroes them. Their primary attack only consists of firing magic bolts that damages their targets. Aside from that, Dark Mages also possesses three different abilities, which are casted from one of three spellbooks floating by the Dark Mage. Its abilities consists of -  * '''Healing spell -''' When a Dark Mage or any nearby enemies are damaged, they will occasionally casts a heal spell that'll restore health to itself or any nearby enemies in a small radius. The amount of health restored is not much. * '''Cursing spell -''' Whenever a Dark Mage targets a tower or blockade, alongside firing a magic bolt, they will also occasionally cast a curse bolt that will debuff any tower/blockade the projectile hit, making the defense take 100% more damage for a short duration. The Curse Bolt ''will'' pass through Reflect Beams. * '''Summoning Spell -'''
== Strategy ==
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