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Sub Objectives

60 bytes added, 17:20, 18 April 2015
Sub Objective Mechanics
*Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
*The Wave after a Sub Objective is destroyed will spawn [[Enemies]] from an additional spawn point.
*Having a Sub Objective get destroyed does not end the map.
*[[Billboard|Billboards]] for these additional spawn points do not appear until the connected Sub Objective is destroyed.
*Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
*Sub Objectives have the highest target priority for the [[Aggression]] of nearby [[Enemies]]
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