** Its charge up animation can be broken by using another ability, but doing this causes the weapon to do nothing when fired.
<br>
|Attack=Attack Scalar
|A1=3.25<noinclude>x</noinclude>
|A2=0<noinclude>x</noinclude>
|A3=0<noinclude>x</noinclude>
|A4=0<noinclude>x</noinclude>
|A5=0<noinclude>x</noinclude>
|Health=Health Scalar
|H1=10<noinclude>x</noinclude>
|H2=0<noinclude>x</noinclude>
|H3=0<noinclude>x</noinclude>
|H4=0<noinclude>x</noinclude>
|H5=0<noinclude>x</noinclude>
}}