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Sand Viper

462 bytes removed, 03:45, 21 January 2023
Fixed/Updated some stuff
out dated information with damage numbers see [https://dungeondefenders.com/2/blog/157671/isle-of-dread-expansion-live-on-ps4-out-tomorrow-on-xbox-and-pc link]
{{{{#ifeq:{{PAGENAME}}|Sand Viper|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Mystic|:Hero/List|:Test_Table/Data}}}}}}
|Hero=Mystic
|Type=Tower
|Name=Sand Viper
|Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 15% more damage up to 8 ticks (2.2x damage). Can be expanded by Slow Death sphere that will low Sand Viper initial damage by 10% but it will increase every tick damage by 25% more damage (3x at max). Can also be upgraded by Slip Vipers sphere that split up one beam to three beams but no longer deals increased damage over time.
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
|Attack=Attack Damage
|A1=26.498<noinclude>x</noinclude>|A2=310.9646<noinclude>x</noinclude>|A3=513.5295<noinclude>x</noinclude>|A4=717.0744<noinclude>x</noinclude>|A5=820.6393<noinclude>x</noinclude>
|Crit=Crit Damage
|C1=3.5<noinclude>x</noinclude>
|C5=12.6<noinclude>x</noinclude>
|Health=Max Health
|H1=2030<noinclude>x</noinclude>|H2=2534.5<noinclude>x</noinclude>|H3=3039<noinclude>x</noinclude>|H4=3543.5<noinclude>x</noinclude>|H5=4048<noinclude>x</noinclude>
|Icon=Mystic_SandViper.png
|Level=1
|Mana=30
|Element=[[Magical]]
|ISpeed=1.67<noinclude>s</noinclude>2
|Status=None
}}
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