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Cybork

1,603 bytes added, 20:21, 8 February 2023
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More info added, Will continue tomorrow
|schedule icon = [[File:Cybork_Icon.png|60px]]
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The '''Cybork''' is a featured [[Expeditions | Chaos]] enemy. These orcs are mainly known for utilizing rare weapons and armor that serves to disable a variety of trap, aura and node-type defenses. == Description Behavior ==
[[File:Cybork_Animations.gif|270px|left|frame|'''Cybork Attack Animations.''' ''(Note: Explosive Trap contains 100% Tenacity/Automation)'']]
The Cybork is the featured [[Expeditions | Chaos]] enemy in [[Expeditions#Chaos_II | Chaos 2]]. It also appears in Cyborks' behaviors are near identical to regular [[Expeditions#Chaos_V | Chaos 5Orcs]]. It has - having as much health as an Orc , speed and deals dealing a moderate amount of damage. It The unique aspect of a Cybork is that it carries a large hammer it uses to slam into the ground, sending out an emp EMP shockwave in the shape of a large orb that disables stuns [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] for 12 seconds.
<!-- The stun duration is actually 12.15 seconds but 12 seconds is used for the sake of simplicity -->
 
* Any nearby traps, auras or nodes can attract Cyborks to walk toward those defenses and stun them. Any Cybork attacks (like on a hero or any tower/blockades) also sends out EMP shockwaves.
* The EMP shockwaves are ranged projectiles fired in a Cybork's frontal direction. The shockwaves travels quite a good distance so it's best to be wary of the placement of any nearby traps, auras or nodes if your hero is engaging any Cyborks in close combat. EMP Shockwaves can be reflected by [[Reflect Beam]] (before getting stunned).
== Strategy ==
Newer players should use [[Defenses#Towers|Towers]] and [[Defenses#Blockades|Blockades]] and avoid using [[Defenses#Auras|Auras]], [[Defenses#Traps|Traps]], and [[Defenses#Nodes|Nodes]] if Cyborks are present. Advanced players may choose to use a 100% Tenacity Servo or Automation (a [[Shards#Hyper_Shards | Hyper Shard]]) to prevent their defenses from being disabled. Advanced players commonly put a 100% Tenacity Servo or Automation on a [[Reflect Beam]] to reflect the EMP shockwave projectile back, preventing their defenses from being disabled.
=== M.O.D.S. related with Cyborks === Cyborks takes increased damage from defenses equipped with [[Mods|M.O.D.S.]] such as Anti-Orc Servo, Anti-Chaos Servo and Anti-Melee Servo or weapons equipped with Orc Chip, Chaos Chip and Melee Chip.  Furthermore, there are also M.O.D.S. such as Orc-Boom/Chaos-Boom/Melee-Boom Servos and Orcsplosion/Chaosplosion/Meleesplosion Chips that have Cyborks detonate on death, damaging other enemies. However, while they might be a little useful early game, they are completely useless in late-game. == Appearances ==Cyborks first appears in [[Expeditions#Chaos_II | Chaos 2]] for Expeditions, Incursions and Mastery. They will also appear in [[Expeditions#Chaos_V | Chaos 5]]. In '''Onslaught,''' Cyborks starts appearing from floor 5 onwards as part of schedules with "Cy" prefixes. Other schedules include:* Sparks and Shields* Mob Gallery == Boss Variant - Thorc the Terrible ==
Thorc The Terrible is a larger Cybork who deals more damage and has more health than regular Cyborks. He also disables defenses for 18 seconds rather than 12. He has a chance of appearing on wave 5 in [[Expeditions#Chaos_I | Chaos 1]] and can also appear on Omega Waves (wave 6) in [[The Lost Temple]] in [[Onslaught]].
<!-- The stun duration is actually 18.15 seconds but 18 seconds is used for the sake of simplicity -->
== Schedule Icon ==
[[File:Cybork.jpg|300px|right]]
 
Thorc The Terrible
[[File:Thorc lane icon.png]]
[[Category:Enemies]]
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