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Items

640 bytes removed, 01:27, 26 April 2023
Changing the overall look and stuff. Page needs info regarding mods, shards, upgrade levels, etc with the items
Please update information, thank you
==Equipment Types==
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
===Relics===
 
[[Relics]] are a type of equipment for your [[defenses]] to increase their stats. <br />
[[Relics]] have a primary and secondary stats that are listed respectively below.
 
<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
:File:Medallion.png|[[Stats|Defense Power]] <br> [[Stats|Defense Health]]
:File:Totem.png|[[Stats|Defense Health]] <br> [[Stats|Defense Power]]
:File:Orb Fridge.png|[[Stats|Defense Power]] <br> [[Stats|Defense Health]]
:File:Mark Fridge.png|[[Stats|Defense Power]] <br> [[Stats|Defense Health]]
 
</gallery>
===Weapons===
[[Weapons|Weapons]] are hero-specific gear.
''Primary Stat: [[Heroes#Power|Hero Power (Damage)Weapons]]''are hero-specific gear to increase stats. <br>[[Weapons]] have a primary and secondary stats that are listed respectively below.
<gallery widths=60px heights=60px perrow=Armor==1 style="text-align: Center;">:File:Ryoken Blade Icon.png|[[ArmorStats|ArmorHero Damage]] has four different types, each having their own equipment slot.<br> [[Stats|Hero Health]]/[[Stats|Ability Power]] </gallery>
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''===Shields===
===Relics===[[Relics|RelicsShields]] come in two different formsare hero-specific gear to increase stats. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>[[Shields]] have a primary and secondary stats that are listed respectively below.
{|<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">| [[File:Mark_Fridge.png|50px|left]] || Mark Mainstat Defense power, Defense Health substat - Increased base damage of your Tower/Auras|-| [[File:Orb FridgeShield.png|50px|left]] || Orb Mainstat Defense Power, Defense Health substat - Increased base damage of your Tower/Auras|-| [[File:Totem.png|left]] |Stats| [[TotemsArmor]] (<br> [[Defense#HealthStats|Defense Hero Health]]) - Increased HP of your tower/aura|-| [[File:Medaillon.png|left]] || [[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura |}
Both gain additional stats and slots based on drop rarity. They come with 2 additional tower stats and 0 to 3 shard sockets. <br/gallery>
Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. <br/><br/>As an example for the Squire:<br/>===Armor===
1st relic slot affects the Barricade[[Armor]] is used to boost [[Heroes|hero]] stats.<br/>2nd relic slot affects the Cannonball Tower. <br/>3rd relic slot affects the BallistaThere is 4 pieces of [[Armor|armor]] (Helmet, Chest, Gloves, and Boots). <br/>4th relic slot affects the Training Dummy[[Armor]] have a primary and secondary stats that are listed respectively below. <br/><br/>
<h4gallery widths=60px heights=60px perrow=4 style="text-align: Center;">Relic Stat Weights:File:Helmet.png|[[Stats|Armor]] <br> [[Stats|Hero Damage]]/ [[Stats|Hero Health]]/h4[[Stats|Ability Power]]:File:Chest.png|[[Stats|Armor]] <br>[[Stats|Hero Damage]]/ [[Stats|Hero Health]]/[[Stats|Ability Power]]:File:Gloves.png|[[Stats|Armor]] <br> [[Stats|Hero Damage]]/ [[Stats|Hero Health]]/[[Stats|Ability Power]]:File:Boots.png|[[Stats|Armor]] <br> [[Stats|Hero Damage]]/ [[Stats|Hero Health]]/[[Stats|Ability Power]]
<i>Need math done</i><br />Conventional wisdom dictates:<br/>Defense Health (Mainstat on Totems) for walls (path blockers like barricade). <br/>Defense Power (Mainstat on Medallion/Marks and Orbs) for Towers and Auras. <br/gallery>
Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
===Rings===
[[Rings|Rings]] are equipped in the ring slot and provide addition hero stats with an exclusive mod. <br /><br/>
 
==Levels==
Each item has a few numbers which demonstrate what level it is at. These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
===Required Level===Determines the effective [[Experience#Levels|LevelRings]] of are equipped in the itemring slot and provide addition hero stats with an exclusive mod. When used in rooms with <br>[[Rings]] have a max level lower than the required level, the item is down leveled to primary and secondary stats that room, reducing its statsare listed respectively below.
<gallery widths=60px heights=60px perrow=Upgrade Level==1 style="text-align: Center;">The amount :File:Ring of times an item can be upgraded at the Upgrade StationFire Icon. Each time an item is leveled up, the player is given a point to add to one of the items statspng|[[Stats|Hero Health]] <br> [[Stats|Armor]]/ [[Stats|Hero Damage]]/ [[Stats|Ability Power]]
==Prefixes==An Item's [[Prefixes|Prefix]] defines its stats, gg based on its type and quality, split into two key words.</gallery>
==Passives==
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
[[Category:Dungeon Defenders 2]]
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