Hero abilities (default keybinds 1-4) costs some type of resource to be used, most Heroes use [[Mana|Blue Mana]] that is generated automatically over time.
=Overview==Unlock Levels===Each Hero Specific Ability is Unlocked at certain levels:# Level 1# Level 4# Level 9
Abilities has a lot of different attributes, [[Status Effects|effects]], mechanics, and resources that comes with the hero kit. This page shows some aspects that abilities may have. <br>To see specific abilities each hero has click '''[[Heroes|Here]]'''. =Self Heal==Forth Each [[Heroes|Hero]] Specific Ability===is Unlocked at certain levels, although it varies between different [[heroes]]. Many [[:Category:Heroes|Heroes]] shares share a specific ability, [[Heal Self]] [[File:Heal.png|40px]] that's available at first level, and taking the fourth ability slot:though also depends on the hero.{| border="0" cellpadding="1" cellspacing="1" class="article-table"|{{Datafield|Heal_Self/icon|icon}}|{{Datafield|Heal_Self/name|self}}: {{Datafield|Heal Self/description}}|}Others Some [[Heroes ]] have special abilities , passives or towersin place of standard [[Heal Self]].
==Stat Build Attributes==
The following [[:Category:Stats#Build '''Attributes|Attributes]] ''' apply to Abilities:
*Ability Power: Increases damage done with any ability.
*Critical Chance: Chance to do additional damage.
*Critical Damage: Additional damage activated by critical chance.
*Ability Cooldown: Wait time required to use an ability again.
*Resource cost: How much of the hero ability resource is required to use the ability.
===Ability Power===
Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage). While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].There are mods and shards that creates projectiles that does damage based of ability power.Some weapons have special attacks that does ability instead of hero power.
====Ability Cooldown====
There is no way to modify the actual attack speed of an ability. However, Ability Cooldown can be modified.
Some [[mods ]] and [[shards ]] can change the cooldown time of abilities or change the hero stats based of how many abilities are in on cooldown.
====Resource Cost====
Resource Cost refers to the amount of a specific type of [[mana ]] required to use abilities.Most [[heroes ]] uses [[mana |blue mana]] has their resource, it regens passively over time.Others Other [[heroes ]] have specific types of resource that doesn't regens like [[Mana|blue mana]]. =Ability Resources=All ability resources must meet a specific amount either the same or more in order to cast an ability with the exception of heat. ===Blue Mana===[[File:Blue Mana Example.png|250x50px]] <br>Blue Mana is the most common ability resource in the game that can only be gained overtime or through [[Shards|shard]], [[Mods|mod]], and [[Pet Abilities|pet abilities]] requirements. <br>More info: [[Mana#Blue_Mana|here]] ===Heat===[[File:Heat.png|250x50px]] <br>Heat is an ability resource only for [[Series EV2]] and the [[Engineer]]. <br>Both [[Heroes|heroes]] gain heat when using abilities, once heat is at 100% [[Series EV2]] and [[Engineer]] have to lose all their heat in order to use abilities freely again. <br>[[Series EV2]] loses heat while shooting while [[Engineer]] gains heat while shooting. <br>[[Engineer|Engineer's]] abilities' damage scales off the more heat he has. ===Appeasement===[[File:Appeasement.png|250x50px]] <br>Appeasement is a unique ability resource to the [[Mystic]]. Appeasement drops from slain [[enemies]] similar to [[mana]] but will look purple and if the [[Mystic]] reaches 0 appeasement she dies. <br>The [[Mystic]] gains buffs while at a certain percentage of appeasement: <br>'''1% or more Appeasement'''* Ability Power increases by 20%.* Hero Damage increases by 20%.* Damage Reduction increases by 20%.* Tower Damage increases by 20%.'''25% or more Appeasement'''* Basic attacks have lifesteal.'''50% or more Appeasement'''*Basic attacks lower the [[Mystic|Mystic's]] active cooldowns.'''100% Appeasement'''* AOE damage buff that deals 1,000% Ability Power damage per second.* Movement Speed increases by 50%* Basic attacks make [[enemies]] take 10% more damage for 3 seconds. ===Celestial Power===[[File:Celestial Power.png|250x50px]] <br>Celestial Power is a unique ability resource to the [[Dryad]] allowing her to use her abilities. <br>The only ways to gain back celestial power is from casting [[Starfall]] or through [[Mods|Mana Gain Chip mod]]. ===Broom Power===[[File:Broom Power.png|250x50px]] <br>Broom Power is a unique ability resource to the [[Gunwitch]] allowing her to use many of her abilities. <br>The only ways to gain back broom power is through [[Mods|mod]], [[Shards|shard]], or [[pet abilities]] requirements such as [[Mods|Mana Gain Chip mod]], [[Shards|Critical Restoration shard]], or [[Pet Abilities|Mana Swirl pet ability]]. ===Molten Energy===[[File:Molten Energy.png|250x50px]] <br>Molten Energy is a unique ability resource to the [[Lavamancer]] allowing him to use his abilities. <br>Molten Energy can be regenerated through the [[Fissure of Embermount]] when it's fully recharged. It can also be gained through [[Mods|Mana Gain Chip mod]] and [[Pet Abilities|Mana Swirl pet ability]] ===Wrath & Fury===[[File:Wrath and Fury.png|250x50px]] <br>Wrath and Fury is unique ability resources to the [[Barbarian]]. <br>The [[Barbarian]] regenerates '''wrath''' (pink bar) by dealing damage to an [[Enemies|enemy]] while '''fury''' (red bar) regenerates while taking damage. <br>While using the [[Barbarian|Barbarian's]] abilities it will consume '''wrath''' or '''fury''' depending on the ability. <br>[[Mods|Mana Gain Chip]] and [[Mods|Mana Growth Chip mods]] does not work for wrath or fury. <br>[[Pet Abilities|Mana Swirl pet ability]] works for the [[Barbarian|Barbarian's]] wrath.