:<u>Marks and Orbs both scale the same way like Medallions.</u>
* Marks and Orbs no longer drop.<br> Orbs were removed from the drop pool during the Ancient's Prelude patch (Update 1.2) and Marks were removed during Protean Shift Expansion (3.0).* Medallions, Marks, and Orbs are best to use on DPS and buffing [[defenses]] because it has more [[Defense Power|defense power]] than a totemas it prioritizes Defense Power as the primary stat.* Totems are best to use on [[Defenses #Blockades|Blockades]] because it has more [[Defense Health|defense health]] than Medallions, Marks, and Orbsbecause Health is the primary stat.* Primary and Secondary stats can not be rerolled to another type.* When relics reaches the godly rarity level, 1 random Tertiary stat will appear that can be Crit Chance, Crit Damage, Defense Range, or Defense Resistance.
<br>
<gallery widths=60px heights=60px perrow=7>
:File:Defense Power Icon.png|Defense Power
:File:Defense Health Icon.png|Defense Health
:File:Defense Crit Chance Icon.png|Defense Crit Chance
:File:Defense Crit Damage Icon.png|Defense Crit Damage
:File:Defense Range Icon.png|Defense Range
:File:Defense Resist Icon.png|Defense Resist
</gallery>
==Stat Ranges=={{Medallion Stats}}{{Totem Stats}} ==Quality==
{{Item Quality}}
==Stat Ranges==
===Medallions, Marks, and Orbs===
{|class="wikitable" style="text-align: center;"
|+All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
|-
! Medallions !! Campaign !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10
|-
| Defense Power || 2,276~2,540 || 3,738~4,171 || 6,800~7,589 || 11,295~12,605 || 17,221~19,219 || 24,720~27,587 || 33,437~37,316 || 46,238~51,601 || 62,402~69,640 || 78,610~87,729 || 99,026~110,513
|-
| Defense Health || 633~712 || 1,039~1,168 || 1,889~2,125 || 3,138~3,530 || 4,784~5,382 || 6,867~7,725 || 9,288~10,449 || 12,844~14,450 || 17,334~19,501 || 21,836~24,566 || 27,508~30,946
|-
| Tertiary - Crit Chance || 0.3%-0.3% || 0.4%-0.5% || 0.6%-0.7% || 1.1%-1.2% || 1.6%-1.8% || 2.3%-2.5% || 3.1%-3.4% || 4.2%-4.7% || 5.6%-6.2% || 7.1%-7.9% || 9%-10%
|-
| Tertiary - Crit Damage || 0.8%-0.8% || 1.1%-1.4% || 1.9%-2.2% || 3.3%-3.5% || 4.9%-5.5% || 6.8%-7.6% || 9.3%-10.1% || 12.6%-14.2% || 16.9%-18.8% || 21.3%-23.8% || 27%-30%
|-
| Tertiary - Defense Range || 13-14 || 20-23 || 37-42 || 61-68 || 94-104 || 134-150 || 181-202 || 251-279 || 338-377 || 426-475 || 536-598
|-
| Tertiary - Defense Resist || 0.3%-0.3% || 0.4%-0.5% || 0.6%-0.7% || 1.1%-1.2% || 1.6%-1.8% || 2.3%-2.5% || 3.1%-3.4% || 4.2%-4.7% || 5.6%-6.2% || 7.1%-7.9% || 9%-10%
|}
===Totems===
{|class="wikitable" style="text-align: center;"
|+All Stats Assume Max Upgrades (Minimum-Maximum stat rolls)
|-
! Totems !! Campaign !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8 !! Chaos 9 !! Chaos 10
|-
|Defense Health || 1,518~1,694 || 2,492~2,781 || 4,534~5,060 || 7,530~8,403 || 11,481~12,813 || 16,480~18,392 || 22,292~24,877 || 30,825~34,401 || 41,601~46,427 || 52,407~58,486 || 66,018~73,676
|-
|Defense Power ||949~1,067 || 1,558~1,752 || 2,834~3,188 || 4,706~5,295 || 7,176~8,073 || 10,300~11,588 || 13,932~15,674 || 19,266~21,674 || 26,001~29,251 || 32,754~36,849 || 41,261~46,419
|-
| Tertiary - Crit Chance || 0.3%-0.3% || 0.4%-0.5% || 0.6%-0.7% || 1.1%-1.2% || 1.6%-1.8% || 2.3%-2.5% || 3.1%-3.4% || 4.2%-4.7% || 5.6%-6.2% || 7.1%-7.9% || 9%-10%
|-
| Tertiary - Crit Damage || 0.8%-0.8% || 1.1%-1.4% || 1.9%-2.2% || 3.3%-3.5% || 4.9%-5.5% || 6.8%-7.6% || 9.3%-10.1% || 12.6%-14.2% || 16.9%-18.8% || 21.3%-23.8% || 27%-30%
|-
| Tertiary - Defense Range || 13-14 || 20-23 || 37-42 || 61-68 || 94-104 || 134-150 || 181-202 || 251-279 || 338-377 || 426-475 || 536-598
|-
| Tertiary - Defense Resist || 0.3%-0.3% || 0.4%-0.5% || 0.6%-0.7% || 1.1%-1.2% || 1.6%-1.8% || 2.3%-2.5% || 3.1%-3.4% || 4.2%-4.7% || 5.6%-6.2% || 7.1%-7.9% || 9%-10%
|}
=== Types of Relics ===
<!---need all skins--->
<tabber>