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* Malakai is a free-roaming boss, meaning that the boss is free to travel or be lured to anywhere in the map as the fight will be mostly centered around surviving his abilities. He will always try to move towards the nearest player as they are his primary targets.
* Malakai will always spawn in front of his giant statue within the crypt (the room containing "Malakai's Shield" and "Malakai's Mace" spawn lanes) at the start of the fight.
* Malakai has '''73.418%''' damage resistance, making him one of the most tankiest boss. However, Malakai takes double damage when attacked in his rear.
* Malakai is untargetable by towers and immune to defense damage. He is also unaffected by crowd control effects.
* Malakai's attacks are able to damage cores and defensesmove towers or blockades.
Aside from close combats, Malakai will also periodically perform these moves and abilities to support his attacks.
* '''Shield charge attack''' - Whenever there's distance between a hero and the boss, Malakai will eventually raise his shield and start charging towards the targeted hero as a catch up, only stopping when collided with the most frontal object collision (i.e. hero or environmental). Any nearby heroes or defenses that's not right in front will get swept to the side. Damages dealt by this attack are minimal.
* '''Homing projectile attack''' - Among close-combat attacks, Malakai will fire (magical damage) projectiles at heroes several times in intervals. These homing projectiles are able to pass through any terrains, essentially making sure the heroes get hit. The number of projectiles fired will depend on how many heroes are present within the map. They can be reflected by [[Reflect Beam]].
* '''Damage-related buffings''' - Periodically, Malakai will apply a buff to himself and any nearby enemies, increasing attack damage by 20% and reducing damage taken by 25%. The effect roughly lasts for about 12 seconds.