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Template:Shards/Mystic

5,513 bytes added, 4 July
Created Shard table with relevant data.
''List of [[Mystic]]-specific [[:Category:Items|Item]] [[Shards]]'':
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name
! rowspan="2" style="width:50%; text-align:center;" | Effect (gilded value in brackets)
! colspan="7" style="width:18%; text-align:center;" | Item
|-
! style="width:3%;" | Weapon || Helmet || Chest || Boots || Gloves || Relic
|-

| {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that [[Status Effects|stun]] nearby targets for '''1-5''' seconds. While stunned, enemies take '''50-450% (530%)''' Ability Power as magical damage each second for 3 seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Debilitating Madness}} || [[Call To Madness]] increase the target's damage taken by '''2-16% (20%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| {{Hero Shard|Enduring Effigy}} || Increases the lifespan of the [[Dark Torment]] serpent by '''4-16 (20)''' seconds, and increase its damage by '''4-40% (52%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Enduring Lash}} || Increases [[Lash Out]] [[Elements|poison]] duration by '''0.5-4.5 (6.5)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Hemolytic Poison}} || [[Lash Out]] cooldown increased to '''200-159% (152%)''' of what it was but allows it to stack '''0-2''' times and increases its duration by '''3-7 (8)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Lashing Power}} || Increases [[Lash Out]] damage by '''4-46% (60%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Madness’ Embrace}} || Increases [[Call To Madness]] duration by '''1-3 (3.2)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Nightmare Fuel}} || Enemies affected by [[Lash Out]] [[Elements|poison]] take '''20-320% (380%)''' Hero Damage as magical damage when hit by [[Dark Torment]]. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Serpent’s Appeasement}} || Increases [[Mystic|Appeasement]] gained by '''60-300% (380%)'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict [[Elements|poison]] on enemies, dealing '''10-210% (250%)''' of Hero Health as damage per second for '''1-5''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| {{Hero Shard|Snake Bomb}} || When a [[Dark Torment]] serpent expires, it explodes dealing '''20-1,020% (1220%)''' Ability Power as magical damage to nearby enemies. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Tempered Anger}} || [[Mystic]] loses appeasement '''3-39% (52%)''' slower and take '''0-100%''' less appeasement damage when at 0 appeasement. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Thundering Call}} || Increases [[Call To Madness]] range by '''4-40% (52%)'''. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard|Tormented Power}} || Increases [[Dark Torment]] damage by '''3-39% (52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| {{Defense Shard|Bubble Beam}} || [[Sand Vipers]] have an '''11-25% (29%)''' chance on hit to [[Status Effects|bubble]] the target for '''2-4 (5)''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Combined Power}} || [[Serpent's Coil]] deals '''9-45% (53%)''' Defense Damage as magical damage each second when an enemy is also affected by [[Sand Viper]]. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Empowering Blasphemy}} || [[Obelisk]] Hero Stat boost increased to '''10-50% (66%)''' and [[Status Effects|polymorph]] duration increased by '''1-6''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Enduring Bubble}} || Increases [[Viper's Fangs]] [[Status Effects|bubble]] duration by '''1-2 (2.4)''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Focused Vipers}} || Reduce the number of beams of [[Sand Viper]] by 2, but increase Defense Damage by '''50-82% (90%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Obelisk Shield}} || [[Obelisk]] Shield absorption increased to '''10-70% (86%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Ramping Beam}} || [[Sand Viper]] Damage Ramp up per stack is increased by '''3-8% (10%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Sandstorm Warrior}} || The [[Snaking Sands]] sandstorm increases Hero Damage and Ability Power by '''1-25%''' for '''1-25 (33)''' seconds. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Serpent God’s Protection}} || Towers and Blockades near the [[Obelisk]] take '''1%-10% (14%)''' less damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard|Snakes on a plane}} || [[Obelisk]] spawns a snake every 3 seconds that flies into an enemy dealing '''100-325% (370%)''' Defense Damage as magical [[Elements|Earth]] damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-

|}
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