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Lava Beast

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=== Special Abilities ===
* '''Projectile attack mode''' - :In this mode, the Lava Beast crouches, using the crystal spikes on its head to fire projectiles in a lobbed angle at its targets. The projectiles are homing but can be dodged (if done properly) or blocked by terrain. The amount of projectiles fired at once will depend on the amount of heroes in the map. [[Reflect Beam]] will be unable to repel these projectiles ''(as they cannot be reflected or will go over the beam due their lobbed trajectory)''. This mode lasts for 10 seconds and has a firing rate of around about a second (more or less).
* '''Crystal Hammer attack''' - :Similar to the Adept's tower of the [[Crystal Hammer|same name]], this attack sends a piercing line of damaging crystal spikes which also travels quite a distance forward damaging anything in their path. If any heroes are near enough to the Lava Beast when caught in this attack, they will be stunned for 4 seconds (Can be negated by Tenacity). This attack is unable to be repelled by Reflect Beams too.
* '''Death Burrow attack''' - :The Lava Beast burrows underground, using two seconds to track a hero (1st second) and locking-in (2nd second) before striking. Any heroes or core struck by this attack will be faced with instant death. The reach of the strike may exceed the range of the targeting circle. While towers/blockades may get damaged from a death burrow, for some reason any non-pawn based traps (such as ''[[Explosive Trap]]'', ''[[Geyser Trap]]'', ''[[Blaze Balloon]]'', ''[[Oil Geyser]]'', ''[[Snaking Sands]]'' or ''[[EMP Trap]]'') caught will be outright removed.
* '''Summoning Lava Bug minions''' - :The Lava Beast burrows again but instead going underground, it starts summoning up to 9 or 10 special Lava Bug minions and then resuming its other attacks once the process is over. Unlike regular Lava Bugs, these ones mostly just hovers around and are more focuses on attacking nearby heroes than doing anything else. When all summoned lava bug minions are killed, the Lava Beast enters a stun phase where it stops doing anything for 7 seconds and will be able to take 50% more damage for that duration.
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