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Mana

1,640 bytes added, 23:58, 23 November 2014
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[[File:Ability Mana.png|thumb|162x162px]]
== Overview==
In Dungeon Defenders II, each hero has two separate mana pools; Blue, and Green. Blue mana is used to activate [[:Category:Heroes|Hero]] [[:Category:Ability|Abilities]] and Green mana is used to [[:Category:Defense#Build|Build]], [[:Category:Defense#Repairing|Repair]] and [[:Category:Defense#Upgrading|Upgrade]] defenses.

This system is based off of Dungeon Defenders, where there was only one type of mana, and that mana would be used to both activate abilities and build towers.

== Blue Mana ==
[[File:Mana (Blue).jpg|thumb|145x145px]]
Blue mana (also known as "Ability Mana") is used to activate hero abilities. It regenerates passively during the [[:Category:Maps#Combat Phase|Combat Phase]], albeit slowly. It also completely regenerates at the start of each new combat phase. Since mana doesn't disappear between rounds, you can drop all of your mana and have effectively twice the blue mana to spend in a round. The values for blue mana's regeneration rate are currently unstudied. Blue mana does not increase per level and is set to 250.

== Green Mana ==
[[File:Mana (Green).jpg|thumb|155x155px]]
Green Mana (also known as "Building Mana") is used to [[:Category:Defense#Build|Build]]/[[:Category:Defense#Repairing|Repair]]/[[:Category:Defense#Upgrading|Upgrade]] defenses. It is obtained exclusively from defeated [[:Category:Enemies|Enemies]] and [[Mana Nodes]]. Unlike Blue Mana, Green Mana does not regenerate and does not refill at the start of a combat phase. It does however increase its maximum capacity as a hero [[Experience|Levels Up]].
[[Category:Stats]]
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