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Shards

20,649 bytes added, 16:24, 4 April 2017
Shards list: updated whole list with CONFIRMED by Trendy drop locations of shards
==Shards list==
Those are shards with drop locations confirmed by Trendy team, darker shards visible at the end of the table no longer drop in game, they will be added in near future along with new Chaos levels. Few (7) shards without any info still pending confirmation from Trendy.
{| class="wikitable sortable" style="width:100%; text-align:center;"
! rowspan="2" style="width:15%; text-align:center;" | Name
! style="width:3%;" | Relic
|-
| {{Hero Defense Shard|Fountain of SpeedDefensive Critical Damage}} || Abyss Fountain increases ally move speed Increases the Defense Crit Damage of the affected tower by 502-650 for 5 seconds 34%. || 12 16 || Chaos 4 Campaign || {{Valid for AbyssLordALL}} || {{Valid for BootsRelic}} |- | {{Hero Defense Shard|Big BoyFortification}} || The first mine you place will always be a Big Boy. Big Boy mines do an additional x-XIncreases Defense Health of the affected tower by 2-34% of Hero Damage as damage to enemies in double the area. || 20 16 || Campaign || {{Valid for SeriesEV2ALL}} || {{Valid for GlovesRelic}} |- | {{Hero Shard|Insulated DecoyConcussive Chi}} || Decreases heat generated from Death from Above by 4Secondary attacks have a 1-40x%chance to stun targets for 1-x seconds. || 12 || Chaos 3 Campaign || {{Valid for SeriesEV2Monk}} |||{{Valid for Weapon}} |- | {{Hero Shard|Enhanced DecoyConcussive Shock}} || EV2's decoy deals an extra 20Increases the stun duration of Concussive Shot by 4-42040% damage to enemies. || 20 12 || Chaos 1 Campaign || {{Valid for SeriesEV2Huntress}} || {{Valid for BootsWeapon}} |- | {{Hero Shard|Mana LeechConstruction}} || Dark Syphon drains 4Increases repair and upgrade speed during Combat Phase by 25-4075% additional mana. || 12 20 || Chaos 1 Campaign || {{Valid for AbyssLordALL}} || {{Valid for Gloves}} |- | {{Hero Shard|Molten StrikerCorruption's Fortification}} || Molten Core deals more impact damage the farther it travels, up to Armor buff of Dryad’s Blessing is increased by 4-X40%in purification form. || 12 || Campaign || {{Valid for LavamancerDryad}} ||{{Valid for Chest}} |- | {{Defense Hero Shard|Cthulu's InfluenceDrenching Strikes}} || While under the effect of corruption, Angry Nimbus has Your primary attacks have a 32-X30% chance on hit to charm drench enemies for 1 second3-10 seconds. || 14 || Chaos 1 Campaign || {{Valid for DryadALL}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Oily EntrapmentEnduring Tornado}} || Increases Oil Geyser slow rate the knockup duration of Tornado by 41-X% 6 seconds. || 12 10 || Chaos 3 Campaign || {{Valid for LavamancerApprentice}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|Oil SpillEnhanced Decoy}} || Gives Oil Geyser a 5EV2s decoy deals and extra 20-25420% chance damage to stun all enemies hit for 2s . || 10 20 || Chaos 1 Campaign || {{Valid for LavamancerSeriesEV2}} || {{Valid for RelicBoots}} |- | {{Hero Shard|AnnoyanceRetribution}} || Taunts nearby enemies for 1When you take damage, you have a 2-20% chance of dealing 125-4 seconds every 8 seconds425% of your Armor as damage to your attacker. || 10 20 || Campaign || {{Valid for ALL}} || {{Valid for Chest}} |- | {{Hero Shard|Taser SuitSpeed Boost}} || When you take damage, you have a 1Increases your movement speed by 100-X% chance to electrocure enemies around you in a small area, stunning them for 1 second500. || 15 8 || Chaos 4 Campaign || {{Valid for ALL}} || {{Valid for ChestBoots}} |- | {{Hero Shard|BulwarkSupport Magic Specialist}} || Increases armour Decreases the cost of Broom Vault and Book Drop by 4-40%. || 12 || Campaign || {{Valid for ALLGunwitch}} || {{Valid for ChestHelmet}} |- | {{Hero Shard|ChannelSwift Provocation}} || Restores 1Provoke movement speed buff increased by 10-15 of your ability resources every 5 seconds. || 14 154. || 12 || Campaign || {{Valid for Apprentice}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for Squire}}{{Valid for AbyssLord}} || {{Valid for HelmetBoots}} |- | {{Hero Shard|ConstructionWorm Scarf}} || Increases repair and upgrade speed during Combat Phase Reduces the damage you take from enemies by 253-7515%. || 20 12 || Campaign || {{Valid for ALL}} || {{Valid for GlovesHelmet}} |- | {{Hero Defense Shard|Critical StrikeCrumbling Stone}} || Increases your Hero Crit Chance Enemies petrified by 3Maw of the Earth Drake receive 2-22% more damage and explode on death for 10-250%Defense Power magical damage. || 7 20 || Campaign Chaos 1 || {{Valid for ALLLavamancer}} || {{Valid for GlovesRelic}} |- | {{Hero Defense Shard|Drenching StrikesDestruction}} || Your primary attacks have a Increases Defense Power of the affected tower by 2-3034% chance on hit to drench enemies for 3-10 seconds. . || 16 ||| 14 || Campaign Chaos 1 || {{Valid for ALL}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|Empowered MarkFlame}} || Increases Flamethrower tower has a 1-15% chance to hit the max number of Apprentice's marked targets by 2target again for 20-30180% damage. || 28 20 || Campaign Chaos 1 || {{Valid for Apprentice}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|InspirationLaser Boost}} || Reduces the cooldown of your abilities Picking up Mega Death Laser increases EV2's movements speed by 50-X and Hero Damage by 4-40X%for 15 seconds. || 12 20 || Campaign Chaos 1 || {{Valid for ALLSeriesEV2}} || {{Valid for HelmetRelic}} |- | {{Hero Defense Shard|JackpotRippling Explosions}} || You Enemies that die inside the boost aura have a 25-1025% chance when picking up gold to quadruple detonate, dealing 20-80% of the Boost aura's Tower Damage stat as damage in a small area around the amountenemy. || 8 20 || Campaign Chaos 1 || {{Valid for ALLMonk}} || {{Valid for ChestRelic}} |- | {{Hero Defense Shard|OverwhelmStun Fire}} || Your primary attacks have Cannonball Tower has a 72-1530% chance on hit to stun enemies target for 1-3 4 seconds. || 8 14 || Campaign Chaos 1 || {{Valid for ALLSquire}} || {{Valid for WeaponRelic}} |- | {{Hero Shard|QuakeAnnoyance}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to Taints nearby enemiesfor 1-4 seconds every 8 seconds. || 20 10 || Campaign Chaos 1 || {{Valid for ALL}} || {{Valid for BootsChest}} |- | {{Hero Shard|RetributionBots Of Oil}} || EV2 switches her Grav Bots for those of Oil. When you take damagethey explode, you have they also oil targets for 1-8 second(s). If a 2-fire source damages the target, the target burns for 20% chance of dealing 125-425220% of your armour as damage to your attackerability power for 1-5 second(s). || 20 || Campaign Chaos 1 || {{Valid for ALLSeriesEV2}} || {{Valid for Chest}} |- | {{Hero Shard|Speed BoostBroomnado Power}} || Increases your movement speed Broom Nado damage by 1004-50040%. || 8 12 || Campaign Chaos 1 || {{Valid for ALLGunwitch}} || {{Valid for Boots}} |- | {{Hero Shard|SuperconductorBulwark}} || Reduces the cost of all of your abilities Increases armor by 24-2040%. || 18 12 || Campaign Chaos 1 || {{Valid for ApprenticeALL}}|| {{Valid for MonkChest}} |- | {{Valid for HuntressHero Shard|Concussive Power}}|| Increases the damage of Concussive Shots by 4-40%. || 12 || Chaos 1 || {{Valid for Squire}}{{Valid for AbyssLord}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for LavamancerHuntress}} || {{Valid for ChestHelmet}} |- | {{Hero Shard|Worm ScarfCrane Stance}} || Reduces Each secondary attack increases the damage you take from enemies of the next primary attack by 310-1590%. Stacks up to 6 times. || 12 20 || Campaign Chaos 1 || {{Valid for ALLMonk}} || {{Valid for HelmetBoots}} |- | {{Defense Hero Shard|Boosted BlockadeCritical Strike}} || Boost Aura increases blockade health Increases your Hero Crit Chance by 23-2010%. || 12 7 || Campaign Chaos 1 || {{Valid for MonkALL}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|Defensive Critical Damage}Ghastly Weapon}} || Increases the Defense Crit Damage of the affected tower by 2Secondary attack summons up to 1-3 Ghastly Halberds which swing for 50-34150%Ability Power as damage, twice per second, for 15 seconds. || 16 20 || Campaign Chaos 1 || {{Valid for ALLApprentice}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Power TransferHarbinger's Flare}} || Increases the Defense Crit Damage of the affected tower || || Chaos 1 || || || || || || || || || |- | {{Hero Shard|Lashing Power}} || Increases Lash Out damage by 4-6040% of its Defense Power. || 14 12 || Chaos 3 1 || {{Valid for ALLMystic}} || {{Valid for RelicChest}} |- | {{Defense Hero Shard|Defensive Critical StrikeMolten Striker}} || Increases Molten Core deals more impact damage the Defense Crit Chance of the affected tower by an additional 2farther it travels, up to +20-15200%more damage. || 12 20 || Campaign Chaos 1 || {{Valid for ALLLavamancer}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|DestructionPole Power}} || Increases Defense Power the damage of the affected tower Pole Smash by 24-3440%. || 16 12 || Campaign Chaos 1 || {{Valid for ALLMonk}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|FortificationPower Volley}} || Increases Defense Health the damage of the affected tower Arcane Volley by 24-3440%. || 16 12 || Campaign Chaos 1 || {{Valid for ALLApprentice}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Panic FireShroom Doom}} || 5Corrupt form powder toss damage increased by 4-1540% chance to increase fire rate by 50% for 1-4 seconds when taking damage.. || 10 12 || Campaign Chaos 1 || {{Valid for ALLDryad}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|Press Your LuckThundering Call}} || 5-15% chance Increases Call to increase critical hit chance Madness range by 304-40% for 1-4 seconds . || 10 12 || Campaign Chaos 1 || {{Valid for ALLMystic}} || {{Valid for RelicWeapon}} |- | {{Hero Shard|Abyss Knight's BargainWithering Fountain}} || Reduce Abyss Fountain withers enemies inside it reducing the mana cost of Knight of the Abyss damage they deal by 42-4020%. || 12 9 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for HelmetBoots}} |- | {{Hero Defense Shard|Abyssal MandateAtomic Capacity}} || Reduces This shard gives your Atomic Launcher an additional missile when the mana cost of Direct Command by shard is upgraded to 4-40%/8 and then another at 8/8. || 12 8 || Chaos 1 2 || {{Valid for AbyssLordSeriesEV2}} || {{Valid for ChestRelic}} |- | {{Hero Defense Shard|Anti AirBerserk Master}} || Deal 4Increases the duration of Direct Command on your Skeletal Orcs by 1-40% increased damage to flying enemies5 seconds. || 12 8 || Chaos 1 2 || {{Valid for ALLAbyssLord}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|Batter UpBlazing Phoenix}} || Increases A Phoenix emerges from the damage flames of Molten Core by 4a Blaze Balloon after a short delay, dealing 150-X550% each time it is redirected. Happens 3 timesof the tower's damage stat as damage. || 12 20 || Chaos 1 2 || {{Valid for LavamancerHuntress}} || {{Valid for GlovesRelic}} |- | {{Hero Defense Shard|Block Combined Power}} || Increases the blocking power of the shield by 5Enemies affected by both Serpent's Coil and Sand Viper receive 25-25385%Defense Power as magical damage each second. || 20 18 || Chaos 1 2 || {{Valid for SquireMystic}} || {{Valid for ShieldRelic}} |- | {{Hero Defense Shard|Enduring SlamDefensive Critical Strike}} || Seismic Slam stun duration increased Increases the Defense Crit Chance of the affected tower by 0.5an additional 2-X seconds15%. || 15 12 || Chaos 3 2 || {{Valid for SquireALL}} || {{Valid for ShieldRelic}} |- | {{Hero Defense Shard|Fight Me NotEncroaching Flames}} || Defenses will deal Flame aura has a 5-25%. chance to deal 4-40% more damage to enemies targeting the squire. || 20 12 || Chaos 1 2 || {{Valid for SquireMonk}} || {{Valid for ChestRelic}} |- | {{Hero Defense Shard|Celestial AttunementFrosty Duet}} || The dryad can hold 1Reduce Frost towers range to 60-4 more stacks of starfall35%. When fully upgraded this shard allows the frost tower to slow an additional target. || 6 10 || Chaos 1 2 || {{Valid for DryadApprentice}} || {{Valid for HelmetRelic}} |- | {{Hero Defense Shard|Charged ShotMagma Maelstrom}} || Your primary attacks have a 5Rate at which Fissures of Embermount generate Molten Power reduced by 4-1540% chance to fire a fully charged secondary attack. || 10 12 || Chaos 1 2 || {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2Lavamancer}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|Concussive PowerPanic Fire}} || Increases When the affected tower takes damage of Concussive Shots , it has a 5-15% chance to increase it's Attack Rate by 50% for 1-4-X%seconds. Does not work with Auras and Traps. || 12 10 || Chaos 1 2 || {{Valid for HuntressALL}} || {{Valid for HelmetRelic}} |- | {{Hero Defense Shard|Corruption's BargainPower Bolts}} || When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power per second instead of 2 in corruption formBallista has a 4-40% chance on hit to deal 5-50% extra magical damage. || 10 15 || Chaos 1 2 || {{Valid for DryadSquire}} || {{Valid for ChestRelic}} |- | {{Hero Defense Shard|Corruption's EmbracePress Your Luck}} || Starfall When the affected tower takes damage is increased , it has a 5-15% chance to increase it's Critical Hit Chance by 30% for 1-4-40% in corrupt formseconds. Does not work with Auras and Traps. || 12 10 || Chaos 1 2 || {{Valid for DryadALL}} || {{Valid for HelmetRelic}} |- | {{Hero Defense Shard|Corruption's HarmonyWorld Tree Mcbufferson}} || Reduces Corruption Form's Celestial Power drain by Every 20 seconds, the world tree places a leafy shield on a blockade within its influence that absorbs 10-1210% of the Dryad's Defense Health stat and lasts 10 seconds. || 10 20 || Chaos 1 2 || {{Valid for Dryad}} || {{Valid for ChestRelic}} |- | {{Hero Shard|Critical RestorationBatter Up}} || Primary attack critical hits restore 1Increases the damage of Molten Core by 4-5 Broom Power40% each time it is redirected. Happens 3 times. || 8 12 || Chaos 1 2 || {{Valid for GunwitchLavamancer}} || {{Valid for WeaponGloves}} |- | {{Hero Shard|Frozen CoreCorruption's Harmony}} || Increases Ice Needle damage Reduces Corruption form’s Celestial Power drain by 4-X%1 to -3. || 12 10 || Chaos 3 2 || {{Valid for GunwitchDryad}} || {{Valid for HelmetChest}} |- | {{Hero Shard|Zero EntropyCritical Restoration}} || Ice Needle only affects a single target but damage is increased by 4Primary Attack critical hits restore 1-X% and duration is increased by 1 second5 Broom Power. || 12 8 || Chaos 3 2 || {{Valid for Gunwitch}} || {{Valid for HelmetWeapon}} |- | {{Hero Shard|Enduring DropDewey Deathimal System}} || Increases Book Drop drop duration by 0.is increased 1-3 second and the extra damage they take is increased 5-X seconds15% while under it's effect. || 14 20 || Chaos 1 2 || {{Valid for Gunwitch}} || {{Valid for HelmetGloves}} |- | {{Hero Shard|Darkest SyphonDragon Stance}} || Increases Each melee primary attack increases the angle damage of Dark Syphon the next ranged secondary attack by 310-3090%. Stacks up to 6 times. || 9 20 || Chaos 1 2 || {{Valid for AbyssLordMonk}} || {{Valid for ChestWeapon}} |- | {{Hero Shard|Debilitating MadnessDummies And Bots}} || Call to Madness increase the targetEV2's damage taken by 3Death From Above ability now spawns 4 of her Anti Gravity Bots in a plus formation around her dummy that all deal 20-45220%Ability Power stat in a 100-500 unit radius. Theses do not count toward the cap on the number of Bots she can hold. || 14 20 || Chaos 1 2 || {{Valid for MysticSeriesEV2}} || {{Valid for GlovesBoots}} |- | {{Hero Shard|Madness' EmbraceEmpowered Mark}} || Increase Call to Madness duration Increases the max number of the Apprentice's marked targets by .52-Xs30. || 14 28 || Chaos 1 2 || {{Valid for MysticApprentice}} || {{Valid for Weapon}} |- | {{Hero Shard|Harbinger's SlamPower}} || During Provoke, Seismic Slam damage increased by 130-410% of your Ability Power stat. || 20 || Chaos 1 2 || {{Valid for Squire}} || {{Valid for Gloves}} |- | {{Hero Shard|Harbinger's Powered BlockHeavy Toe}} || Blocking reduces the cooldown of Seismic Slam by 0. || || Chaos 2-0.7 seconds. Happens a max of 3 times a second. || 10 || || || || || || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}} |- | {{Hero Shard|HauntingInspiration}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of ability power damage. The effect has a cooldown of 5 secondsReduces the cooldown of your abilities by 4-40%. || 20 | 12 || Chaos 1 2 || {{Valid for ALL}} || {{Valid for WeaponHelmet}} |- | {{Hero Shard|Howling FeastPiercing}} || Your primary attacks generate 1 feast stack. While at 10 stacksConcussive Shots also fires a piercing shard dealing 50-350% of Ability Power as damage, increase your Hero Damage by 2then explodes dealing 25-30. One stack wears off every 3 seconds225% of Ability Power as unresisted damage. || 14 20 || Chaos 1 2 || {{Valid for Dryad}}{{Valid for SquireHuntress}} || {{Valid for Weapon}} |- | {{Hero Shard|Lashing PowerOf The Knight}} || Increases Lash Out the damage of Knight of the Abyss by 4-40%. || 12 || Chaos 1 2 || {{Valid for MysticAbyssLord}} || {{Valid for ChestGloves}} |- | {{Hero Shard|Life LeechSerpent's Devotion}} || Primary attacks heal you for 0. || || Chaos 2-X% of your maximum health. || 20 || || || || || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- | {{Hero Defense Shard|RegenerationBoosted Grasp}} || Regenerate 0.5Enemies move at 90-60% of your Max Health every 5s speed when they are within the Boost Aura. || 10 || Chaos 1 3 || {{Valid for ALLMonk}} || {{Valid for BootsRelic}} |- | {{Hero Defense Shard|Manabomb PowerDeadly Strikes}} || Increases the damage Defense Range of Manabomb the affected tower by 4-40%. || 12 || Chaos 1 3 || {{Valid for ApprenticeALL}} || {{Valid for GlovesRelic}} |- | {{Hero Defense Shard|Mana CapacitorDrenched}} || Increases After your maximum ability resource by 10Geyser Trap drenches an enemy, the next source of damages deals an additional 3-10035% damage. || 18 16 || Chaos 1 3 || {{Valid for DryadHuntress}}|| {{Valid for HuntressRelic}} |- | {{Valid for MonkDefense Shard|Empowered Bolts}}|| <p style="text-align: left;">Ballista has a 5-30% chance on hit to deal full damage to all targets pierced for the next 10-40 seconds.</p> || 10 || Chaos 3 || {{Valid for Squire}}|| {{Valid for ApprenticeRelic}} |- | {{Valid for LavamancerDefense Shard|Empowered Frostbite}}{{Valid || Frostbite has a 5-45% to freeze the target for Gunwitch}}1-7 seconds. || 20 || Chaos 3 || {{Valid for SeriesEV2}}{{Valid for AbyssLordApprentice}} || {{Valid for HelmetRelic}} |- | {{Hero Defense Shard|Molten Core PowerEmpowering Blasphemy}} || Increases Molten Core damage by 4Obelisk Hero Stat boost increased to 10-X50% and polymorph duration increased by 1-6 seconds. || 12 10 || Chaos 1 3 || {{Valid for LavamancerMystic}} || {{Valid for GlovesRelic}} |- | {{Hero Defense Shard|Nightmare FuelNumerous Torpedoes}} || Enemies affected by Lash Out take 320% Hero Damage when hit by Dark Torment. || 20 || Chaos 1 3 || {{Valid for Mystic}} || {{Valid for Weapon}} |-| || || || || || || |- | {{Hero Defense Shard|Poison LeavesOil Spill}} || Dryad's poison attacks deal 2-XGives oil geyser a 5% more damage. chance to stun all enemies hit foe 2s || 12 10 || Chaos 1 3 || {{Valid for DryadLavamancer}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|Pole PowerRain Of Oil}} || Increases Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-12 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% of its Defense Power in fire damage of Pole Smash by 4over 1-40%11 seconds. || 12 20 || Chaos 1 3 || {{Valid for MonkAbyssLord}} || {{Valid for GlovesRelic}} |- | {{Hero Defense Shard|Heroic BoostShielding Guard}} || Increase Heroic WaveWhen the affected tower takes damage, it has a 5-25% chance to gain a shield for 50-250% of it's healing done by 4-X%Defense Health for 5 seconds. Does not work with Auras or Traps. || 12 20 || Chaos 3 || {{Valid for MonkALL}} || {{Valid for HelmetRelic}} |- | {{Hero Shard|Power GambitAbyss Knight's Bargain}} || Increase your Hero Damage Reduces the mana cost of Knight of the Abyss by 104-50%, but increase damage taken from enemies by 60-2040%. || 20 12 || Chaos 1 3 || {{Valid for ALLAbyssLord}} || {{Valid for ChestHelmet}} |- | {{Hero Shard|Power of EmbermountAbyss Stone Attunement}} || Increases Reduces the amount mana cost of molten power gained Abyss Stone by 41-4015%. || 12 14 || Chaos 1 3 || {{Valid for LavamancerAbyssLord}} || {{Valid for HelmetBoots}} |- | {{Hero Shard|Price of PowerAerial Mastery}} || Increases damage of Two At Twice The Price by 4Death From Above’s Duration by 1-40%6 seconds. || 12 10 || Chaos 1 3 || {{Valid for GunwitchSeriesEV2}} || {{Valid for GlovesBoots}} |- | {{Hero Shard|Power OverwhelmingBetsy's Curse}} || Increases your ability power Primary attacks leave a curse zone that reduces the damage enemies deal by 105-3025% but increases your ability resource cost by . You can place up to 3 zones and each zones lasts 20-100-70%seconds. || 20 || Chaos 1 3 || {{Valid for AbyssLordApprentice}} || {{Valid for HelmetWeapon}} |- | {{Hero Shard|Proton SuperchargeBetsy's Empowered Lightning}} || EV2s Proton Charge Every 8 seconds, secondary attacks spawn a lightning ball that deals an extra 10125-210325% of your ability power Ability Power stat as storm damage while its max range is increased by for 1-5 seconds at the rate of 2.5-25%hits per second. || 20 || Chaos 1 3 || {{Valid for SeriesEV2Monk}} || {{Valid for Weapon}} |- | {{Hero Shard|Scatter PowerBewitching Hour}} || Increases Scatter Sweep damage by Each Snipe hit adds 4-X40%to the damage of the next Primary Attack hit. Stacks up to 5 times. || 12 || Chaos 1 3 || {{Valid for Gunwitch}} || {{Valid for ChestWeapon}} |- | {{Hero Shard|Serpent God's FuryBig Boy}} || When The first mine you crit with place will always be a primary attack, reduce the cooldown of all your abilities by -0Big Boy.1Big Boy mines do an additional 100-1 seconds. The effect has a cooldown of 1 second1100% of Hero Damage as damage to enemies in double the area. || 18 20 || Chaos 1 3 || {{Valid for MysticSeriesEV2}} || {{Valid for WeaponGloves}} |- | {{Hero Shard|Snipe Critical PowerCataclysm}} || Increases the total critical Eruption damage of Snipe by 1044-14040%. || 12 || Chaos 1 3 || {{Valid for GunwitchLavamancer}} || {{Valid for WeaponChest}} |- | {{Hero Shard|Snipe Critical StrikeChannel}} || Increases the Crit Chance Restores 1-15 of Snipe by 2-30%your ability resources every 5 seconds. || 14 || Chaos 1 3 || {{Valid for GunwitchHuntress}}{{Valid for Monk}} || {{Valid for WeaponSquire}}|-| {{Hero Shard|Sundering BlowValid for Apprentice}} || Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. || || Chaos 1 || {{Valid for ALLAbyssLord}} || {{Valid for WeaponHelmet}} |- | {{Hero Shard|Support Magic SpecialistCorruption's Bargain}} || Decrease the cost When this shard is fully upgraded, Dryad's Blessing costs no celestial power in purification form and costs 1 celestial power power per second instead of Broom Vault and Book Drop by 4-X%2 in corruption form. || 12 10 || Chaos 1 3 || {{Valid for GunwitchDryad}} || {{Valid for HelmetChest}} |- | {{Hero Shard|Tempered AngerCorruption's Blessing}} || Mystic loses appeasement Damage of Dryad's Blessing is increase by 4-40% slower and take 0-100% less appeasement damage when at 0 appeasementin corrupt form. || 12 || Chaos 1 3 || {{Valid for MysticDryad}} || {{Valid for ChestBoots}} |- | {{Defense Hero Shard|Berserk MasterFight Me Not}} || Increases Defenses will deal 5-25% more damage to enemies targetting the duration of Direct Command on your Skeletal Orcs by 1-5 secondsSquire. || 8 20 || Chaos 1 3 || {{Valid for AbyssLordSquire}} || {{Valid for RelicChest}} |- | {{Defense Hero Shard|Colossal FissureJackpot}} || Your Colossus' Direct Command now rips the earth unleashing You have a fissure that lingers and deals 502-X10% of your ability power in damage over 6 seconds, but increases chance when picking up gold to quadruple the mana cost of Direct Command by 30%. Usable every 60 secondsamaunt. || 20 8 || Chaos 3 || {{Valid for AbyssLordALL}} || {{Valid for RelicChest}} |- | {{Defense Hero Shard|Boosted GraspLava Floor}} || Enemies move at 90Eruption spawns a lava field dealing 150-601150% speed when they are within the Boost AuraAbility Power as Fire magic damage each second for 5s. || 10 20 || Chaos 1 3 || {{Valid for MonkLavamancer}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Deadly StrikesOil Slick}} || Increases the Defense Range duration of the affected tower oil flask by 41-409%. || 12 8 || Chaos 1 3 || {{Valid for ALLHuntress}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|Earth TossOverwhelm}} || Earthshatter tower has Your primary attacks have a 47-4015% chance on hit to knock targets into the airstun enemies for 1-3 seconds. || 18 8 || Chaos 1 3 || {{Valid for ApprenticeALL}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Empowered FrostbiteOverwhelming Buster}} || Frostbite has a Adds 0.5-45% chance 4.5s to freeze the enemy for 1-7 secondsBlunder Broom Buster duration. || 20 8 || Chaos 4 3 || {{Valid for ApprenticeGunwitch}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Empowering BlasphemyTormented Power}} || Obelisk Hero Stat boost increased to 10Increases Dark Torment damage by 4-5040%, and Polymorph duration increased by 1-5s. || 10 12 || Chaos 1 3 || {{Valid for Mystic}} || {{Valid for RelicGloves}} |- | {{Defense Shard|Enduring BubbleDefensive Haste}} || Increase viper's fang bubble duration by 1-5s. || 8 || Chaos 1 4 || || || || || || || || {{Valid for Mystic}} || {{Valid for Relic}} |- | {{Defense Shard|Frosty BindEarth Toss}} || Frostbite slow strength increased by Earthshatter tower has an 4-40%chance to launch enemies into the air. || 12 18 || Chaos 1 4 || {{Valid for Apprentice}} || {{Valid for Relic}} |- | {{Defense Shard|Frosty DuetEmpowered Frost Shot}} || Reduces Frost Tower's Range to 50-35%. When fully upgraded, this shard allows the Frostbite tower to hit an additional target. || || Chaos 4 || || || || || || 10 || Chaos 1 || {{Valid for Apprentice}} || {{Valid for Relic}} |- | {{Defense Shard|Magma MaelstromEmpowering Flames}} || Rate at which Fissures Flame Aura increases the damage of Embermount generate Molten Power reduced heroes standing inside it by 45-X25% . || 12 20 || Chaos 1 4 || {{Valid for LavamancerMonk}} || {{Valid for Relic}} |- | {{Defense Shard|Manufacture's OverchargeExplosive Surprise}} || Weapon Manufacturer charges 4Geyser Trap has a 5-65% chance to fire an exploding shard dealing 50-40650% fasterDefense Power damage in an area. || 12 20 || Chaos 1 4 || {{Valid for SeriesEV2Huntress}} || {{Valid for Relic}} |- | {{Defense Shard|Node IncreaseLateral Blast}} || EV2 Can place 1-4 extra node(s) in any single Weapon Manufacturer chainVolcano attacks spawn three random meteors that drop nearby, each dealing 125% Defense Power as magical Fire damage. || 6 20 || Chaos 2 4 || {{Valid for SeriesEV2Lavamancer}} || {{Valid for Relic}} |- | {{Defense Shard|Numerous ReflectionsPower Transfer}} || Increases the nodes EV2's Reflect Beam can sustain Defense Crit Damage of the affected tower by 14-660% of its Defense Power. || 5 14 || Chaos 1 4 || {{Valid for SeriesEV2ALL}} || {{Valid for Relic}} |- | {{Defense Shard|Obelisk ShieldPuncturing Bolts}} || Obelisk Shield absorption increased to 10Ballista can now pierce an additional 1-70%4 targets. || 15 6 || Chaos 1 4 || {{Valid for MysticSquire}} || {{Valid for Relic}} |- | {{Defense Shard|Oily HarpoonSandstorm Warrior}} || Ballista has a 4-40% chance to oil targets on hit slowing them The Snaking Sands sandstorm increases Hero Damge and Ability Power by 40101% for 7 1 seconds. If hit by a fire source, the oil will be consumed and burn the target for 150-600% of defense power. || 18 || Chaos 1 || {|| || Chaos 4 || {{Valid for SquireMystic}} || {{Valid for Relic}} |- | {{Defense Hero Shard|Puncturing BoltsAbyssal Mandate}} || Ballista can now pierce an additional 1Reduces the mana cost of Direct Command by 4-440%. || 6 12 || Chaos 1 4 || {{Valid for SquireAbyssLord}} || {{Valid for RelicChest}} |- | {{Defense Hero Shard|Rain Beacon of Oilthe Storm}} || Skeletal Archer's direct command now oils enemies, slowing them in Once per second your primary attack spawns a lightning ball that deals 10-50% for 2 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20% of its defense power in fire your Hero Damage as storm damage over 1 seconds. Bounces up to 3 times. || 20 || Chaos 1 4 || {{Valid for AbyssLordALL}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|Sharpened SpikesBetsy's Empowered Beam}} || Blockade has Primary attacks now fire a 2sonic projectile that deals x-30150% chance to stun enemies hit for 1-4 secondsof your Hero Damage stat as damage. || 14 15 || Chaos 1 4 || {{Valid for ALLSquire}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Stun FireCall Of The Kobold}} || Cannonball Tower has Defeating an enemy grants a 2charge. Secondary attacks consume charges and shoots a firework at your target for 20%-30320% chance on hit to stun for 1-4 secondsof your ability power. || 14 20 || Chaos 1 4 || {{Valid for SquireMonk}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Vampiric EmpowermentCaustic Oil}} || Increases Defense Power the damage of the affected tower Oil Flask by 4-6040% of its Defense Health. || 16 12 || Chaos 1 4 || {{Valid for ALLHuntress}} || {{Valid for RelicGloves}} |- | {{Hero Shard|Abyss Stone Celestial Attunement}} || Reduces the mana cost of Abyss Stone by The dyrad can hold 1-15%4 more stacks of starfall. || 14 6 || Chaos 2 4 || {{Valid for AbyssLordDryad}} || {{Valid for BootsHelmet}} |- | {{Hero Shard|CatacylsmCharge Blast V2}} || Increases Eruption damage Reduces the cost of EV2’s secondary attacks by 45-4095%. || 12 18 || Chaos 2 4 || {{Valid for LavamancerSeriesEV2}} || {{Valid for ChestWeapon}} |- | {{Hero Shard|Caustic OilDarkest Syphon}} || Increases the damage angle of Oil Flask Dark Syphon by 43-40%30. || 12 9 || Chaos 2 4 || {{Valid for HuntressAbyssLord}} || {{Valid for GlovesChest}} |- | {{Hero Shard|Concussive ShockElectric Retribution}} || Increases the Stun Duration When you take damage, you have a 2-x% chance of Concussive Shots by 4dealing 125-40x%of your Armour as storm damage to your attacker. || 12 20 || Chaos 2 4 || {{Valid for HuntressALL}} || {{Valid for WeaponHelmet}} |- | {{Hero Shard|Crane StanceEnduring Drop}} || Each secondary attack increases the damage of your next primary attack by 10Increases Book Drop duration by 0.5-90%7. Stacks up to 6 times5s. || 20 14 || Chaos 2 4 || {{Valid for MonkGunwitch}} || {{Valid for BootsHelmet}} |- | {{Hero Shard|Enduring PriceLash}} || Two At Twice The Price last 1sIncreases Lash Out poison duration by 0.5-7s longer4.5 s. || 12 8 || Chaos 2 4 || {{Valid for GunwitchMystic}} || {{Valid for Weapon}} |- | {{Hero Shard|Enhanced LauncherFan Of Knights}} || Anti Gravity Bot Launcher can store an Skeletal Knight also fires two additional 1knights that deal 20-15 Anti Gravity Bots500% of Ability Power in damage. || 14 20 || Chaos 2 4 || {{Valid for SeriesEV2AbyssLord}} || {{Valid for WeaponGloves}} |- | {{Hero Shard|Heat Dispenser ModuleFreeze Buster}} || EV2 upgrades her gun with Blunder Broom Buster has a new heat dispenser module that drains 41-405% more heat with each primary attack. chance to also freeze enemies for 1-4s, allowing them to be shattered by Crushing damage || 12 10 || Chaos 1 4 || {{Valid for SeriesEV2Gunwitch}} || {{Valid for Weapon}} |- | {{Hero Shard|Mine Heat CompensatorHemolytic Poison}} || The cost Lashout cooldown increased to 200-160% of EV2's AntiGravity Bots is reduced what it was but allows it to stack 0-2 times and increases its duration by 43-40%7 seconds. || 12 20 || Chaos 2 4 || {{Valid for SeriesEV2Mystic}} || {{Valid for ChestWeapon}} |- | {{Hero Shard|Molten StunInspiring Strikes}} || Increases Molten Charge stun duration Primary attacks reduce the cooldown of your abilities by -0.5s1-4.5s0. 3 seconds || 8 4 || Chaos 2 4 || {{Valid for LavamancerALL}} || {{Valid for Weapon}} |- | {{Hero Shard|Shroom GloomInsulated Decoy}} || Slow intensity of Powder Toss in Purification Form is increased Decreases heat generated from Death from Above by 4-X40%. || 12 || Chaos 1 4 || {{Valid for DryadSeriesEV2}} || {{Valid for Gloves}} || || || || || || || |- | {{Hero Shard|Thundering CallLet's Rock}} || Increase Call to Madness Range by 4Activating Harden/Inflame gives the Lavamancer a shield lasting for 6-30 seconds that absorbs 20-40140% Hero Health incoming damage. || 12 || Chaos 2 4 || {{Valid for MysticLavamancer}} || {{Valid for WeaponChest}} |- | {{Hero Shard|Dewey Deathimal SystemManabomb's Aid}} || Book drop duration is increased 1Manabomb places a shield on you that absorbs 150-3 second and the extra damage they take is increased 5750% of your ability power Stat. Enemies that hit the shield are burned for 150-15550% while under it's effect of your ability power over 3 seconds. || 20 || Chaos 3 4 || {{Valid for GunwitchApprentice}} || {{Valid for GlovesWeapon}} |- | {{Hero Shard|Read or DieMine Blast Radius}} || Scatter Sweep and Broom Vault have an 1Anti Gravity Bots damage radius increased by 4-X40% chance to transmorgify enemies into books for 3 seconds. Transmorgified enemies take increased damage. || 10 . || 12 || Chaos 3 4 || {{Valid for GunwitchSeriesEV2}} || {{Valid for GlovesChest}} |- | {{Hero Shard|One With chiPiercing Power}} || Increases the damage of Chi Blast Piercing Shot by 4-40% . || 12 || Chaos 1 4 || {{Valid for MonkHuntress}} || {{Valid for GlovesChest}} |- | {{Hero Shard|Withering FountainShroom Bloom}} || Abyss Fountain withers enemies inside it reducing the damage they deal The mushrooms created by 2%Powder Toss last 1-6 seconds longer. || 9 10 || Chaos 3 4 || {{Valid for AbyssLordDryad}} || {{Valid for BootsGloves}} |- | {{Hero Shard|Beacon of the StormShroom Gloom}} || Once per second your primary attack spawns a lightning ball that deals 10Slow intensity of Powder Toss in Purification Form increased by 4-5040% of your Hero Damage as storm damage. Bounces up to 3 times. || 20 12 || Chaos 4 || {{Valid for ALLDryad}} || {{Valid for Gloves}} |- | {{Hero Shard|Betsy's Empowered BeamSmashing Fists}} || Primary attacks now fire Pole smash spawns a sonic projectile that deals 105Fist dealing 20-150220% Ability Power as damage. After a short delay, another Fist emerges dealing 20-420% of your Hero Damage stat Ability Power as damage. || 15 20 || Chaos 3 4 || {{Valid for SquireMonk}} || {{Valid for Weapon}} |- | {{Hero Defense Shard|Burning StrikesBoosted Blockade}} || Boost Aura increases blockade health by 2% chance to burn your target for -20% of your hero damage stat every second for 1 second. || 20 12 || Chaos 4 5 || {{Valid for ALLMonk}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|DeathCthulu's GraspInfluence}} || When you defeat an enemy gain a charge.up to a maximum While under the effects of 5. When youblock with your shield all charges are then consumed. Each unleashing corruption, Angry Nimbus has a fireball Dealing 103-27% ability powerchance to charm enemies for 1-7 seconds. || 20 12 || Chaos 3 5 || {{Valid for SquireDryad}} || {{Valid for ShieldRelic}} |- | {{Hero Defense Shard|Hemolytic PoisonExplosive Arrows}} || Lashout cooldown increased Skeletal Archers have a 15-x% chance on hit to 200fire an explosive arrow dealing an additional 110-Xx% of what it was but allows it to stack 0-X times and increases its duration by 3-X secondstheir Defense Power in damage. || 20 || Chaos 4 5 || {{Valid for MysticAbyssLord}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|Manabomb's AidExplosive Guard}} || Manabomb places a shield on you that absorbs 150When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 125-500% of your ability power Statits Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Enemies that hit Does not destroy the shield are burned for 150% of your ability power over 3 secondstower. || 20 18 || Chaos 3 5 || {{Valid for ApprenticeALL}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|Proton Flame ChargeExplosive Poison}} || EV2's Proton Cannon deals 25If an enemy poisoned by the Poison Dart Tower is killed , it detonates dealing 10%-150% extra fire of the tower’s damage stat as damagein a small area around the enemy. || 14 20 || Chaos 4 5 || {{Valid for SeriesEV2Huntress}} || {{Valid for GlovesRelic}} |- | {{Hero Defense Shard|Proton Cannon BoostFire For Effect}} || Width of Proton Charge increased by 4Your explosive Trap has a 5-X25%chance to detonate twice without consuming an additional charge. || 12 20 || Chaos 3 5 || {{Valid for SeriesEV2Huntress}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|PumpkinatorFrosty Beams}} || Primary attacks pumpkin your 5% chance for Proton Node to freeze all enemiesit touches for 1-5 seconds. When a pumpkined enemy dies, they explode dealing 10-210% Ability Power as damage. Melee attacks against pumpkined enemies increases Hero Crit Chance by 3-30% for 5 sec. || 20 || 20 || Chaos 4 5 || {{Valid for ALLSeriesEV2}} || {{Valid for WeaponRelic}} |- | {{Hero Defense Shard|Submerging SpeedFrosty Bind}} || Increases movement speed while Submerged Frostbite slow strength increased by 4-40% and adds a knockup on Emerge . || 12 || Chaos 4 5 || {{Valid for LavamancerApprentice}} || {{Valid for BootsRelic}} |- | {{Hero Defense Shard|Twice as BrightHeavy Cannonball}} || Eruption now increases Defense Power Cannonball tower has a 5-25% chance to spawn a heavy cannonball that pierces up to 1-10target(s) stunning them for 1-704 second and dealing 120-400%, but of the duration is reduced by 1-5sCannonball tower's damage. || 20 || Chaos 4 5 || {{Valid for LavamancerSquire}} || {{Valid for HelmetRelic}} |- | {{Defense Shard|Atomic CapacitySplit Vipers}} || Gives your Atomic Launcher an extra missile when upgraded Sand Viper May Target up to 4/8 and then another at 8/80-2 additional enemies, but no longer ramps up damage. || 8 10 || Chaos 3 5 || {{Valid for SeriesEV2Mystic}} || {{Valid for Relic}} |- | {{Defense Shard|Defense RateVampiric Empowerment}} || Increases the Attack Rate Defense Power of the affected tower by 54-2560%of its Defense Health. || 12 14 || Chaos 4 5 || {{Valid for ALL}} || {{Valid for Relic}} |- | {{Defense Shard|DrenchedVolcanic Shock}} || After your Geyser Trap drenches an enemy, the next source of damage deals an additional 3Volcano has a 2-3020% damagechance to stun all enemies hit for 1-7s. || 16 12 || Chaos 4 5 || {{Valid for HuntressLavamancer}} || {{Valid for Relic}} |- | {{Defense Hero Shard|Empowering FlamesAnti-air}} || Flame Aura increases the damage of heroes standing inside it by 5Deals 4-2540%additional damage to flying enemies. || 12 || Chaos 4 5 || {{Valid for MonkALL}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Encroaching FlamesBetsy Cluster Nades}} || Flame Aura has 5%When attacking flying enemies, you have a 10-2550% chance on hit to deal 4%drop a bomb beneath them that deals 110-40310% more damageof your Ability Power stat an Damage in a small area. || 12 20 || Chaos 4 5 || {{Valid for MonkALL}} || {{Valid for RelicHelmet}} |- | {{Defense Hero Shard|Enhanced PoisonBurning Strikes}} || Modifies the poison proc rate 2-20% chance on hit to burn target for 20-180% of the Poison Dart Tower's poison by your Hero Damage stat as magical fire damage each second for 1-5-25%seconds. || 12 20 || Chaos 4 5 || {{Valid for HuntressALL}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Explosive GuardCorruption's Embrace}} || When the affected tower takes Starfall damage, it has 3is increased by 4-3540% chance to trigger an explosion and deal 125-500% of its Defense Heath as damage to nearby enemies. Does not work with Auras or Traps. Does not destroy the tower. in corrupt form || 18 12 || Chaos 4 5 || {{Valid for ALLDryad}} || {{Valid for RelicHelmet}} |- | {{Defense Hero Shard|Explosive PoisonDebilitating Madness}} || If an enemy poisoned by Call to Madness increase the Poison Dart Tower is killed, it detonates dealing 10target's damage taken by 3-15045% of the tower's damage stat as damage in a small area around the enemy. || 20 14 || Chaos 4 5 || {{Valid for HuntressMystic}} || {{Valid for RelicGloves}} |- | {{Defense Hero Shard|Fire for EffectEmpowered Beam}} || Your Explosive Trap has a After the Sword Beam collides with 5-25% chance to detonate twice without consuming targets, it spawns an additional chargeSword Beam that travels in the same direction as the first dealing 125-425% of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% of your Ability Power stat as damage in an area around Squire. || 20 || Chaos 3 5 || {{Valid for HuntressSquire}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Heavy CannonballEnduring Provocation}} || Cannonball tower has a Provoke lasts an additional 0.5-25% chance to spawn a heavy cannonball that pierces up to 1-10 target(s) stunning them for 1-4 second(s) and dealing 120-400% of the Cannon Ball tower's damage7.5 seconds. || 20 14 || Chaos 4 5 || {{Valid for Squire}} || {{Valid for RelicShield}} |- | {{Defense Hero Shard|Shattering TorpedoEnhanced Launcher}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal Anti Gravity Bot Launcher can store an additional 20% defense power as crushing earth damage1-15 Anti Gravity Bots. || 20 14 || Chaos 4 5 || {{Valid for SeriesEV2}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Torpedo StrikerFlaming Knight}} || Increases the radius Knight of the Reflect Beam's Torpedo Detonation by 4Abyss is now imbued with fire, causing enemies hit to burn for 50-40500%of your Ability Power in fire damage over 5 seconds. || 12 18 || Chaos 1 5 || {{Valid for SeriesEV2AbyssLord}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|VengeanceHeroic Power}} || Increases Heroic Wave’s hero damage boost by 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 12 || Chaos 4 5 || {{Valid for SquireMonk}} || {{Valid for RelicChest}} |- | {{Defense Hero Shard|Volcanic ShockMadness' Embrace}} || Volcano has a 2% chance Increases Call to stun all enemies hit for 1 secondMadness duration by 0.5-7.5s. || 12 14 || Chaos 4 5 || {{Valid for LavamancerMystic}} || {{Valid for RelicWeapon}} |- | {{Defense Hero Shard|Water ElementalMana Leech}} || The affected tower has a 5Dark Syphon drains 4-25% chance on hit to deal 3-3040% additional damage and drench enemies for 1-5 secondsmana. || 20 12 || Chaos 4 5 || {{Valid for ALLAbyssLord}} || {{Valid for RelicGloves}} |- | {{Hero Shard|Manabomb Power Volley}} || Increases the damage of Arcane Volley Manabomb by x4-40% . || 12 || Chaos 1 5 || {{Valid for Apprentice}} || {{Valid for WeaponGloves}} |- | {{Defense Hero Shard|Shielding GuardMeteor Rain}} || When the affected tower takes damage, it has Manabomb opens a 5portal overhead that spawns meteor that deal 30-25550% chance of your Ability Power stat as damage to gain a shield for 50-250% of its Defense Health for enemies they affect. || 20 || Chaos 5 seconds. Does not work with Auras or Traps. || 20 || Chaos 1 || {{Valid for ALLApprentice}} || {{Valid for RelicWeapon}} |- | {{Hero Shard|Enduring TornadoMine Heat Compensator}} || Increases the Knockup Duration The cost of Tornado EV2’s Anti Gravity Bots is reduced by 14-6 seconds40%. || 10 12 || Chaos 2 5 || {{Valid for ApprenticeSeriesEV2}} || {{Valid for GlovesChest}} |- | {{Hero Shard|Broomnado Molten Charge Power}} || Increases Broom Nado Molten Charge damage by 4-40% . || 12 || Chaos 1 5 || {{Valid for GunwitchLavamancer}} || {{Valid for BootsWeapon}} |- | {{Hero Shard|Radiant PowerMolten Stun}} || Increases the Defense Power of nearby defenses Molten Charge stun duration by 10.5-6% of your Hero Damage4.5s. || 5 8 || Chaos 1 5 || {{Valid for ALLLavamancer}} || {{Valid for Weapon}} |- | {{Hero Shard|One With Chi}} || Increases the damage of Chi Blast by 4-40%. || 12 || Chaos 5 || {{Valid for Monk}} || {{Valid for Gloves}} |- | {{Hero Shard|Poison Leaves}} || Dryad’s poison attacks deal 2-20% more damage. || 12 || Chaos 5 || {{Valid for Dryad}} || {{Valid for Weapon}} |- | {{Hero Shard|Rainstorm Power}} || || || Chaos 5 || || || || || || || || || |- | {{Hero Shard|Read Or Die}} || Scatter Sweep and Broom Vault have an 1-21% chance to transmogrify enemies into books for 3s. Transmogrified enemies take increased damage. || 10 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Gloves}} |- | {{Hero Shard|Scatter Power}} || Increases Scatter Sweep damage by 4-40%. || 12 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Chest}} |- style="opacity:.5" | {{Defense Shard|Oily Entrapment}} || Increases Oil Geyser slow rate by 4-40%. || 12 || || {{Valid for Lavamancer}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Wave Of The Storm}} || You have a x-40% chance when landing on the ground to deal x-350% of your Ability Power as storm damage to nearby enemies. || 20 || || {{Valid for ALL}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Fountain Of Speed}} || Abyss Fountain increases allied movement speed by 50-650 for 5 seconds. || 12 || Campaign || {{Valid for AbyssLord}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Quake}} || You have a 10-30% chance when landing to deal 50-250% of your Ability Power as earth damage to nearby enemies. || 20 || Campaign || {{Valid for ALL}} || {{Valid for Boots}} |- style="opacity:.5" | {{Defense Shard|Electric Fingers}} || Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% of their Defense Health as storm damage. Bounces 3 times. || 18 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Enduring Bubble}} || Increases Viper's Fang bubble duration by 1-5 seconds. || 8 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Manufacturer's Overcharge}} || Weapon Manufacturer charges 4-40% faster. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Node Increase}} || EV2 can create 1-4 extra node(s) in any single Weapon Manufacturer chain. || 6 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Numerous Reflection}} || Increases the nodes of EV2’s Reflect Beam can sustain by 1-6. || 5 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Obelisk Shield}} || Obelisk Shield absorption increased to 10-70%. || 15 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Oily Harpoon}} || Ballista has a 4-40% chance to oil targets on hit slowing them by 40% for 2 seconds. If hit by a fire soure, the oil will be consumed and burn the target for 150-600% of your Defense Power stat every second for 5 seconds. || 18 || Chaos 1 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Sharpened Spikes}} || Blockade has a 2-30% chance to stun enemies hit for 1-4 seconds. || 14 || Chaos 1 || {{Valid for ALL}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Block Power}} || Increases the blocking power of the shield by 5-25%. || 20 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}} |- style="opacity:.5" | {{Hero Shard|Charged Shot}} || Your primary attacks have a 5-15% chance to fire a fully charged secondary attack. || 10 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Huntress}}{{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Frozen Core}} || Increases Ice Needle damage by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of Seismic Slam by -0.2 to -0.7 seconds. Happens a max of 3 times a second. || 10 || Chaos 1 || {{Valid for Squire}} || {{Valid for Shield}} |- style="opacity:.5" | {{Hero Shard|Haunting}} || Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% of your Ability Power as damage. The effect has a cooldown of 5 seconds. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Heat Dispenser Module}} || EV2 upgrades her gun with a new heat dispenser module that drains 4-40% more heat with each primary attack. || 12 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Howling Feast}} || Your primary attacks generate 1 feast stack. While at 10 stacks, increase your Hero Damage by 2-30. One Stack wears off every 3 seconds. || 14 || Chaos 1 || {{Valid for Squire}}{{Valid for Dryad}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Life Leech}} || Your primary attacks heal you for 0.2-1% of your max health. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by 10-100. || 18 || Chaos 1 || {{Valid for Dryad}}{{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for Lavamancer}}{{Valid for Gunwitch}}{{Valid for SeriesEV2}}{{Valid for AbyssLord}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Molten Core Power}} || Increases Molten Core damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Power Gambit}} || Increases your Hero Damage by 10-50%, but increase damage taken from enemies by 60-20%. || 20 || Chaos 1 || {{Valid for ALL}} || {{Valid for Chest}} |- style="opacity:.5" | {{Hero Shard|Power of Embermount}} || Increases the amount of Molten Power gained by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Power Overwhelming}} || Increases your Ability Power by 10-30%, but increase your ability resource cost by 100-70%. || 20 || Chaos 1 || {{Valid for AbyssLord}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Price Of Power}} || Increases damage of Two at Twice the Price by 4-40%. || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Proton Supercharge}} || EV2's Proton Charge deals an extra 10-210% of your ability power stat as damage while its max range is increased by 5-25%. || 20 || Chaos 1 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Regeneration}} || Restores 0.5-3% of your Max Health every 5s. || 10 || Chaos 1 || {{Valid for ALL}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Restoring Snipe}} || Snipe critical hits restore 4-40 Broom Power. || 18 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Serpent God's Fury}} || When you crit with a primary attack, reduce the cooldown of all your abilities by -0.1-1 seconds. The effect has a cooldown of 1 seconds. || 18 || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Serpent's Appeasement}} || Increases Appeasement gained by 4-40%. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Snipe Critical Power}} || Increases the total critical damage of Snipe by 104-140% || 12 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Snipe Critical Strike}} || Increases the Crit Chance of Snipe by 2-30%. || 14 || Chaos 1 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Submerging Blast}} || Increases Submerge's Emerge damage by 4-40%. || 12 || Chaos 1 || {{Valid for Lavamancer}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Sundering Blow}} || Your primary Attacks reduce enemy's resistances to 95-80% increasing damage dealt to them. || || Chaos 1 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Superconductor}} || Reduces ability costs by 2-20%. || 18 || Chaos 1 || {{Valid for Apprentice}}{{Valid for Squire}}{{Valid for Monk}}{{Valid for Huntress}}{{Valid for AbyssLord}}{{Valid for SeriesEV2}}{{Valid for Gunwitch}}{{Valid for Lavamancer}} || {{Valid for Chest}} |- style="opacity:.5" | {{Hero Shard|Tempered Anger}} || Mystic loses appeasement 4-40% slower and take 0-100% less appeasement damage when at 0 appeasement. || 12 || Chaos 1 || {{Valid for Mystic}} || {{Valid for Chest}} |- style="opacity:.5" | {{Defense Shard|Torpedo Striker}} || Increases the radius of the Reflect Beam's Torpedo Detonation by 4-40%. || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Enduring Price}} || Two at Twice the Price lasts 1-7s longer. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Lingering Core}} || Increases Molten Core lifespan by 1-8 seconds. || 14 || Chaos 2 || {{Valid for Lavamancer}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Nightmare Fuel}} || Enemies affected by Lash Out poison take 20-320% Hero Damage as magical damage when hit by Dark Torment. || 20 || Chaos 2 || {{Valid for Mystic}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Proton Canon Insulator}} || Reduces the heat generation rate of Proton Charge by 2-20% || 12 || Chaos 2 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Scatter Striker}} || Increases the range of Scatter Sweep by 4-40%. || 12 || Chaos 2 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Defense Shard|Boosted Power}} || Increases the power of the Boost Aura by 2-20%. || 18 || Chaos 3 || {{Valid for Monk}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Colossal Fissure}} || Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70%. Usable once every 60 seconds. || 20 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Defense Rate}} || Increases the Attack Rate of the affected tower by 1-25% || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Enhanced Poison}} || Modifies the poison proc rate of the Poison Dart Tower's poison by 1-25%. || 12 || Chaos 3 || {{Valid for Huntress}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Sploody Harpoon}} || Ballista projictiles have a 10-30% chance to detonate on each target hit dealing 150-350% of the Ballista's defence power stat as extra damage in small area. || 20 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Vengeance}} || 4-40% of the damage taken by the Spike Blockade is returned in its next attack. || 18 || Chaos 3 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Brain of Confusion}} || When you take damage you have a 3-15% chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. || 12 || Chaos 3 || {{Valid for ALL}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Enduring Slam}} || Seismic Slam stun duration increased by 0.5-x seconds. || 15 || Chaos 3 || {{Valid for Squire}} || {{Valid for Shield}} |- style="opacity:.5" | {{Hero Shard|Proton Cannon Boost}} || Width of Proton Charge increased by 4-40%. || 12 || Chaos 3 || {{Valid for SeriesEV2}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Pumpkinator}} || Primary attacks Pumpkin enemies. When enemy Dies explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-30 for 5 sec. || 20 || Chaos 3 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Serpent’s Kiss}} || Secondary Attacks inflict poison on enemies, dealing 10-210% of Hero Health as damage per second for 1-5 seconds. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Shattering Stones}} || After an Abyss Stone expires, it detonates dealing 40-400% of your Ability Power as crushing damage to nearby enemies. || 18 || Chaos 3 || {{Valid for AbyssLord}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Snake Bomb}} || When a Dark Torment serpent expires, it explodes dealing 20-1,020% Ability Power as magical damage to nearby enemies. || 20 || Chaos 3 || {{Valid for Mystic}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Submerging Speed}} || Increases movement speed while Submerged by 4-40% and adds a knockup on Emerge. || 12 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Boots}} |- style="opacity:.5" | {{Hero Shard|Tectonic Breaker}} || While Hardened, deal 10-370% Armor Stat as crushing Earth damage every 3rd primary attack. While Inflamed deal 10-370% Hero Damage as Fire damage every 3rd primary attack. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Chest}} |- style="opacity:.5" | {{Hero Shard|Twice As Bright}} || Eruption now increases Defense Power to 10-70%, but the duration is reduced by 5 seconds. || 20 || Chaos 3 || {{Valid for Lavamancer}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Zero Entropy}} || Ice Needle only affects a single target, but damage is increased by 4-40% and duration is increased by 1-7 seconds. || 12 || Chaos 3 || {{Valid for Gunwitch}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Defense Shard|Shattering Torpedo}} || Ev2's torpedo's are imbued with earth magic. Upon detonation they deal an additional 20-500% defense power as crushing earth damage. || 20 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Water Elemental}} || The affected tower has has 5-25% chance on hit to deal 3-30% additional damage and drench enemies for 5 seconds. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Death’s Grasp}} || When you defeat an enemy gain a charge, up to a maximum of 5. When you block with your shield all charges are then consumed. Each unleashing a fireball Dealing 10-210% ability power. || 20 || Chaos 4 || {{Valid for Squire}} || {{Valid for Shield}} |- style="opacity:.5" | {{Hero Shard|Drenching Broomnado}} || <p style="text-align: left;">Broom Nado damage increased by 4% and its hits have 1% chance to drench enemies and slow them by 30% for 1 seconds.</p> || 12 || Chaos 4 || {{Valid for Gunwitch}} || {{Valid for Chest}} |- style="opacity:.5" | {{Hero Shard|Flaming Retribution}} || When you take damage, you have a 2-20% chance of dealing 125-425% of your Armor as fire damage to your attacker. || 20 || Chaos 4 || {{Valid for ALL}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Lightning Touch}} || Your primary attacks deal an additional 4-40% of your Hero Damage as storm damage. || 12 || Chaos 4 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Power Of Storms}} || You have 15% chance on hit to rapidly restore mana for 4 seconds. || 12 || Chaos 4 || {{Valid for Huntress}}{{Valid for Monk}}{{Valid for Squire}}{{Valid for Apprentice}}{{Valid for AbyssLord}} || {{Valid for Helmet}} |- style="opacity:.5" | {{Hero Shard|Proton Flame Charge}} || EV2's Proton Cannon is upgraded with a flaming core dealing an extra 4-25% fire damage to enemies it hits. || 14 || Chaos 4 || {{Valid for SeriesEV2}} || {{Valid for Gloves}} |- style="opacity:.5" | {{Hero Shard|Taser Suit}} || When you take damage you have a 1-16% chance to electrocute enemies in a small area around you, stunning them for 1-5 second. || 15 || Chaos 4 || {{Valid for ALL}} || {{Valid for Chest}} |- style="opacity:.5" | {{Defense Shard|Flaming Death}} || EV2's mega death laser sets enemies it hits on fire dealing 50% of EV2's Ability Power stat as damage over 10 seconds. || 20 || Chaos 5 || {{Valid for SeriesEV2}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Frosty Power}} || Frostbite tower passes 10-50% of its Defense Power stat to defenses within its frost aura. || 20 || Chaos 5 || {{Valid for Apprentice}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Harbinger's Exile}} || Training Dummy has a 1-9% chance to teleport targets back to spawner. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Megarock}} || Volcano launches a huge rock dealing 150-1150% Defense Power damage once every 10 volleys. || 20 || Chaos 5 || {{Valid for Lavamancer}} || {{Valid for Relic}} |- style="opacity:.5" | {{Defense Shard|Snakes On A Plane}} || Obelisk spawns a snake every 5s that flies into an enemy dealing 25-525% Defense Power as magical Earth damage. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Relic}} |- style="opacity:.5" | {{Hero Shard|Constrictor}} || Defeating an enemy adds a constrictor stack. At 10 stacks, unleashes a bed of constrictor snakes that stun nearby targets for 1-5s. While stunned, enemies take 50-450% Ability Power as magical damage each second for 3 seconds. || 20 || Chaos 5 || {{Valid for Mystic}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Ravenhost}} || Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% of your Ability Power as damage. Bounces 5 times. || 20 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Skeletal Bind}} || When you defeat an enemy, you generate a charge. Your next fully-charged secondary attack summons a skeletal hand that traps each target hit for 1-6 seconds, draining one charge for each enemy hit. You can have a max of 5 charges. || 10 || Chaos 5 || {{Valid for ALL}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Spider's Kiss}} || <p style="text-align: left;">Snipe hits inflict poison, dealing 50-450% Ability Power as magical earth damage per second for 5s.</p> || 20 || Chaos 5 || {{Valid for Gunwitch}} || {{Valid for Weapon}} |- style="opacity:.5" | {{Hero Shard|Unholy Fire}} || Blocking unleashes flames that deal 150-750% of your ability power stat as damage to enemies in a cone in front of the hero at a rate of twice per second. || 20 || Chaos 5 || {{Valid for Squire}} || {{Valid for Shield}} |-
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