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Stat Allocation System

167 bytes added, 07:36, 29 August 2017
Updated information, and added a "Description" and "Trivia" section
The Stat Allocation System allows is a levelling system for players to assign points (earned while leveling up) to different directly increase their [[stats]]. There are nine stats, divided into two groupsThis mechanic has since been removed by the Trials: Defense and Hero. These stats are Defense Health, Defense Power, Defense Speed, Defense Crit Damage, Tower Range, Hero Health, Hero Damage, Ability Power Endgame Update and Hero Crit Damagereplaced with the [[Ascension]] system.
While you can allocate points towards the [[Gun Witch]]'s towers==Description==There are nine stats, due to the lack of towers present in her kit this will not change any meaningful statisticsdivided into two groups: Defense and Hero. Defense stats include Defense Health, Defense Power, Defense Speed, Defense Crit Damage, Tower Range, while Hero stats include Hero Health, Hero Damage, Ability Power and Hero Crit Damage.
=== Soft cap ===
Most stats have a soft cap past which each point invested yields greatly reduced benefits. Some of these soft caps differ based on the hero's class. These numbers have been researched and [https://dungeondefenders.com/2/topic/126111/sas-soft-caps-information-updated-by-class made public] by forum user Propensity.
| Hero Crit Damage || colspan = 6 | 15 (3.5) || 15 (20) || 15 (4)
|}
 
==Trivia==
It was possible to allocate points towards the [[Gun Witch]]'s defense stats, despite lacking towers. She does not gain any benefits from this, but was never fixed.
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