Template:Initiate Defenses
From Dungeon Defenders 2 Wiki
List of Initiate-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost | Damage Type | Targets | ||||
Water Aura | Aura | Summons forth waves of water to drown enemies within, dealing direct damage and Drenching them. Empowering Aura shard can be used to Buff nearby Hero DPS. | 30 | Water | First 10 | |
Firework Cannon | Tower | Shoots up to three fireworks at different enemies within range, dealing damage in a large area. Concentrated Pyrotechnics can be used to increase direct (center of blast) damage, at the cost of faster damage falloff. | 40 | Fire | Any 3 - AOE | |
Chi Spirit Tower | Tower | Spectral copy of the Initiate, fires piercing Chi waves that damages and cripples enemies. Cripple increases damage taken by 25% (up to 33% with a Gilded Spirit Blessing Shard) | 50 | Magical | Any | |
Frost Strikes Aura | Aura | Deals powerful Frost damage to a single enemy within its radius. Can Freeze and do Damage over time with the Lingering Frostfire Mod. | 20 | Frost | First 1 |