| Name
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Effect
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Item
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| Weapon
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Shield
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Helmet
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Chest
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Boots
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Gloves
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Relic
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| 20% Health Armor Boost |
Increases Armor by X when under 20% Health. |
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| 20% Crit Chance Boost |
Increases Critical Chance by % when under 20% Health. |
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| 20% Crit Damage Boost |
Increases Critical Damage by % when under 20% Health. |
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| Ability Damage Increase per Cooldown |
Increases Ability damage by X for each ability on Cooldown. |
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| Hero Crowd Control Damage Increase |
Increases damage done to enemies suffering Crowd Control effects by %. |
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| Single Projectile Damage Increase |
Increases damage by Single Projectile Weapons by %. |
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| Triple Projectile Damage Increase |
Increases damage by Triple Projectile Weapons by %. |
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| Quintuple Projectile Damage Increase |
Increases damage by Quintuple Projectile Weapons by %. |
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| Hero Goblin Damage Increase |
Goblins explode on death, dealing X Damage Around them. |
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| Heavy Weapon Damage Increase |
Increases damage by Heavy Weapons by X. |
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| Light Weapon Damage Increase |
Increases damage by Light Weapons by X. |
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| Medium Weapon Damage Increase |
Increases damage by Medium Weapons by X. |
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| Hero Melee Enemy Damage Increase |
Increases damage done to Melee Enemies by %. |
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| Hero Orc Damage Increase |
Increases damage done to Orcs by %. |
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| Hero Ranged Enemy Damage Increase |
Increases damage done to Ranged Enemies by %. |
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| Hero Skeleton Damage Increase |
Increases damage done to Skeletons by %. |
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| Hero Support Damage Increase |
Increases damage done to Support Enemies by %. |
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| Hero Warboar Damage Increase |
Increases damage done to Warboars by %. |
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| Damage Increase Weakpoint |
Increases damage done to Weakpoints by %.1 |
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| Weapon Damage Increase per Cooldown |
Increases Hero damage by % for each ability on Cooldown. |
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| Hero Goblin EXPLOSION |
Goblins explode on death, dealing X Damage Around them. |
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| Hero Melee EXPLOSION |
Melee enemies explode on death, dealing X Damage Around them. |
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| Hero Orc EXPLOSION |
Orcs explode on death, dealing X Damage Around them. |
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| Hero Ranged EXPLOSION |
Ranged enemies explode on death, dealing X Damage Around them. |
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| Hero Skeleton EXPLOSION |
Skeletons explode on death, dealing X Damage Around them. |
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| Hero Support EXPLOSION |
Support enemies explode on death, dealing X Damage Around them. |
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| Hero Warboar EXPLOSION |
Warboars explode on death, dealing X Damage Around them. |
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| Defense Critical Chance Surround Buff |
Increases Defense Critical Chance by % for each unique Defense surrouding it. |
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| Defense Critical Damage Surround Buff |
Increases Defense Critical Damage by % for each unique Defense surrouding it. |
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| Tower Damage Surround Buff |
Increases Tower Damage by X for each unique Defense surrouding it. |
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| Ability Power Increase 100% Health |
Increases Ability Power by X when at 100% Health |
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| Defense Critical Chance |
Increase Defense Critical Chance by % |
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| Defense Critical Damage |
Increase Defense Critical Damage by % |
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| Defense Power Buff Damage Increase |
Increases Defense Power by while the defense is buffed. |
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| Defense Range Increase |
Increases the Defense Range of the affected tower by %. |
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| Hero Damage Increase 100% Health |
Increases Hero Damage by X when at 100% Health |
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| Ability Power Buff Increase |
Increases Ability Power while hero is buffed. |
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| Hero Critical Chance |
Increase Hero Critical Chance by % |
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| Hero Critical Damage |
Increase Hero Critical Damage by % |
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| Hero Damage Buff Increase |
Increases Hero Damage while hero is buffed |
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| Ability Power Charge |
Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. |
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| Ability Power Swap Buff |
Hero gains X Ability Power for 5-14 seconds after swaping into them. |
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| Hero Damage Swap Buff |
Hero gains X Hero Damage for 5-14 seconds after swaping into them. |
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| Hero Damage Charge |
Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. |
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| ATTACKING ARMOR |
Increases Armor by X after attacking for 1 second |
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| EXTRA LIFE |
Once per Combat Phase when your Hero would die, they are instead returned to % Health |
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| MANA REFUND |
The Tower will now drop % of its total Mana Cost when destroyed |
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| INACTIVE MANA REGEN 100 |
Regens X Mana while the Hero is inactive. (100 Mana Group) |
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| INACTIVE MANA REGEN 250 |
Regens X Mana while the Hero is inactive. (250 Mana Group) |
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| Mana to Ability Power |
Increases Ability Damage up to X, the less Mana you have. |
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| Mana to Hero Damage |
Increases Hero Damage up to X, the less Mana you have. |
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| Hero Shield Penetration |
Hero projectiles pass through shields, dealing % of its original damage |
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| Defense Shield Penetration |
Tower projectiles pass through shields, dealing % of its original damage |
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| Critical Chance Unique in Map |
Increases Critical Chance by X% if it's the only of its kind on the map. |
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| Critical Damage Unique in Map |
Increases Critical Damage by X% if it's the only of its kind on the map. |
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| Damage Unique in Map |
Increases Tower Damage by X if it's the only of its kind on the map. |
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| Hero Chaos Damage Increase |
Increases damage done to Chaos Enemies by %. |
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| Hero Miniboss Damage Increase |
Increases damage done to Minibosses by %.2 |
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| Hero Frosty Damage Increase |
Increases damage done to Frosty Enemies by %. |
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| Defense Chaos Damage Increase |
Increases damage done to Chaos Enemies by %. |
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| Defense Goblin Damage Increase |
Increases damage done to Goblins by %. |
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| Defense Frosty Damage Increase |
Increases damage done to Frosty Enemies by %. |
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| Defense Melee Enemy Damage Increase |
Increases damage done to Melee Enemies by %. |
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| Defense Miniboss Damage Increase |
Increases damage done to Minibosses by %.2 |
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| Defense Orc Damage Increase |
Increases damage done to Orcs by %. |
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| Defense Ranged Enemy Damage Increase |
Increases damage done to Ranged Enemies by %. |
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| Defense Skeleton Damage Increase |
Increases damage done to Skeletons by %. |
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| Defense Support Damage Increase |
Increases damage done to Support Enemies by %. |
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| Defense Warboar Damage Increase |
Increases damage done to Warboars by %. |
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| Hero Chaos EXPLOSION |
Chaos enemies explode on death, dealing X Damage Around them. |
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| Hero Frosty EXPLOSION |
Frosty enemies explode on death, dealing X Damage Around them. |
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| Hero Miniboss EXPLOSION |
Minibosses explode on death, dealing X Damage Around them. |
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| Defense Chaos EXPLOSION |
Chaos enemies explode on death, dealing X Damage Around them. |
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| Defense Frosty EXPLOSION |
Frosty enemies explode on death, dealing X Damage Around them. |
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| Defense Goblin EXPLOSION |
Goblins explode on death, dealing X Damage Around them. |
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| Defense Melee EXPLOSION |
Melee enemies explode on death, dealing X Damage Around them. |
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| Defense Miniboss EXPLOSION |
Minibosses explode on death, dealing X Damage Around them. |
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| Defense Orc EXPLOSION |
Orcs explode on death, dealing X Damage Around them. |
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| Defense Ranged EXPLOSION |
Ranged enemies explode on death, dealing X Damage Around them. |
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| Defense Skeleton EXPLOSION |
Skeletons explode on death, dealing X Damage Around them. |
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| Defense Support EXPLOSION |
Support enemies explode on death, dealing X Damage Around them. |
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| Defense Warboar EXPLOSION |
Warboars explode on death, dealing X Damage Around them. |
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| Defense Crowd Control Damage Increase |
Increases damage done to enemies suffering Crowd Control effects by %. |
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| Defense Rate Increase |
Increases the Attack Rate of the affected tower by %.3 |
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| Hero Tenacity |
Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) |
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| Defense Tenacity |
Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) |
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| Earth Damage |
X Earth Damage |
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| Fire Damage |
X Fire Damage |
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| Storm Damage |
X Storm Damage |
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| Water Damage |
X Water Damage |
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| Tower Fire Damage |
Attunes a non-elemental Tower to Fire and increases Defense Power by X. |
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| Tower Earth Damage |
Attunes a non-elemental Tower to Earth and increases Defense Power by X. |
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| Tower Water Damage |
Attunes a non-elemental Tower to Water and Increases Defense Power by X. |
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| Tower Wind Damage |
Attunes a non-elemental Tower to Storm and Increases Defense Power by X. |
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| Defense Health Increase |
Increases Defense Health by X. |
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| Defense Power Increase |
Increases Defense Power by X. |
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| Hero Ability Power Increase |
Increases Hero Ability Power by X. |
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| Hero Health Increase |
Increases Hero Health by X. |
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| Hero Damage Increase |
Increases Hero Damage by X. |
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| Damage Defenses to Power |
Increases Tower Damage by up to X based on the amount of missing Tower Health. |
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| 20% Defense Resist Boost |
Increases Defense Damage Reduction by X% when under 20% health. |
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| Defense Extra Life |
Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. |
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1. Weakpoints being things like the back a Siege Rollers.
2. Minibosses being enemies that have healthbar at the top of the screen.
3. Defense rate is capped and you can not go passed that cap.