Difference between revisions of "Maps"
From Dungeon Defenders 2 Wiki
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File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]'' | File:The_Jacked_Sparrow_Icon.png|link=The Jacked Sparrow|''[[The Jacked Sparrow]]'' | ||
File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]'' | File:Plunderer%27s_Paradise_IconLowRes.png|link=Plunderer's Paradise|''[[Plunderer's Paradise]]'' | ||
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Revision as of 21:36, 5 July 2024
Dungeon Defenders II is set in the fictional world of Etheria, specifically within the Kingdom of Dragonfall. Starting from The Private Tavern or in The Heroes Marketplace - the outdoor HUB, players will be able to head into various locations broken down into playable maps to explore and defend by accessing the Wartable.
Contents
What does a map contain
Each map is an instance laid out like an arena containing lanes leading to objectives which will be required to defend.
- Lanes
- This is how most enemies travels within a map. Each lane starts from an enemy spawner and ends where an objective is. While most lanes are separated to a singular path, some lanes will converge creating a chokepoint. There are two types of enemy lanes - a ground lane for most regular enemies and a flyer lane for flying-type enemies.
- Objectives
- Objectives are the main thing to defend in every map of Dungeon Defenders 2. Each core has a specific amount of health, so they can be damaged by enemies. There are two types of objectives - the main core (game over when destroyed) and a sub-objective (opening new lanes or disabling environmental traps when destroyed). Maps can either contain only main cores or both types of objectives.
- Environmental Traps
Maps
Dragonfall Town
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Dragonfall Castle
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The Liferoot
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Ancient Ruins
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Rotting Ravine
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Lost Dungeons
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The High Seas
Drakenfrost
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The Wild West
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Tornado Valley
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Hidden Caverns
Others
These maps are available only in very specific gamemodes unlike most common maps.
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