Difference between revisions of "Explosive Trap"
From Dungeon Defenders 2 Wiki
Evilstrike (talk | contribs) m |
(Updated Attack damage, Max charges and Range) |
||
Line 1: | Line 1: | ||
− | |||
{{{{#ifeq:{{PAGENAME}}|Explosive Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}} | {{{{#ifeq:{{PAGENAME}}|Explosive Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}} | ||
|Hero=Huntress | |Hero=Huntress | ||
Line 10: | Line 9: | ||
|Icon=Huntress_explosive_trap.png | |Icon=Huntress_explosive_trap.png | ||
|Attack=Attack Damage | |Attack=Attack Damage | ||
− | |A1= | + | |A1=6.6<noinclude>x</noinclude> |
− | |A2= | + | |A2=13.2<noinclude>x</noinclude> |
− | |A3= | + | |A3=19.8<noinclude>x</noinclude> |
− | |A4= | + | |A4=26.4<noinclude>x</noinclude> |
− | |A5= | + | |A5=33<noinclude>x</noinclude> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Health=Max Charges | |Health=Max Charges | ||
− | |H1= | + | |H1=0.1<noinclude>x</noinclude> |
− | |H2= | + | |H2=0.11<noinclude>x</noinclude> |
− | |H3= | + | |H3=0.12<noinclude>x</noinclude> |
− | |H4= | + | |H4=0.13<noinclude>x</noinclude> |
− | |H5= | + | |H5=0.14<noinclude>x</noinclude> |
|Range=Damage Radius | |Range=Damage Radius | ||
− | |R1= | + | |R1=396 |
− | |R2= | + | |R2=396 |
− | |R3= | + | |R3=396 |
− | |R4= | + | |R4=396 |
− | |R5= | + | |R5=396 |
|Trigger=250 | |Trigger=250 | ||
|ISpeed=2.50<noinclude>s</noinclude> | |ISpeed=2.50<noinclude>s</noinclude> |
Revision as of 15:54, 5 July 2019
Explosive Trap | ||||||||||||||||
When triggered, explodes dealing Physical Damage in an area around it. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
|
A Sustain Trap that attacks all enemies in a short range.
Explosive Trap can be enhanced by the Fire For Effect shard, adding a chance for it to detonate a second time without consuming a charge and deal additional damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
6.6x | 13.2x | 19.8x | 26.4x | 33x |
Max Charges Defense Health (x) |
0.1x | 0.11x | 0.12x | 0.13x | 0.14x |
Damage Radius Special |
396 | 396 | 396 | 396 | 396 |