Difference between revisions of "Monk"
From Dungeon Defenders 2 Wiki
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Defenses={{Hero SkillList|Defenses|Lightning_Aura|Boost_Aura|Serenity_Aura|Sky_Guard_Tower}} {{!}}-{{!}} | Defenses={{Hero SkillList|Defenses|Lightning_Aura|Boost_Aura|Serenity_Aura|Sky_Guard_Tower}} {{!}}-{{!}} | ||
Specs={{Hero SkillList|Specs|Concussive_Chi|Dragon_Stance|Crane_Stance|Lightning_Damage|Boost_Blockade_Health|Empowering_Calm|}} {{!}}-{{!}} | Specs={{Hero SkillList|Specs|Concussive_Chi|Dragon_Stance|Crane_Stance|Lightning_Damage|Boost_Blockade_Health|Empowering_Calm|}} {{!}}-{{!}} | ||
− | Passives={{Data Field| | + | Passives={{Data Field|Passives/Monk|swap}}}}</div> |
Revision as of 20:39, 17 April 2015
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Overview
The Monk is a hybrid hero with both melee and ranged attacks. Melee Primary Attack deals Physical Damage, while ranged Secondary Attack deals Magical Damage.
Information
Template:EditTool List of Monk-specific Mods:
List of Monk-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
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Glaive of the Storms | StormRider | Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s. |
North Pole | Pole Launcher | Secondary Attacks fire additional North Poles that deal X% Hero Damage as Frost Damage, pierces 2 enemies and slows them by 40% for X seconds. |
Sky Dragon's Fury | Sky Dragon's Fury | Secondary attacks spawn a lightning ball dealing x% Ability Power as Storm Damage 2.5 times a second for y seconds. Ocurs every 8 seconds. |