|
|
| (9 intermediate revisions by 4 users not shown) |
| Line 1: |
Line 1: |
| − | {{Hero Infobox | + | {{ {{PAGENAME}} }} |
| − | |image = [[File:Squire_render.png|200px]]
| + | == Information == |
| − | |race = Human
| + | <tabber> |
| − | |gender = Male
| + | Abilities= |
| − | |weapon = [[Swords]]/[[Shields]]
| + | {| |
| − | |damage = Physical
| |
| − | |dp = 250
| |
| − | |dh = 100
| |
| − | |ds = 250
| |
| − | |hd = 176
| |
| − | |hh = 880
| |
| − | |ap = 100
| |
| − | |hcd = 70
| |
| − | |dcd = 70
| |
| − | |sp-dp = 642
| |
| − | |sp-dh = 418
| |
| − | |sp-ds = 250
| |
| − | |sp-hd = 244.6
| |
| − | |sp-hh = 6760
| |
| − | |sp-ap = 149
| |
| − | |sp-hcd = 241.5
| |
| − | |sp-dcd = 241.5
| |
| − | }}
| |
| − | The Squire is a sturdy melee hero. [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]]. [[Secondary Attack]] raises his shield and greatly reduces incoming frontal damage.
| |
| − | | |
| − | == Defenses ==
| |
| − | {| class="wikitable" width=65% | |
| | |- | | |- |
| − | ! Defense !! Description
| + | {{:Sword_Beam}} |
| | |- | | |- |
| − | | [[File:Cannonball.jpg|link=http://wiki.dungeondefenders2.com/wiki/Cannonball_Tower|100px]]|| [[Cannonball_Tower|Cannonball Tower]]: Fires a massive cannonball that deals Crushing Physical Damage to one enemy.
| + | {{:Provoke}} |
| | |- | | |- |
| − | | [[File:Blockade.jpg|link=http://wiki.dungeondefenders2.com/wiki/Spike_Blockade|100px]] || [[Spike_Blockade|Spike Blockade]]: Blocks enemies attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
| + | {{:Seismic_Slam}} |
| | |- | | |- |
| − | | [[File:Ballista.jpg|link=http://wiki.dungeondefenders2.com/wiki/Ballista|100px]] || [[Ballista]]: Fires a piercing projectile that deals Physical Damage in a line. Deals less damage to each enemy hit after the first.
| + | {{:Heal_Self}} |
| − | |-
| |
| − | | [[File:Dummy.jpg|link=http://wiki.dungeondefenders2.com/wiki/Training_Dummy|100px]] || [[Training_Dummy|Training Dummy]]: When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
| |
| | |} | | |} |
| − | | + | |-|Defenses= |
| − | == Abilities ==
| + | {| |
| − | | |
| − | {| class="wikitable" width=78% | |
| − | |-
| |
| − | ! Ability !! Description
| |
| | |- | | |- |
| − | | [[File:Beam.jpg|link=http://wiki.dungeondefenders2.com/wiki/Sword_Beam|100px]]|| [[Sword_Beam|Sword Beam]]: The Squire unleashes a piercing beam that deals Magical Damage. Deals less damage to each enemy hit after the first.
| + | {{:Cannonball_Tower}} |
| | |- | | |- |
| − | | [[File:Provoke.jpg|link=http://wiki.dungeondefenders2.com/wiki/Provoke|100px]] || [[Provoke]]: The Squire Taunts nearby Enemies, drawing their attention. During the taunt, he boosts his Hero Damage and speed while reducing his damage taken.
| + | {{:Spike_Blockade}} |
| | |- | | |- |
| − | | [[File:Slam.jpg|link=http://wiki.dungeondefenders2.com/wiki/Seismic_Slam|100px]] || [[Seismic_Slam|Seismic Slam]]: The Squire slams his Shield into the ground, dealing Crushing Magical Earth Damage and Stunning enemies.
| + | {{:Ballista}} |
| | |- | | |- |
| − | | [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
| + | {{:Training Dummy}} |
| | |} | | |} |
| − | | + | </tabber> |
| − | [[Category:Heroes]]
| |
|
|
|
| Primary Attack: A Melee Physical Slash Attack as Hero Damage.
|
| Secondary Attack: Blocks with his shield, reducing incoming damage.
|
| Usable Weapons: Swords, Axes, Shields
|
| Lore: Noble and brave, the Squire is always the first to enter a fight and the last standing. Charging headfirst into any situation, the Squire relies upon stubborn brute strength (and perhaps a little luck) to overwhelm his enemies. The Squire's simple defenses embody his brash and bold nature by crushing, poking, skewering, and slicing, incoming enemies.
|
| Hero Damage Scalar: 0.35
|
| Hero Health Scalar: 1.2
|
| Base Damage Reduction: 20%
|
|