Difference between revisions of "Frostbite Tower"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{{{#ifeq:{{PAGENAME}}|Frostbite Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Apprentice|:Apprentice/List|:Test_Table/Data}}}}}}
+
{{{{#ifeq:{{PAGENAME}}|Frostbite Tower|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Apprentice|:Hero/List|:Test_Table/Data}}}}}}
 
|Hero=Apprentice
 
|Hero=Apprentice
 
|Page={{{1}}}
 
|Page={{{1}}}
Line 6: Line 6:
 
|Description=Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies.
 
|Description=Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies.
 
|Overview=A Status Tower that affects enemies in long range.
 
|Overview=A Status Tower that affects enemies in long range.
Can be enhanced with the Freeze spec, where at the end of the Frostbite Tower's channel it has a 45% chance to freeze the target for 6 seconds. It is the only defense able to either slow or freeze enemies. It also is one of the rare defenses incapable of dealing any damage.<br />
+
Can be enhanced with the Freeze Shard, where at the end of the Frostbite Tower's channel it has a chance to [[freeze]] the target allowing any earth or crush damage to [[shatter]] frozen enemy for extra damage. This defense deals no damage but chills enemies in targeted area.<br />
This tower has some invisible stats, such as the Chill Intensity (Defense Power) and Channel Rate (Defense Speed), both which are also affected by upgrading. By default, the Chill Intensity is a 50% speed reduction debuff.
 
 
|Icon=Apprentice_frostbite.png
 
|Icon=Apprentice_frostbite.png
|DPS=No
+
|Attack=Attack Damage
 
|Health=Max Health
 
|Health=Max Health
|H1=11<noinclude>x</noinclude>
+
|A1=0x
|H2=13.75<noinclude>x</noinclude>
+
|A2=0x
|H3=16.5<noinclude>x</noinclude>
+
|A3=0x
|H4=19.25<noinclude>x</noinclude>
+
|A4=0x
|H5=22<noinclude>x</noinclude>
+
|A5=0x
 +
|H1=50<noinclude>x</noinclude>
 +
|H2=57.5<noinclude>x</noinclude>
 +
|H3=65<noinclude>x</noinclude>
 +
|H4=72.5<noinclude>x</noinclude>
 +
|H5=80<noinclude>x</noinclude>
 
|Range=Attack Range
 
|Range=Attack Range
|R1=30
+
|R1=2000
|R2=31.49
+
|R2=2000
|R3=33
+
|R3=2000
|R4=34.5
+
|R4=2000
|R5=36
+
|R5=2000
 +
|Protect=Slow
 +
|P1=35%
 +
|P2=38.25%
 +
|P3=41.5%
 +
|P4=44.75%
 +
|P5=48%
 
|Element=None
 
|Element=None
 
|Status=Chill
 
|Status=Chill
 
|SCombo=[[Shatter]]
 
|SCombo=[[Shatter]]
|Level=7
+
|Level=1
 
|Mana=30
 
|Mana=30
 +
|ISpeed=5s
 +
|MaxAttSpeed=< 0s
 +
|BaseRange=2000
 +
|MaxRange=4000
 
}}
 
}}

Latest revision as of 08:12, 2 August 2022

Frostbite Tower
Apprentice frostbite.png
Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies.
Defense Statistics
Hero: Apprentice
Defense Type: Tower
Level Required: 1
Mana Cost: 30
Base Attack Rate: 5s
Max Attack Rate: < 0s
Base Range/Radius: 2000
Max Range/Radius: 4000
Damage Type: None
Status Effect: Chill
Combo Starter: Shatter

A Status Tower that affects enemies in long range. Can be enhanced with the Freeze Shard, where at the end of the Frostbite Tower's channel it has a chance to freeze the target allowing any earth or crush damage to shatter frozen enemy for extra damage. This defense deals no damage but chills enemies in targeted area.

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Damage
Defense Power (x)
0x 0x 0x 0x 0x
Max Health
Defense Health (x)
50x 57.5x 65x 72.5x 80x
Attack Range
Special
2000 2000 2000 2000 2000
Slow
Special
35% 38.25% 41.5% 44.75% 48%