Difference between revisions of "Explosive Trap"
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(Correcting information, adding more details, removing unnecessary information) |
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|Name=Explosive Trap | |Name=Explosive Trap | ||
|Description=When triggered, explodes dealing Physical Damage in an area around it. | |Description=When triggered, explodes dealing Physical Damage in an area around it. | ||
− | |Overview= | + | |Overview= |
− | Explosive Trap can be enhanced by the Fire For Effect shard, | + | * Hits all enemies in a small radius. Damage falls off the further away enemies are from its center.<br> |
+ | * Explosive Trap can be enhanced by the Fire For Effect shard, giving it a 45% (51% gilded) chance to detonate a second time without consuming a charge. | ||
|Icon=Huntress_explosive_trap.png | |Icon=Huntress_explosive_trap.png | ||
− | |Attack=Attack | + | |Attack=Attack Scalar |
|A1=6.6<noinclude>x</noinclude> | |A1=6.6<noinclude>x</noinclude> | ||
|A2=13.2<noinclude>x</noinclude> | |A2=13.2<noinclude>x</noinclude> | ||
Line 14: | Line 15: | ||
|A4=26.4<noinclude>x</noinclude> | |A4=26.4<noinclude>x</noinclude> | ||
|A5=33<noinclude>x</noinclude> | |A5=33<noinclude>x</noinclude> | ||
− | |Health= | + | |Health=Health Scalar |
|H1=0.1<noinclude>x</noinclude> | |H1=0.1<noinclude>x</noinclude> | ||
|H2=0.11<noinclude>x</noinclude> | |H2=0.11<noinclude>x</noinclude> | ||
Line 20: | Line 21: | ||
|H4=0.13<noinclude>x</noinclude> | |H4=0.13<noinclude>x</noinclude> | ||
|H5=0.14<noinclude>x</noinclude> | |H5=0.14<noinclude>x</noinclude> | ||
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− | |||
− | |||
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|Trigger=250 | |Trigger=250 | ||
|ISpeed=2.50<noinclude>s</noinclude> | |ISpeed=2.50<noinclude>s</noinclude> |
Revision as of 04:35, 29 September 2022
Explosive Trap | ||||||||||||||||
When triggered, explodes dealing Physical Damage in an area around it. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
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- Hits all enemies in a small radius. Damage falls off the further away enemies are from its center.
- Explosive Trap can be enhanced by the Fire For Effect shard, giving it a 45% (51% gilded) chance to detonate a second time without consuming a charge.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Scalar Defense Power (x) |
6.6x | 13.2x | 19.8x | 26.4x | 33x |
Health Scalar Defense Health (x) |
0.1x | 0.11x | 0.12x | 0.13x | 0.14x |