Difference between revisions of "Little-Horn Valley"
From Dungeon Defenders 2 Wiki
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==[[Incursions]]== | ==[[Incursions]]== | ||
* [[Incursions#Kobold_Bling_King|Kobold Bling King]] | * [[Incursions#Kobold_Bling_King|Kobold Bling King]] | ||
| − | * [[Prime_Incursions|Prime I Kobold Bling King]] | + | * [[Prime_Incursions#Prime_I_Group|Prime I Kobold Bling King]] |
==[[Mastery]]== | ==[[Mastery]]== | ||
Revision as of 15:12, 31 January 2023
Little-Horn Valley
| Main Cores: | 2 |
| Sub Cores: | 2 |
| Ground Lanes: | 5 |
| Air Lanes: | 3 |
| Defense Units: | 1,000 |
| Region: | Dragonfall Town |
“
The quaint village of Little-Horn Valley is home to warm, welcoming traders. Now the village is under siege, and its people have barricaded themselves within the inn.
Additional Info
- This map has two potential ground lanes to open up if you fail to defend the West Gate Lock and East Gate Lock sub-objectives.
Adventures
- The final mission in the Kobold Bling King adventure.
Incursions
Mastery
| Chaos 1 |
|---|
| EMP Active |
| Goodbye Blue Sky |
| Under Pressure |
| Chaos 2 |
|---|
| Diversity |
| Protect Your Jewels |
| Master Strategist |
| Chaos 3 |
|---|
| Entrapment |
| EMP Active |
| Broken Links |
| Chaos 4 |
|---|
| Not Even a Scratch |
| Diversity |
| Budget Cuts |
| Chaos 5 |
|---|
| Goodbye Blue Sky |
| Master Strategist |
| All Lanes Open |
| Chaos 6 |
|---|
| All Lanes Open |
| Not Even a Scratch |
| Immortal |
| Chaos 7 |
|---|
| Diversity |
| Under Pressure |
| Not Even a Scratch |
| Chaos 8 |
|---|
| Diversity |
| Under Pressure |
| Not Even a Scratch |
| Chaos 9 |
|---|
| Careful Planning |
| Not Even a Scratch |
| Under Pressure |
