Difference between revisions of "Hunter"

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==== Passive Ability ====
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| [[File:Blood Leech Passive Icon.png|50px]]
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|| '''[[Blood Leech]]''': Each enemy killed by the Hunter drops a blood orb, restoring his Blood ability resource.
 
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Revision as of 12:11, 4 January 2024

Hunter
Hunter
Primary Attack: A Ranged Physical Projectile Attack as Hero Damage.
Secondary Attack: A charged ranged physical projectile attack that applies knockback.
Usable Weapons: Bows
Lore: The hunter was once a warrior who was turned into a vampire by Lord Malakai. He now hunts other vampires to protect Etheria from their wrath, despite struggling with his newfound powers and thirst for blood. He is known as the "Vampire Hunter" and is a symbol of hope for the people of Etheria.
Hero Damage Scalar: 0.4
Hero Health Scalar: 1.2
Base Damage Reduction: 0%

Information

Wooden Stake.png Wooden Stake: Shoots a sharpened wooden stake that pierces through all enemies it hits.
Cloaked.png Cloaked: The Hunter cloaks himself in shadow, becoming more difficult to target. While cloaked, all attacks are critical hits.
Blood Effigy.png Blood Effigy: The Hunter creates an intangible copy of himself that fires his bow at nearby enemies, prioritizing the Hunter's target.
Blood Siphon.png Blood Siphon: Fires a bloody orb that steals life from nearby enemies. The orb moves quickly with no foes nearby.

Passive Ability

Blood Leech Passive Icon.png Blood Leech: Each enemy killed by the Hunter drops a blood orb, restoring his Blood ability resource.

Spectral Knight.png Spectral Knight: This animated coffin summons Spectral Knights from the grave to attack in a wide arc.
Sonic Bat.png Sonic Bat: Attacks enemies with piercing sonic waves, stunning them for a short duration.
Gargoyle Statue.png Gargoyle Statue: Build a Gargoyle Statue that spawns four Gargoyles that fly to and explode on contact with enemies damaging and poisoning all enemies hit.
Werewolf Commander.png Werewolf Commander: Swipes at nearby enemies with massive claws. Each swipe also creates a small, piercing ranged attack.

Advanced EditList of Hunter-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon Hunter.png Ambush Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon Hunter.png Blood Ritual Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Hunter.png Bloody Strikes 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) Weapon Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Hunter.png Effigy Overdrive Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Hunter.png Enhanced Effigy Increases the damage of Blood Effigy by 4-40% (52%). Helmet Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Hunter.png Exploding Effigy When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. Helmet Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon Hunter.png Exsanguination Gain 1-6 (7) blood upon defeating an enemy. Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Hunter.png Extended Cloak Increase Cloaked duration by 0.5-2.5 (3.5) seconds. Boots Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon Hunter.png Hunter's Instinct Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. Chest Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Hunter.png Lasting Siphon Increases the duration of Blood Siphon by 1-5 (6) seconds. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Hunter.png Poison Siphon Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon Hunter.png Sharpened Stake Increases the damage of Wooden Stake by 4-40% (52%). Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon Hunter.png Stunning Surprise At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. Chest Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon Hunter.png Surging Siphon Increases the damage of Blood Siphon by 4-40% (52%). Gloves Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Hunter.png Tri-Stake The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon Hunter.png Wound Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. Gloves Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 6.png EMP Gargoyles Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 7.png Ghastly Blades Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 7.png Napalm Gargoyles When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Natural Frequency Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 1.png Overpowering Screech Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 4.png Rebounding Strike Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 4.png Spectral Amplification Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 3.png Werewolf General Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png

Advanced EditList of Hunter-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Lucky Strikes +6,085~8,260 Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. ( Max Stacks 15 ) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Empowering Claws Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by 39%~50%. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png