Difference between revisions of "Monk"

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{{Hero Infobox
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{{ {{PAGENAME}} }}
|image = [[File:Monk_render.png|200px]]
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== Information ==
|race = Human
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<tabber>
|gender = Male
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Abilities=
|weapon = [[Polearms]]
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{|
|damage = Physical
 
|dp = 250
 
|dh = 100
 
|ds = 250
 
|hd = 176
 
|hh = 760
 
|ap = 100
 
|hcd = 70
 
|dcd = 70
 
|sp-dp = 642
 
|sp-dh = 418
 
|sp-ds = 250
 
|sp-hd = 244.6
 
|sp-hh = 5660
 
|sp-ap = 198
 
|sp-hcd = 241.5
 
|sp-dcd = 241.5
 
}}
 
The Monk is a hybrid hero with both melee and ranged attacks. Melee [[Primary Attack]] deals [[:Category:Physical Damage|Physical Damage]], while ranged [[Secondary Attack]] deals [[:Category:Magical Damage|Magical Damage]].
 
 
 
== Defenses ==
 
{| class="wikitable" width=50%
 
 
|-
 
|-
! Defense !! Description
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{{:Pole_Smash}}
 
|-
 
|-
| [[File:Lightning.jpg|link=http://wiki.dungeondefenders2.com/wiki/Lightning_Aura|100px]]|| [[Lightning_Aura|Lightning Aura]]: Deals Magical Storm Damage to all enemies within its radius.
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{{:Chi_Blast}}
 
|-
 
|-
| [[File:Boost.jpg|link=http://wiki.dungeondefenders2.com/wiki/Boost_Aura|100px]] || [[Boost_Aura|Boost Aura]]: Boosts damage dealt and reduces damage taken for all Defenses within its radius.
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{{:Heroic_Wave}}
 
|-
 
|-
| [[File:Serenity.jpg|link=http://wiki.dungeondefenders2.com/wiki/Serenity_Aura|100px]] || [[Serenity_Aura|Serenity Aura]]: Heals each second and reduces damage taken for all heroes within its radius.
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{{:Heal_Self}}
|-
 
| [[File:Skyguard.jpg|link=http://wiki.dungeondefenders2.com/wiki/Sky_Guard_Tower|100px]] || [[Sky_Guard_Tower|Sky Guard Tower]]: Fires a projectile at a flying enemy that deals Magical Damage. Fires an extra projectile for each nearby flying enemy.
 
 
|}
 
|}
 
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|-|Defenses=
== Abilities ==
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{|
 
 
{| class="wikitable" width=78%
 
 
|-
 
|-
! Ability !! Description
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{{:Flame_Aura}}
 
|-
 
|-
| [[File:Pole.jpg|link=http://wiki.dungeondefenders2.com/wiki/Pole_Smash|100px]]|| [[Pole_Smash|Pole Smash]]: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
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{{:Boost_Aura}}
 
|-
 
|-
| [[File:Blast.jpg|link=http://wiki.dungeondefenders2.com/wiki/Chi_Blast|100px]] || [[Chi Blast]]: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
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{{:Sky_Guard_Tower}}
 
|-
 
|-
| [[File:Wave.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heroic_Wave|100px]] || [[Heroic_Wave|Heroic Wave]]: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
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{{:Lightning_Strikes_Aura}}
|-
 
| [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
 
 
|}
 
|}
  
[[Category:Heroes]]
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|-|Shards=
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{{Datafield|Shards/Monk|swap}}
 +
 
 +
|-|Mods=
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{{Datafield|Passives/Monk|swap}}
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</tabber>

Latest revision as of 06:41, 10 January 2024

Monk
Monk
Primary Attack: A Melee Physical Slash Attack dealing damage.
Secondary Attack: A Ranged Magical Projectile Attack dealing damage.
Usable Weapons: Polearms
Lore: As a student of martial arts, the Monk thrives in combat, commanding the ebb and flow of the battlefield. He supports his allies with radiant auras of Chi energy that boost the potency of defenses, electrocutes careless enemies, and heals fellow heroes. No hero deck is complete without his wisdom.
Hero Damage Scalar: 0.35
Hero Health Scalar: 1.2
Base Damage Reduction: 0%

Information

Monk pole smash.png Pole Smash: The Monk slams his weapon into the ground, dealing Crushing Physical Damage to nearby enemies and knocking them into the air.
Monk chi blast.png Chi Blast: The Monk sends forth a gust of Chi energy in a piercing line, dealing Magical Damage and knocking enemies backwards.
Monk heroic wave.png Heroic Wave: The Monk emits a wave of stabilizing energy that Heals all nearby Heroes and increases their Hero Power for a time.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Monk flame aura.png Flame Aura: Summons forth waves of fire to scorch enemies within.
Monk boost aura.png Boost Aura: Boosts the Defense Power and Defense Critical Damage of defenses inside its area by a percentage of its own Defense Power and Defense Critical Damage.
Monk sky guard.png Sky Guard Tower: Fires a projectile at each nearby airborne enemy, dealing magical damage. Any enemy struck is slowed for 5 seconds.
LightningStrikesAura.jpg Lightning Strikes Aura: Deals powerful storm damage to a single enemy within its radius.

Advanced EditList of Monk-specific Item Shards:

Name Effect (gilded value in brackets) Item
Weapon Helmet Chest Boots Gloves Relic
Concussive Chi Secondary attacks have a 1-25% (25%) chance to stun targets for 1-4.6 seconds (5.8 seconds). TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Rippling Explosions Enemies that die inside the boost aura have a 5-25% (29%) chance to detonate, dealing 20-80% (92%) of the Boost aura's Tower Damage stat as damage in a small area around the enemy. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Crane Stance Each secondary attack increases the damage of the next primary attack by 10-90% (106%). Stacks up to 6 times. CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png
Encroaching Flames Flame aura has a 6-30% (38%) chance to deal 12-104% (135%) more damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Dragon Stance Each melee primary attack increases the damage of the next ranged secondary attack by 10-90%(106%). Stacks up to 6 times. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Boosted Grasp Enemies move at 90-60% (48%) speed when they are within the Boost Aura. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Betsy’s Zapper Every 8 seconds, secondary attacks spawn a lightning ball dealing 125-325% (365%) Ability Power as storm damage 2.5 times per second for 1-5 (6) seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Empowering Aura Flame Aura and Water Aura increase the Hero Damage and Ability Power of heroes standing inside them by 5-25% (29%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Call Of The Kobold Defeating an enemy grants a charge. Secondary attacks consume charges and shoots a firework at your target for 20%-320% (380%) of your ability power. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Smashing Fists Pole Smash or Chi Stomp spawns a Fist dealing 20-620% (740%) Ability Power as damage. After a short delay, another Fist emerges dealing 20-1220% (1460%) Ability Power as damage. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Boosted Blockade Boost Aura increases blockade health by 2-20% (26%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Heroic Power Increases Heroic Wave’s hero damage boost by 4-40% (52%). CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png
One With Chi Increases the damage of Chi Blast by 4-40% (52%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Boosted Power Increases the power of the Boost Aura by 2-20% (24%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Pole Power Increases the damage of Pole Smash or Chi Stomp by 4-40% (52%). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Heroic Boost Increases Heroic Wave's healing done by 4-40% (52%). CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Crippling Blow Sky Guard Tower has a 10-17% (19%) chance on hit to stun the target for 0-3 seconds (4 seconds). CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Electric Arcing Increases the number of targets for the Lightning Strike Aura by 4, but does 90-80% (76%) less damage. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Heroic Convergence While Heroic Wave is active, you gain an additional 10-58% (70%) Hero Damage and 4-20% (24%) Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png

Advanced EditList of Monk-specific Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Drain Aura Boost Aura damages enemies for X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tidal Wave Chip Heroic Wave deals X damage to nearby enemies. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Stunning Wave Chip Heroic Wave stuns enemies for X seconds. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png

List of Monk-specific Wayfarer Weapons:

Name Fixed Mod Effect
Glaive of the Storms StormRider Ride a cloud that changes your attacks to lightning dealing X Ability Power as Storm Damage for 15s. Enemies under get drenched and are hit for X% of Ability Power as Storm Damage every 2s.
North Pole Pole Launcher Secondary Attacks fire additional North Poles that deal X% Hero Damage as Frost Damage, pierces 2 enemies and slows them by 40% for X seconds.
Sky Dragon's Fury Sky Dragon's Fury Secondary attacks spawn a lightning ball dealing x% Ability Power as Storm Damage 2.5 times a second for y seconds. Ocurs every 8 seconds.