Difference between revisions of "Template:Shards/Squire"

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(Reformatted equipment table and added shard pack column. (minor changes to xbox shard) and links on some missed elements.)
(Added column for shard images to be added - added "semi-generic" shards to list which did not fit in all hero list.)
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''List of [[Squire]]-specific [[:Category:Items|Item]] [[Shards]]'':
 
''List of [[Squire]]-specific [[:Category:Items|Item]] [[Shards]]'':
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
 
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name  
+
! rowspan="2" colspan="2" style="width:12%; text-align:center;" | Name  
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
 
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
 
! colspan="2" style="width:12%; text-align:center;" | Item
 
! colspan="2" style="width:12%; text-align:center;" | Item
Line 8: Line 8:
 
! style="width:3%;" | GearSlot || Shard Pack
 
! style="width:3%;" | GearSlot || Shard Pack
 
|-
 
|-
| {{Hero Shard|Beam Intensification}} || Increases the damage of [[Sword Beam]] by '''3-39% (52%)'''. || {{IcoGloves}} || {{ShardPack09}}
+
| ||{{Hero Shard|Beam Intensification}} || Increases the damage of [[Sword Beam]] by '''3-39% (52%)'''. || {{IcoGloves}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Betsy's Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150% (162%)''' Hero Damage as magical damage. || {{IcoWeapon}} || {{ShardPack04}}
+
| ||{{Hero Shard|Betsy's Beam}} || Primary attacks fire a piercing sonic projectile that deals '''105-150% (162%)''' Hero Damage as magical damage. || {{IcoWeapon}} || {{ShardPack04}}
 
|-
 
|-
| {{Hero Shard|Block Power}} || Increases the blocking power of the Shield by '''5-25% (29%)'''. || {{IcoShield}} || {{ShardPack08}}
+
| ||{{Hero Shard|Block Power}} || Increases the blocking power of the Shield by '''5-25% (29%)'''. || {{IcoShield}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Blood Rage}} || Increases the damage bonus of [[Provoke]] by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''. || {{IcoGloves}} || {{ShardPack09}}
+
| ||{{Hero Shard|Blood Rage}} || Increases the damage bonus of [[Provoke]] by '''4-40% (52%)''', and damage resistance by '''3-15% (19%)'''. || {{IcoGloves}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Death's Grasp}} || When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals '''10-210% (250%)''' of your Ability Power as magical [[Elements|fire]] damage. || {{IcoShield}} || {{ShardPack08}}
+
| ||{{Hero Shard|Bunny Hop}} || Gives the ability to double jump! And increases your movement speed by '''0-100'''. || {{IcoBoots}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Empowered Beam}} || After the [[Sword Beam]] collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425% (485%)''' of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing '''125-425% (485%)''' of your Ability Power stat as damage in an area around Squire. || {{IcoWeapon}} || {{ShardPack05}}
+
| ||{{Hero Shard|Channel}} || Restores '''11-25 (29)''' of your ability resource every 5 seconds. || {{IcoHelmet}} || {{ShardPack03}}
 
|-
 
|-
| {{Hero Shard|Enduring Provocation}} || [[Provoke]] lasts an additional '''0.5-7.5 (9.5)''' seconds. || {{IcoShield}} || {{ShardPack05}}
+
| ||{{Hero Shard|Death's Grasp}} || When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals '''10-210% (250%)''' of your Ability Power as magical [[Elements|fire]] damage. || {{IcoShield}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Enduring Slam}} || [[Seismic Slam]] [[Status Effects|stun]] duration increased by '''0.5-5 (6.2)''' seconds. || {{IcoShield}} || {{ShardPack07}}
+
| ||{{Hero Shard|Empowered Beam}} || After the [[Sword Beam]] collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing '''125-425% (485%)''' of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing '''125-425% (485%)''' of your Ability Power stat as damage in an area around Squire. || {{IcoWeapon}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Empowered Slam}} || Increases the damage of [[Seismic Slam]] by '''3-39% (52%)'''. || {{IcoGloves}} || {{ShardPack10}}
+
| ||{{Hero Shard|Enduring Provocation}} || [[Provoke]] lasts an additional '''0.5-7.5 (9.5)''' seconds. || {{IcoShield}} || {{ShardPack05}}
 
|-
 
|-
| {{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25% (29%)''' more damage to enemies targeting the Squire. || {{IcoChest}} || {{ShardPack03}}
+
| ||{{Hero Shard|Enduring Slam}} || [[Seismic Slam]] [[Status Effects|stun]] duration increased by '''0.5-5 (6.2)''' seconds. || {{IcoShield}} || {{ShardPack07}}
 
|-
 
|-
| {{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of [[Seismic Slam]] by '''0-5 (7)''' seconds. Happens a max of 3 times a second. || {{IcoShield}} || {{ShardPack08}}
+
| ||{{Hero Shard|Empowered Slam}} || Increases the damage of [[Seismic Slam]] by '''3-39% (52%)'''. || {{IcoGloves}} || {{ShardPack10}}
 
|-
 
|-
| {{Hero Shard|Harbinger's Slam}} || During [[Provoke]], [[Seismic Slam]] damage increased by '''130-410% (466%)''' of your Ability Power stat. || {{IcoGloves}} || {{ShardPack02}}
+
| ||{{Hero Shard|Fight Me Not}} || Defenses will deal '''5-25% (29%)''' more damage to enemies targeting the Squire. || {{IcoChest}} || {{ShardPack03}}
 
|-
 
|-
| {{Hero Shard|Heavy Armor}} || Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''. || {{IcoChest}} || {{ShardPack09}}
+
| ||{{Hero Shard|Harbinger's Powered Block}} || Blocking reduces the cooldown of [[Seismic Slam]] by '''0-5 (7)''' seconds. Happens a max of 3 times a second. || {{IcoShield}} || {{ShardPack08}}
 
|-
 
|-
| {{Hero Shard|Howling Feast}} || Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by '''2-30% (38%)'''. One stack wears off every 3 seconds. || {{IcoWeapon}} || {{ShardPack06}}
+
| ||{{Hero Shard|Harbinger's Slam}} || During [[Provoke]], [[Seismic Slam]] damage increased by '''130-410% (466%)''' of your Ability Power stat. || {{IcoGloves}} || {{ShardPack02}}
 
|-
 
|-
| {{Hero Shard|Swift Provocation}} || [[Provoke]] movement speed buff increased by '''10-154 (202)'''. || {{IcoBoots}} || {{ShardPack00}}
+
| ||{{Hero Shard|Heavy Armor}} || Increases armor by '''4-45% (65%)''', but reduces speed by '''700-500 (400)'''. || {{IcoChest}} || {{ShardPack09}}
 
|-
 
|-
| {{Hero Shard|Unholy Fire}} || Blocking unleashes [[Elements|flames]] that deal '''50-450% (530%)''' of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. || {{IcoShield}} || {{ShardPack06}}
+
| ||{{Hero Shard|Howling Feast}} || Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by '''2-30% (38%)'''. One stack wears off every 3 seconds. || {{IcoWeapon}} || {{ShardPack06}}
 
|-
 
|-
| {{Defense Shard|Empowered Bolts}} || Enemies hit by the [[Ballista]] receive an additional '''5-20% (26%)''' damage from all sources for '''1-6 (8)''' seconds. || {{IcoRelic}} || {{ShardPack03}}
+
| ||{{Hero Shard|Inspiration}} || Reduces the cooldown of your abilities by '''4-39% (52%)'''. || {{IcoHelmet}} || {{ShardPack02}}
 
|-
 
|-
| {{Defense Shard|Heavy Cannonball}} || [[Cannonball Tower]] has a '''2-45% (54%)''' chance to spawn a rolling cannonball that pierces up to '''2-10''' targets, dealing '''1-28% (34%)''' Defense Damage as physical damage. || {{IcoRelic}} || {{ShardPack05}}
+
| ||{{Hero Shard|Inspiring Strikes}} || Primary attacks reduce the cooldown of your abilities by '''0.1-0.3 (0.5)''' seconds. || {{IcoWeapon}} || {{ShardPack04}}
 
|-
 
|-
| {{Defense Shard|Oily Harpoon}} || [[Ballista]] [[Elements|oils]] targets on hit for '''2.16-6.12 (7)'''seconds. Fire damage [[Elements|Ignites]] the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds. || {{IcoRelic}} || {{ShardPack08}}
+
| ||{{Hero Shard|Mana Capacitor}} || Increases your maximum ability resource by '''10-100 (120)'''. || {{IcoHelmet}} || {{ShardPack07}}
 
|-
 
|-
| {{Defense Shard|Onsen Bath - '''''(Xbox Only)'''''}} || '''20%''' chance for [[Cannonball Tower]] to fire a steamy blast dealing '''20-500% (580%)''' Defense Power as water damage and [[Elements|drenching]] enemies for 3s. || {{IcoRelic}} || [[File:XB1_logo.png|24px]] - C7+ Revenge of the Yeti incursion
+
| ||{{Hero Shard|Meditation}} || Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain '''8-20 (24)''' mana per second over 5 seconds and gain a shield equal to '''400-1,000% (1200%)''' of Ability Power for 10 seconds. || {{IcoHelmet}} || {{ShardPack10}}
 
|-
 
|-
| {{Defense Shard|Puncturing Bolts}} || [[Ballista]] can now pierce an additional '''1-4 (6)''' targets. || {{IcoRelic}} || {{ShardPack04}}
+
| ||{{Hero Shard|Power Of Storms}} || You have a '''4-10% (12%)''' chance on hit to restore 20 mana per second for '''1-3''' seconds. 10 seconds cooldown. || {{IcoHelmet}} || {{ShardPack06}}
 
|-
 
|-
| {{Defense Shard|Power Bolts}} || [[Ballista]] has a '''4-40%''' chance on hit to deal '''15-60% (72%)''' extra magical damage. || {{IcoRelic}} || {{ShardPack02}}
+
| ||{{Hero Shard|Struck by Inspiration}} || Hero attacks have '''3-5.33% (7.67%)''' chance to reset all ability cooldowns. Can only activate once every 5s. || {{IcoWeapon}} || {{ShardPackSurv}}
 
|-
 
|-
| {{Defense Shard|Splody Harpoon}} || [[Ballista]] projectiles have a '''10-45% (52%)''' chance to detonate on each target hit dealing '''1-41% (49%)''' of the Defense Damage as extra damage in small area. || {{IcoRelic}} || {{ShardPack07}}
+
| ||{{Hero Shard|Superconductor}} || Reduces ability costs by '''1-19% (24%)'''. || {{IcoChest}} || {{ShardPack08}}
 
|-
 
|-
| {{Defense Shard|Stun Fire}} || [[Cannonball Tower]] has a '''11-25% (29%)''' chance on hit to [[Status Effects|stun]] target for '''1.6-3''' seconds.  || {{IcoRelic}} || {{ShardPack01}}
+
| ||{{Hero Shard|Swift Provocation}} || [[Provoke]] movement speed buff increased by '''10-154 (202)'''.  || {{IcoBoots}} || {{ShardPack00}}
 
|-
 
|-
| {{Defense Shard|Vengeance}} || '''4-40% (48%)''' of the damage taken by the [[Spike Blockade]] is returned in its next attack. || {{IcoRelic}} || {{ShardPack08}}
+
| ||{{Hero Shard|Unholy Fire}} || Blocking unleashes [[Elements|flames]] that deal '''50-450% (530%)''' of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. || {{IcoShield}} || {{ShardPack06}}
 +
|-
 +
| ||{{Defense Shard|Empowered Bolts}} || Enemies hit by the [[Ballista]] receive an additional '''5-20% (26%)''' damage from all sources for '''1-6 (8)''' seconds. || {{IcoRelic}} || {{ShardPack03}}
 +
|-
 +
| ||{{Defense Shard|Heavy Cannonball}} || [[Cannonball Tower]] has a '''2-45% (54%)''' chance to spawn a rolling cannonball that pierces up to '''2-10''' targets, dealing '''1-28% (34%)''' Defense Damage as physical damage. || {{IcoRelic}} || {{ShardPack05}}
 +
|-
 +
| ||{{Defense Shard|Oily Harpoon}} || [[Ballista]] [[Elements|oils]] targets on hit for '''2.16-6.12 (7)'''seconds. Fire damage [[Elements|Ignites]] the enemy for '''1-15% (18%)''' of Defense Damage for 3 seconds. || {{IcoRelic}} || {{ShardPack08}}
 +
|-
 +
| ||{{Defense Shard|Onsen Bath - '''''(Xbox Only)'''''}} || '''20%''' chance for [[Cannonball Tower]] to fire a steamy blast dealing '''20-500% (580%)''' Defense Power as water damage and [[Elements|drenching]] enemies for 3s. || {{IcoRelic}} || [[File:XB1_logo.png|24px]] - C7+ Revenge of the Yeti incursion
 +
|-
 +
| ||{{Defense Shard|Puncturing Bolts}} || [[Ballista]] can now pierce an additional '''1-4 (6)''' targets. || {{IcoRelic}} || {{ShardPack04}}
 +
|-
 +
| ||{{Defense Shard|Power Bolts}} || [[Ballista]] has a '''4-40%''' chance on hit to deal '''15-60% (72%)''' extra magical damage. || {{IcoRelic}} || {{ShardPack02}}
 +
|-
 +
| ||{{Defense Shard|Splody Harpoon}} || [[Ballista]] projectiles have a '''10-45% (52%)''' chance to detonate on each target hit dealing '''1-41% (49%)''' of the Defense Damage as extra damage in small area. || {{IcoRelic}} || {{ShardPack07}}
 +
|-
 +
| ||{{Defense Shard|Stun Fire}} || [[Cannonball Tower]] has a '''11-25% (29%)''' chance on hit to [[Status Effects|stun]] target for '''1.6-3''' seconds.  || {{IcoRelic}} || {{ShardPack01}}
 +
|-
 +
| ||{{Defense Shard|Vengeance}} || '''4-40% (48%)''' of the damage taken by the [[Spike Blockade]] is returned in its next attack. || {{IcoRelic}} || {{ShardPack08}}
 
|-
 
|-
 
|}
 
|}

Revision as of 13:04, 12 July 2024

List of Squire-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Beam Intensification Increases the damage of Sword Beam by 3-39% (52%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Betsy's Beam Primary attacks fire a piercing sonic projectile that deals 105-150% (162%) Hero Damage as magical damage. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Block Power Increases the blocking power of the Shield by 5-25% (29%). Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Blood Rage Increases the damage bonus of Provoke by 4-40% (52%), and damage resistance by 3-15% (19%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Bunny Hop Gives the ability to double jump! And increases your movement speed by 0-100. Boots Icon.png Chaos 9 Shard Pack Icon.png
Channel Restores 11-25 (29) of your ability resource every 5 seconds. Helmet Icon.png Chaos 3 Shard Pack Icon.png
Death's Grasp When you defeat an enemy, you generate a charge, up to a max of 5. When you block with your shield, all charges are then consumed each unleashing a fireball that deals 10-210% (250%) of your Ability Power as magical fire damage. Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Empowered Beam After the Sword Beam collides with 5 targets, it spawns an additional Sword Beam that travels in the same direction as the first dealing 125-425% (485%) of your Ability Power stat as damage to each target hit. After colliding with 5 targets it returns to the Squire dealing 125-425% (485%) of your Ability Power stat as damage in an area around Squire. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Enduring Provocation Provoke lasts an additional 0.5-7.5 (9.5) seconds. Grey Shield Icon.png Chaos 5 Shard Pack Icon.png
Enduring Slam Seismic Slam stun duration increased by 0.5-5 (6.2) seconds. Grey Shield Icon.png Chaos 7 Shard Pack Icon.png
Empowered Slam Increases the damage of Seismic Slam by 3-39% (52%). Gloves Icon.png Chaos 10 Shard Pack Icon.png
Fight Me Not Defenses will deal 5-25% (29%) more damage to enemies targeting the Squire. Chest Icon.png Chaos 3 Shard Pack Icon.png
Harbinger's Powered Block Blocking reduces the cooldown of Seismic Slam by 0-5 (7) seconds. Happens a max of 3 times a second. Grey Shield Icon.png Chaos 8 Shard Pack Icon.png
Harbinger's Slam During Provoke, Seismic Slam damage increased by 130-410% (466%) of your Ability Power stat. Gloves Icon.png Chaos 2 Shard Pack Icon.png
Heavy Armor Increases armor by 4-45% (65%), but reduces speed by 700-500 (400). Chest Icon.png Chaos 9 Shard Pack Icon.png
Howling Feast Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30% (38%). One stack wears off every 3 seconds. Weapon Icon.png Chaos 6 Shard Pack Icon.png
Inspiration Reduces the cooldown of your abilities by 4-39% (52%). Helmet Icon.png Chaos 2 Shard Pack Icon.png
Inspiring Strikes Primary attacks reduce the cooldown of your abilities by 0.1-0.3 (0.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png
Mana Capacitor Increases your maximum ability resource by 10-100 (120). Helmet Icon.png Chaos 7 Shard Pack Icon.png
Meditation Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8-20 (24) mana per second over 5 seconds and gain a shield equal to 400-1,000% (1200%) of Ability Power for 10 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png
Power Of Storms You have a 4-10% (12%) chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Struck by Inspiration Hero attacks have 3-5.33% (7.67%) chance to reset all ability cooldowns. Can only activate once every 5s. Weapon Icon.png Survival Tier Icon.png
Superconductor Reduces ability costs by 1-19% (24%). Chest Icon.png Chaos 8 Shard Pack Icon.png
Swift Provocation Provoke movement speed buff increased by 10-154 (202). Boots Icon.png Campaign Standard Shard Pack Icon.png
Unholy Fire Blocking unleashes flames that deal 50-450% (530%) of your Armor as damage to enemies in a cone in front of the hero at a rate of twice per second. Grey Shield Icon.png Chaos 6 Shard Pack Icon.png
Empowered Bolts Enemies hit by the Ballista receive an additional 5-20% (26%) damage from all sources for 1-6 (8) seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Heavy Cannonball Cannonball Tower has a 2-45% (54%) chance to spawn a rolling cannonball that pierces up to 2-10 targets, dealing 1-28% (34%) Defense Damage as physical damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Oily Harpoon Ballista oils targets on hit for 2.16-6.12 (7)seconds. Fire damage Ignites the enemy for 1-15% (18%) of Defense Damage for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Onsen Bath - (Xbox Only) 20% chance for Cannonball Tower to fire a steamy blast dealing 20-500% (580%) Defense Power as water damage and drenching enemies for 3s. Medallion and Totem Outline.png XB1 logo.png - C7+ Revenge of the Yeti incursion
Puncturing Bolts Ballista can now pierce an additional 1-4 (6) targets. Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Power Bolts Ballista has a 4-40% chance on hit to deal 15-60% (72%) extra magical damage. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Splody Harpoon Ballista projectiles have a 10-45% (52%) chance to detonate on each target hit dealing 1-41% (49%) of the Defense Damage as extra damage in small area. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Stun Fire Cannonball Tower has a 11-25% (29%) chance on hit to stun target for 1.6-3 seconds. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Vengeance 4-40% (48%) of the damage taken by the Spike Blockade is returned in its next attack. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png