Difference between revisions of "Template:Shards/Hunter"
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''List of [[Hunter]]-specific [[:Category:Items|Item]] [[Shards]]'': | ''List of [[Hunter]]-specific [[:Category:Items|Item]] [[Shards]]'': | ||
− | {| class="wikitable" style="width:80%; text-align:center;" | + | {| class="wikitable sortable" style="width:80%; text-align:center;" |
− | ! rowspan="2" style="width:12%; text-align:center;" | Name | + | ! rowspan="2" colspan="2" style="width:12%; text-align:center;" | Name |
− | ! rowspan="2" style="width:50%; text-align:center;" | Effect | + | ! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets) |
− | ! colspan=" | + | ! colspan="2" style="width:12%; text-align:center;" | Item |
|- | |- | ||
− | ! style="width:3%;" | | + | ! style="width:3%;" | GearSlot||Shard Pack |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | Ambush | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Ambush}} | ||
+ | |Increase Hero Critical Strike Damage by '''8-32% (40%)''' while [[Cloaked]] is active. | ||
+ | |{{IcoChest}} | ||
+ | |{{ShardPack09}} | ||
|- | |- | ||
− | | Blood Ritual | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Blood Ritual}} | ||
+ | |Reduces the blood cost of your abilities by '''2-30% (36%)'''. After using an ability, take damage equal to 10% of your maximum Health. | ||
+ | |{{IcoHelmet}} | ||
+ | |{{ShardPack08}} | ||
|- | |- | ||
− | | Bloody Strikes | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Bloody Strikes}} | ||
+ | |'''2-22% (26%)''' chance on hit to '''''Bleed''''' target, dealing '''10-35% (40%)''' of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take '''5-15% (17%)''' more damage. (Note: This effect disables [[Drakenlord]]'s shield) | ||
+ | |{{IcoWeapon}} | ||
+ | |{{ShardPack01}} | ||
|- | |- | ||
− | | Effigy Overdrive | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Effigy Overdrive}} | ||
+ | |Increases the damage of [[Blood Effigy]] by '''3-21% (30%)''' but reduces the lifespan by '''10-6 (4)''' seconds. | ||
+ | |{{IcoGloves}} | ||
+ | |{{ShardPack04}} | ||
|- | |- | ||
− | | Enhanced Effigy | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Enhanced Effigy}} | ||
+ | |Increases the damage of [[Blood Effigy]] by '''4-40% (52%)'''. | ||
+ | |{{IcoHelmet}} | ||
+ | |{{ShardPack07}} | ||
|- | |- | ||
− | | Exploding Effigy | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Exploding Effigy}} | ||
+ | |When [[Blood Effigy]] expires it explodes dealing '''500-900% (1100%)''' of your ability power and [[Status Effects|stunning]] for 3 seconds. | ||
+ | |{{IcoHelmet}} | ||
+ | |{{ShardPack01}} | ||
|- | |- | ||
− | | Exsanguination | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Exsanguination}} | ||
+ | |Gain '''1-6 (7)''' blood upon defeating an enemy. | ||
+ | |{{IcoHelmet}} | ||
+ | |{{ShardPack03}} | ||
|- | |- | ||
− | | Extended Cloak | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Extended Cloak}} | ||
+ | |Increase [[Cloaked]] duration by '''0.5-2.5 (3.5)''' seconds. | ||
+ | |{{IcoBoots}} | ||
+ | |{{ShardPack03}} | ||
|- | |- | ||
− | | Hunter's Instinct | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Hunter's Instinct}} | ||
+ | |Gain an '''4-20% (24%)''' chance to Dodge an incoming attack, taking 0 damage. | ||
+ | |{{IcoChest}} | ||
+ | |{{ShardPack05}} | ||
|- | |- | ||
− | | Lasting Siphon | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Lasting Siphon}} | ||
+ | |Increases the duration of [[Blood Siphon]] by '''1-5 (6)''' seconds. | ||
+ | |{{IcoGloves}} | ||
+ | |{{ShardPack06}} | ||
|- | |- | ||
− | | Poison Siphon | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Poison Siphon}} | ||
+ | |[[Blood Siphon]] is replaced with '''''Poison Siphon''''' dealing '''20-500% (596%)''' of your ability power as magical [[Elements|Poison]] Damage over 5 seconds. | ||
+ | |{{IcoHelmet}} | ||
+ | |{{ShardPack10}} | ||
|- | |- | ||
− | | Sharpened Stake | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Sharpened Stake}} | ||
+ | |Increases the damage of [[Wooden Stake]] by '''4-40% (52%)'''. | ||
+ | |{{IcoGloves}} | ||
+ | |{{ShardPack07}} | ||
|- | |- | ||
− | | Stunning Surprise | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Stunning Surprise}} | ||
+ | |At the end of [[Cloaked]], [[Status Effects|stun]] all nearby enemies for '''1-3 (4)''' seconds. | ||
+ | |{{IcoChest}} | ||
+ | |{{ShardPack02}} | ||
|- | |- | ||
− | | Surging Siphon | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Surging Siphon}} | ||
+ | |Increases the damage of [[Blood Siphon]] by '''4-40% (52%)'''. | ||
+ | |{{IcoGloves}} | ||
+ | |{{ShardPack06}} | ||
|- | |- | ||
− | | Tri-Stake | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Tri-Stake}} | ||
+ | |The [[Hunter]] now throws 2 additional [[Wooden Stake]]s but reduces the damage of Wooden stakes by '''70-50% (45%)'''. | ||
+ | |{{IcoWeapon}} | ||
+ | |{{ShardPack00}} | ||
|- | |- | ||
− | | Wound | + | |{{Hero Shard|[[File:Hero_Shard_Icon_Hunter.png|48px]]}} |
+ | |{{Hero Shard|Wound}} | ||
+ | |[[Wooden Stake]] causes the target to bleed, dealing '''20-40% (45%)''' of your Ability Power stat as magical damage. Wounded enemies take '''5~13% (15%)''' more damage. | ||
+ | |{{IcoGloves}} | ||
+ | |{{ShardPack10}} | ||
|- | |- | ||
− | | EMP Gargoyles | + | |
+ | |{{Defense Shard|[[File:Defense_Shard_Icon_6.png|48px]]}} | ||
+ | |{{Defense Shard|EMP Gargoyles}} | ||
+ | |[[Gargoyle Statue|Gargoyles]] have an '''8-15% (17%)''' chance on hit to [[Elements|stun]] the target for '''0.2-3 (3.8)''' seconds. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack10}} | ||
|- | |- | ||
− | | | + | |{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}} |
+ | |{{Defense Shard|Ghastly Blades}} | ||
+ | |Enemies attacked by [[Spectral Knight]]s move at '''90-60% (48%)''' speed while taking '''10-20% (24%)''' extra magical damage for '''1-3.5 (4.5)''' seconds. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack08}} | ||
|- | |- | ||
− | | Napalm Gargoyles | + | |{{Defense Shard|[[File:Defense_Shard_Icon_7.png|48px]]}} |
+ | |{{Defense Shard|Napalm Gargoyles}} | ||
+ | |When [[Gargoyle Statue|Gargoyles]] explode there is a '''4-20% (24%)''' chance to [[Elements|ignite]] their target's armor, causing them to take 20% extra damage for 5 seconds. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack10}} | ||
|- | |- | ||
− | | Natural Frequency | + | |{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}} |
+ | |{{Defense Shard|Natural Frequency}} | ||
+ | |Enemies explode when killed dealing '''30-110% (130%)''' of the tower's base damage. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack04}} | ||
|- | |- | ||
− | | Overpowering Screech | + | |{{Defense Shard|[[File:Defense_Shard_Icon_1.png|48px]]}} |
+ | |{{Defense Shard|Overpowering Screech}} | ||
+ | |Increases the Defense Power of the [[Sonic Bat]] by '''2-20.4% (25%)''', but removes it's stun debuff. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack03}} | ||
|- | |- | ||
− | | Rebounding Strike | + | |{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}} |
+ | |{{Defense Shard|Rebounding Strike}} | ||
+ | |Attacks against the [[Werewolf Commander]] have an '''4-16% (20%)''' chance to do no damage and it deals '''120-480% (600%)''' Physical Tower Damage to the attacker. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack09}} | ||
|- | |- | ||
− | | Spectral Amplification | + | |{{Defense Shard|[[File:Defense_Shard_Icon_4.png|48px]]}} |
+ | |{{Defense Shard|Spectral Amplification}} | ||
+ | |Increases the Defense Range of the [[Spectral Knight]] by '''3-22% (27%)''' and increases the AoE of its attacks by '''3~46% (60%)'''. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack02}} | ||
|- | |- | ||
− | | Werewolf General | + | |{{Defense Shard|[[File:Defense_Shard_Icon_3.png|48px]]}} |
+ | |{{Defense Shard|Werewolf General}} | ||
+ | |Increases the Defense Power of nearby defenses to '''102-110% (112%)''' Does not buff the [[Werewolf Commander]], but the [[Werewolf Commander]] gains '''6-30% (36%)''' Defense Health. | ||
+ | |{{IcoRelic}} | ||
+ | |{{ShardPack06}} | ||
|- | |- | ||
+ | |||
|} | |} |
Latest revision as of 16:43, 25 July 2024
List of Hunter-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Ambush | Increase Hero Critical Strike Damage by 8-32% (40%) while Cloaked is active. | |||
Blood Ritual | Reduces the blood cost of your abilities by 2-30% (36%). After using an ability, take damage equal to 10% of your maximum Health. | |||
Bloody Strikes | 2-22% (26%) chance on hit to Bleed target, dealing 10-35% (40%) of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take 5-15% (17%) more damage. (Note: This effect disables Drakenlord's shield) | |||
Effigy Overdrive | Increases the damage of Blood Effigy by 3-21% (30%) but reduces the lifespan by 10-6 (4) seconds. | |||
Enhanced Effigy | Increases the damage of Blood Effigy by 4-40% (52%). | |||
Exploding Effigy | When Blood Effigy expires it explodes dealing 500-900% (1100%) of your ability power and stunning for 3 seconds. | |||
Exsanguination | Gain 1-6 (7) blood upon defeating an enemy. | |||
Extended Cloak | Increase Cloaked duration by 0.5-2.5 (3.5) seconds. | |||
Hunter's Instinct | Gain an 4-20% (24%) chance to Dodge an incoming attack, taking 0 damage. | |||
Lasting Siphon | Increases the duration of Blood Siphon by 1-5 (6) seconds. | |||
Poison Siphon | Blood Siphon is replaced with Poison Siphon dealing 20-500% (596%) of your ability power as magical Poison Damage over 5 seconds. | |||
Sharpened Stake | Increases the damage of Wooden Stake by 4-40% (52%). | |||
Stunning Surprise | At the end of Cloaked, stun all nearby enemies for 1-3 (4) seconds. | |||
Surging Siphon | Increases the damage of Blood Siphon by 4-40% (52%). | |||
Tri-Stake | The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by 70-50% (45%). | |||
Wound | Wooden Stake causes the target to bleed, dealing 20-40% (45%) of your Ability Power stat as magical damage. Wounded enemies take 5~13% (15%) more damage. | |||
EMP Gargoyles | Gargoyles have an 8-15% (17%) chance on hit to stun the target for 0.2-3 (3.8) seconds. | |||
Ghastly Blades | Enemies attacked by Spectral Knights move at 90-60% (48%) speed while taking 10-20% (24%) extra magical damage for 1-3.5 (4.5) seconds. | |||
Napalm Gargoyles | When Gargoyles explode there is a 4-20% (24%) chance to ignite their target's armor, causing them to take 20% extra damage for 5 seconds. | |||
Natural Frequency | Enemies explode when killed dealing 30-110% (130%) of the tower's base damage. | |||
Overpowering Screech | Increases the Defense Power of the Sonic Bat by 2-20.4% (25%), but removes it's stun debuff. | |||
Rebounding Strike | Attacks against the Werewolf Commander have an 4-16% (20%) chance to do no damage and it deals 120-480% (600%) Physical Tower Damage to the attacker. | |||
Spectral Amplification | Increases the Defense Range of the Spectral Knight by 3-22% (27%) and increases the AoE of its attacks by 3~46% (60%). | |||
Werewolf General | Increases the Defense Power of nearby defenses to 102-110% (112%) Does not buff the Werewolf Commander, but the Werewolf Commander gains 6-30% (36%) Defense Health. |