Changes

Spike Blockade

439 bytes removed, 08:33, 10 August 2024
Adding the right scalars
{{{{#ifeq:{{PAGENAME}}|Spike Blockade|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Squire|:SquireHero/List|:Test_Table/Data}}}}}}
|Hero=Squire
|Page={{{1}}}
|Type=BarricadeBlockade
|Name=Spike Blockade
|Description=Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.
|Overview=A Barricade Blockade Tower that attacks enemies in Melee range.<br />Can be enhanced by the Vengeance spec, causing a percentage of the damage taken by the Spike Blockade to be returned on its next attack.<br />Can be enhanced by the Shiny Spikes spec, giving the Spike Blockade a chance to stun enemies for a duration.
|Icon=Squire_SpikedBlockade.png
|Attack=Attack Damage
|A1=10.25180<noinclude>x</noinclude>|A2=20.06216<noinclude>x</noinclude>|A3=20.88252<noinclude>x</noinclude>|A4=30.69288<noinclude>x</noinclude>|A5=40.5324<noinclude>x</noinclude>
|Health=Max Health
|H1=7315.0<noinclude>x</noinclude>|H2=9119.255<noinclude>x</noinclude>|H3=10924.50<noinclude>x</noinclude>|H4=12728.745<noinclude>x</noinclude>|H5=146<noinclude>x</noinclude>|Crit=Crit Damage (DCD)|C1=33.0.8<noinclude>x</noinclude>|C2=1.32<noinclude>x</noinclude>|C3=1.84<noinclude>x</noinclude>|C4=2.36<noinclude>x</noinclude>|C5=2.88<noinclude>x</noinclude>|ISpeed=1.50<noinclude>xs</noinclude>
|Element=Physical
|Status=None
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