Difference between revisions of "Explosive Trap"
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|Trigger=250 | |Trigger=250 | ||
|ISpeed=2.50<noinclude>s</noinclude> | |ISpeed=2.50<noinclude>s</noinclude> | ||
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|Status=None | |Status=None | ||
|Level=1 | |Level=1 | ||
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|A5=33<noinclude>x</noinclude> | |A5=33<noinclude>x</noinclude> | ||
|Health=Health Scalar | |Health=Health Scalar | ||
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− | |H2=0. | + | |H2=0.11<noinclude>x</noinclude> |
− | |H3=0. | + | |H3=0.12<noinclude>x</noinclude> |
− | |H4=0. | + | |H4=0.13<noinclude>x</noinclude> |
− | |H5=0. | + | |H5=0.14<noinclude>x</noinclude> |
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Latest revision as of 18:32, 14 December 2024
Explosive Trap | ||||||||||||||||
When triggered, explodes dealing Physical Damage in an area around it. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
|
- Hits all enemies in a small radius. Damage falls off the further away enemies are from its center.
- Explosive Trap can be enhanced by the Fire For Effect shard, giving it a 45% (51% gilded) chance to detonate a second time without consuming a charge.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Scalar Defense Power (x) |
6.6x | 13.2x | 19.8x | 26.4x | 33x |
Health Scalar Defense Health (x) |
0.1x | 0.11x | 0.12x | 0.13x | 0.14x |