|Description=When triggered, explodes dealing Physical Damage in an area around it.
|Overview=A Sustain Trap that attacks all enemies in a short range.<br />
Explosive Trap can be enhanced by the Fire For Effect spec, adding a chance for it to detonate a second time without consuming a charge and deal additional damage.
|Icon=Huntress_explosive_trap.png
|Attack=Attack Damage
|A1=0.735<noinclude>x</noinclude>
|A2=1.47<noinclude>x</noinclude>
|A3=2.205<noinclude>x</noinclude>
|A4=2.94<noinclude>x</noinclude>
|A5=3.675<noinclude>x</noinclude>
|Crit=Critical Damage
|C1=0.4<noinclude>x</noinclude>
|C2=0.8<noinclude>x</noinclude>
|C3=1.2<noinclude>x</noinclude>
|C4=1.6<noinclude>x</noinclude>
|C5=2<noinclude>x</noinclude>
|Health=Max Charges
|H1=(0.15<noinclude>x</noinclude>+10)
|H2=(0.15<noinclude>x</noinclude>+10)*1.1
|H3=(0.15<noinclude>x</noinclude>+10)*1.2
|H4=(0.15<noinclude>x</noinclude>+10)*1.3
|H5=(0.15<noinclude>x</noinclude>+10)*1.4
|Range=Damage Radius
|R1=5.25
|R2=5.75
|R3=6.25
|R4=6.75
|R5=7.25
|Trigger=250
|ISpeed=2.50<noinclude>s</noinclude>
|Element=[[Physical]]
|Status=None
|Level=1
|Mana=20
|Overview=
* Hits all enemies in a small radius. Damage falls off the further away enemies are from its center.<br>
* Explosive Trap can be enhanced by the Fire For Effect shard, giving it a 45% (51% gilded) chance to detonate a second time without consuming a charge.