Difference between revisions of "Explosive Trap"
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| − | {{Hero | + | {{{{#ifeq:{{PAGENAME}}|Explosive Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Test Calc|:Test_Calc_Math|:Test_Table/Data}}}} |
| − | | | + | |Hero=Huntress |
| − | | | + | |Page={{{1}}} |
| − | | | + | |Type=Trap |
| − | | | + | |Name=Explosive Trap |
| − | | | + | |Description=When triggered, explodes dealing Physical Damage in an area around it. |
| − | | | + | |Overview=A Sustain Trap that attacks all enemies in a short range.<br /> |
| + | Explosive Trap can be enhanced by the Fire For Effect spec, adding a chance for it to detonate a second time without consuming a charge and deal additional damage. | ||
| + | |Icon=Explosive.jpg | ||
| + | |Attack=Attack Damage | ||
| + | |A1=1<noinclude>x</noinclude> | ||
| + | |A2=1.5<noinclude>x</noinclude> | ||
| + | |A3=2<noinclude>x</noinclude> | ||
| + | |A4=2.5<noinclude>x</noinclude> | ||
| + | |A5=3<noinclude>x</noinclude> | ||
| + | |Health=Max Charges | ||
| + | |H1=(0.15<noinclude>x</noinclude>+10) | ||
| + | |H2=(0.15<noinclude>x</noinclude>+10)*1.1 | ||
| + | |H3=(0.15<noinclude>x</noinclude>+10)*1.2 | ||
| + | |H4=(0.15<noinclude>x</noinclude>+10)*1.3 | ||
| + | |H5=(0.15<noinclude>x</noinclude>+10)*1.4 | ||
| + | |Range=Damage Radius | ||
| + | |R1=5.25 | ||
| + | |R2=5.75 | ||
| + | |R3=6.25 | ||
| + | |R4=6.75 | ||
| + | |R5=7.25 | ||
| + | |Trigger=250 | ||
| + | |ISpeed=2.50<noinclude>s</noinclude> | ||
| + | |Element=[[Physical]] | ||
| + | |Status=None | ||
| + | |Level=1 | ||
| + | |Mana=20 | ||
}} | }} | ||
Revision as of 19:00, 18 May 2015
| Explosive Trap | ||||||||||||||||
| 256px | ||||||||||||||||
| When triggered, explodes dealing Physical Damage in an area around it. | ||||||||||||||||
| Defense Statistics | ||||||||||||||||
|
A Sustain Trap that attacks all enemies in a short range.
Explosive Trap can be enhanced by the Fire For Effect spec, adding a chance for it to detonate a second time without consuming a charge and deal additional damage.
| Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
|---|---|---|---|---|---|
| Attack Damage Defense Power (x) |
1x | 1.5x | 2x | 2.5x | 3x |
| Max Charges Defense Health (x) |
(0.15x+10) | (0.15x+10)*1.1 | (0.15x+10)*1.2 | (0.15x+10)*1.3 | (0.15x+10)*1.4 |
| Damage Radius Special |
5.25 | 5.75 | 6.25 | 6.75 | 7.25 |