Difference between revisions of "Geyser Trap"
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− | {{Hero | + | {{{{#ifeq:{{PAGENAME}}|Geyser Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Test Calc|:Test_Calc_Math|:Test_Table/Data}}}} |
− | | | + | |Hero=Huntress |
− | | | + | |Page={{{1}}} |
− | | | + | |Type=Trap |
− | | | + | |Name=Geyser Trap |
− | | | + | |Description=Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. |
− | | | + | |Overview=A Burst Trap that affects all enemies in a short range.<br /> |
+ | This trap can be improved using the Drenched Spec to yield additional damage. | ||
+ | |Icon=Geyser.jpg | ||
+ | |Attack=Attack Damage | ||
+ | |A1=0.8<noinclude>x</noinclude> | ||
+ | |A2=1.2<noinclude>x</noinclude> | ||
+ | |A3=1.6<noinclude>x</noinclude> | ||
+ | |A4=2<noinclude>x</noinclude> | ||
+ | |A5=2.4<noinclude>x</noinclude> | ||
+ | |Health=Max Charges | ||
+ | |H1=(0.1<noinclude>x</noinclude>+5) | ||
+ | |H2=(0.1<noinclude>x</noinclude>+5)*1.1 | ||
+ | |H3=(0.1<noinclude>x</noinclude>+5)*1.2 | ||
+ | |H4=(0.1<noinclude>x</noinclude>+5)*1.3 | ||
+ | |H5=(0.1<noinclude>x</noinclude>+5)*1.4 | ||
+ | |Range=Damage Radius | ||
+ | |R1=2.5 | ||
+ | |R2=2.5 | ||
+ | |R3=2.5 | ||
+ | |R4=2.5 | ||
+ | |R5=2.5 | ||
+ | |Trigger=200 | ||
+ | |ISpeed=8.325<noinclude>s</noinclude> | ||
+ | |Element=[[Magical]] [[Water]] | ||
+ | |Status=[[Drenched]] | ||
+ | |Level=2 | ||
+ | |Mana=30 | ||
}} | }} |
Revision as of 19:00, 18 May 2015
Geyser Trap | ||||||||||||||||
File:Geyser.jpg | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
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A Burst Trap that affects all enemies in a short range.
This trap can be improved using the Drenched Spec to yield additional damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
0.8x | 1.2x | 1.6x | 2x | 2.4x |
Max Charges Defense Health (x) |
(0.1x+5) | (0.1x+5)*1.1 | (0.1x+5)*1.2 | (0.1x+5)*1.3 | (0.1x+5)*1.4 |
Damage Radius Special |
2.5 | 2.5 | 2.5 | 2.5 | 2.5 |