Difference between revisions of "Maps"

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{{#tag:tabber|Campaign=
 
{{#tag:tabber|Campaign=
*Open Maps
+
*Dragonfall Maps
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]] (max lvl 3)
 
:#[[Dragonfall/Gates|The Gates of Dragonfall]] (max lvl 3)
 
:#[[Dragonfall/Bazaar|Dragonfall Bazaar]] (max lvl 5)
 
:#[[Dragonfall/Bazaar|Dragonfall Bazaar]] (max lvl 5)
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:#[[Dragonfall/Throne Room|The Throne Room]] (max lvl 20)
 
:#[[Dragonfall/Throne Room|The Throne Room]] (max lvl 20)
 
{{!}}-{{!}}Free Play 20+=
 
{{!}}-{{!}}Free Play 20+=
*Open Maps
+
*Dragonfall Maps
 
:#[[Dragonfall/Siphon Site D|Siphon Site D]]
 
:#[[Dragonfall/Siphon Site D|Siphon Site D]]
 
:#[[Dragonfall/Sewers|Dragonfall Sewers]]
 
:#[[Dragonfall/Sewers|Dragonfall Sewers]]
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:#[[Dragonfall/Throne Room|The Throne Room]]
 
:#[[Dragonfall/Throne Room|The Throne Room]]
 
{{!}}-{{!}}Free Play 25++=
 
{{!}}-{{!}}Free Play 25++=
*Open Maps
+
*Dragonfall Maps
 
:#[[Dragonfall/Siphon Site D|Siphon Site D]]
 
:#[[Dragonfall/Siphon Site D|Siphon Site D]]
 
:#[[Dragonfall/Sewers|Dragonfall Sewers]]
 
:#[[Dragonfall/Sewers|Dragonfall Sewers]]
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:#[[Dragonfall/Throne Room|The Throne Room]]
 
:#[[Dragonfall/Throne Room|The Throne Room]]
 
{{!}}-{{!}}Incursions 25+++=
 
{{!}}-{{!}}Incursions 25+++=
*Open Maps
+
*Dragonfall Maps
 
:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]
 
:#[[Dragonfall/Forgotten Ruins|Forgotten Ruins]]
 
:#[[Dragonfall/Ramparts|The Ramparts]]}}
 
:#[[Dragonfall/Ramparts|The Ramparts]]}}

Revision as of 16:51, 21 May 2015

Dungeon Defenders II is set in the fictional world of Etheria. Etheria is broken down into regions, and in each region, there are playable maps to explore. Each map is an arena with set enemy spawners and objectives to defend.

Regions

There are currently two playable regions:

  • Dragonfall
  • Gambler's Pass

Objectives

There are two types of Objectives for Heroes to be concerned with. The Main Objectives or Main Cores are defense points on maps that, if destroyed, end the current map. The Sub Objectives or Sub Cores are defense points on maps that, if destroyed, open up a new spawn point for Enemies in the next wave.

Main Objective Mechanics

  • Main Objectives can be identified by the spinning red trimmed yellow shield above them.
  • Main Objectives are marked on the mini-map with a red trimmed yellow Shield Icon.Red Shield Icon.png
  • Main Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Main Objective is destroyed.
  • The players lose if the Main Objective is destroyed.
  • Main Objectives are fixed for each map and wont change.
  • Main Objectives have the highest target priority for the Aggression of nearby Enemies.

Sub Objective Mechanics

  • Sub Objectives can be identified by the spinning Grey shield above them.
  • Sub Objectives are marked on the mini-map with a Grey Shield Icon.Grey Shield Icon.png
  • Sub Objectives have a Health Pool. This gets fully healed at the start of each build phase. If the Health Pool is reduced to 0, the Sub Objective is destroyed.
  • The Wave after a Sub Objective is destroyed will spawn Enemies from an additional spawn point.
  • Having a Sub Objective get destroyed does not end the map.
  • Billboards for these additional spawn points do not appear until the connected Sub Objective is destroyed.
  • Sub Objectives and the extra spawn points they open are fixed for each map and wont change.
  • Sub Objectives have the highest target priority for the Aggression of nearby Enemies