Difference between revisions of "Template:Passives/Monk"
From Dungeon Defenders 2 Wiki
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| Zen Monument || [[Serenity Aura]] heal rate increased by X%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} | | Zen Monument || [[Serenity Aura]] heal rate increased by X%. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} | ||
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| − | | Purge Evil || Enemies defeated inside [[Serenity Aura]] explode dealing X%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode. || | + | |} |
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| + | <font size=4>Special Passives that can only roll on specific weapons:</font> | ||
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| + | {| class="wikitable" style="width:90%; text-align:center;" | ||
| + | ! rowspan="1" style="width:12%; text-align:center;" | Name | ||
| + | ! rowspan="1" style="width:12%; text-align:center;" | Weapon | ||
| + | ! rowspan="1" style="width:15%; text-align:center;" | Localisation | ||
| + | ! rowspan="1" style="width:50%; text-align:center;" | Effect | ||
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| + | | Purge Evil || Infernal Combuster || Malthius Incursion || Enemies defeated inside [[Serenity Aura]] explode dealing X%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode. | ||
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| + | | Smiting Fists || Harbinger's Punch || Dragonfall Sewers Defense || X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets. | ||
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| − | | | + | | Mighty Smash || Harbinger's Punch || The Ramparts Defense || Pole Smash spawns a fist dealing X% Ability Power as damage.<br> After a short delay, another fist emerges dealing X% Ability Power as damage. |
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| − | | | + | | Thunderball || ? || ? || X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds. |
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| − | | | + | | Haunting || ? || Random map || Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. |
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| + | | Walking Tempest<br>Storm Rider || Glaive Of The Storms || Power Surge Incursion || Walking Tempest - 40% increased movement speed. Bassic attack deal X% Hero Damage as Magical Storm Damage.<br>Storm Rider - Glide on a Storm Cloud for Xs drenching enemies under you. Every 2s the Storm Cloud strikes targets for X% of Ability Power as Magical Storm Damage.<br>While griding your primary attack is ranged lighting bolts that deal X% Ability Power as Magical Storm Damage. | ||
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Revision as of 11:16, 3 September 2016
List of Monk-specific Item Passives:
| Name | Effect | Item | |||||
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| Weapon | Chest | Boots | Gloves | Helmet | Relic | ||
| Amped Up | Lightning Aura attack rate increased by 1%-3%. | |
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| Empower | Boost Aura defense power boost is increased by X%-25%. | |
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| Harmony | Heroic Wave healing is increased by X%. | |
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| Idle Flow | Serenity Aura now slows enemies inside it to 95%-65% of their speed. | |
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| Karma Vortex | Serenity Aura's radius increased by X%-60%. | |
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| Power Pole | Pole Smash damage increased by X%. | |
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| Power Up | Heroic Wave hero damage boost is increased by X%. | |
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| Radiance | Aura radius increased by 1%-3%. | |
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| Spiral Energy | Chi Blast damage increased by X%. | |
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| Zen Monument | Serenity Aura heal rate increased by X%. | |
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Special Passives that can only roll on specific weapons:
| Name | Weapon | Localisation | Effect |
|---|---|---|---|
| Purge Evil | Infernal Combuster | Malthius Incursion | Enemies defeated inside Serenity Aura explode dealing X%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode. |
| Smiting Fists | Harbinger's Punch | Dragonfall Sewers Defense | X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets. |
| Mighty Smash | Harbinger's Punch | The Ramparts Defense | Pole Smash spawns a fist dealing X% Ability Power as damage. After a short delay, another fist emerges dealing X% Ability Power as damage. |
| Thunderball | ? | ? | X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds. |
| Haunting | ? | Random map | Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. |
| Walking Tempest Storm Rider |
Glaive Of The Storms | Power Surge Incursion | Walking Tempest - 40% increased movement speed. Bassic attack deal X% Hero Damage as Magical Storm Damage. Storm Rider - Glide on a Storm Cloud for Xs drenching enemies under you. Every 2s the Storm Cloud strikes targets for X% of Ability Power as Magical Storm Damage. While griding your primary attack is ranged lighting bolts that deal X% Ability Power as Magical Storm Damage. |