Difference between revisions of "Template:Passives/Monk"
From Dungeon Defenders 2 Wiki
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− | | Purge Evil || Infernal Combuster || Malthius Incursion || Enemies defeated inside [[Serenity Aura]] explode dealing | + | | Purge Evil || Infernal Combuster || Malthius Incursion || Enemies defeated inside [[Serenity Aura]] explode dealing 300%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode. |
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| Smiting Fists || Harbinger's Punch || Dragonfall Sewers Defense || X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets. | | Smiting Fists || Harbinger's Punch || Dragonfall Sewers Defense || X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets. |
Revision as of 10:29, 5 November 2016
List of Monk-specific Item Passives:
Name | Effect | Item | |||||
---|---|---|---|---|---|---|---|
Weapon | Chest | Boots | Gloves | Helmet | Relic | ||
Amped Up | Lightning Aura attack rate increased by 1%-3%. | ||||||
Empower | Boost Aura defense power boost is increased by X%-25%. | ||||||
Harmony | Heroic Wave healing and Shielding Wave Shield is increased by X%. | ||||||
Idle Flow | Serenity Aura now slows enemies inside it to 95%-65% of their speed. | ||||||
Karma Vortex | Serenity Aura's radius increased by X%-60%. | ||||||
Power Pole | Pole Smash damage increased by 1%-3%. | ||||||
Power Up | Heroic Wave hero damage boost is increased by X%. | ||||||
Radiance | Aura radius increased by 1%-3%. | ||||||
Spiral Energy | Chi Blast damage increased by X%-19%. | ||||||
Zen Monument | Serenity Aura heal rate increased by X%. |
Special Passives that can only roll on specific weapons:
Name | Weapon | Localisation | Effect |
---|---|---|---|
Purge Evil | Infernal Combuster | Malthius Incursion | Enemies defeated inside Serenity Aura explode dealing 300%-400% of defense power as damage to nearby enemies. Enemies killed by Purge Evil also explode. |
Smiting Fists | Harbinger's Punch | Dragonfall Sewers Defense | X% chance Lightning Strikes Aura deals Y% Defense Power as damage, then Z% Defense Power as damage to nearby targets. |
Mighty Smash | Harbinger's Punch | The Ramparts Defense | Pole Smash spawns a fist dealing X% Ability Power as damage. After a short delay, another fist emerges dealing X% Ability Power as damage. |
Haunting | Wailing Glaive | Random map | Melee attacks add Ghost Stacks. Ghost Stacks increase Hero Damage by 0.5%. At 10 stacks, fires Ghosts dealing X% physical Hero Damage for 3 seconds. Ghosts spawn once per 5 seconds. |
Walking Tempest Storm Rider |
Glaive Of The Storms | Power Surge Incursion | Walking Tempest - 40% increased movement speed. Basic attack deal ~36% Hero Damage as Magical Storm Damage. Storm Rider - Glide on a Storm Cloud for ~28s drenching enemies under you. Every 2s the Storm Cloud strikes targets for ~1,380% of Ability Power as Magical Storm Damage. While gliding, your primary attack is ranged lighting bolts that deal ~338% Ability Power as Magical Storm Damage. |
Thunderball | Sky Dragon's Fury | The Wyvern Den | X% chance on hit secondary attacks will spawn a lighting area, dealing Y% of your Hero Damage stat as storm damage for Z seconds. |