Difference between revisions of "Explosive Trap"
From Dungeon Defenders 2 Wiki
Line 9: | Line 9: | ||
|Icon=Huntress_explosive_trap.png | |Icon=Huntress_explosive_trap.png | ||
|Attack=Attack Damage | |Attack=Attack Damage | ||
− | |A1= | + | |A1=0.735<noinclude>x</noinclude> |
− | |A2=1. | + | |A2=1.47<noinclude>x</noinclude> |
− | |A3=2<noinclude>x</noinclude> | + | |A3=2.205<noinclude>x</noinclude> |
− | |A4=2. | + | |A4=2.94<noinclude>x</noinclude> |
− | |A5=3<noinclude>x</noinclude> | + | |A5=3.675<noinclude>x</noinclude> |
+ | |Crit=Critical Damage | ||
+ | |C1=0.4<noinclude>x</noinclude> | ||
+ | |C2=0.8<noinclude>x</noinclude> | ||
+ | |C3=1.2<noinclude>x</noinclude> | ||
+ | |C4=1.6<noinclude>x</noinclude> | ||
+ | |C5=2<noinclude>x</noinclude> | ||
|Health=Max Charges | |Health=Max Charges | ||
|H1=(0.15<noinclude>x</noinclude>+10) | |H1=(0.15<noinclude>x</noinclude>+10) |
Revision as of 09:50, 26 December 2016
Explosive Trap | ||||||||||||||||
When triggered, explodes dealing Physical Damage in an area around it. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
|
A Sustain Trap that attacks all enemies in a short range.
Explosive Trap can be enhanced by the Fire For Effect spec, adding a chance for it to detonate a second time without consuming a charge and deal additional damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
0.735x | 1.47x | 2.205x | 2.94x | 3.675x |
Critical Damage Defense Crit Damage (x) |
0.4x | 0.8x | 1.2x | 1.6x | 2x |
Max Charges Defense Health (x) |
(0.15x+10) | (0.15x+10)*1.1 | (0.15x+10)*1.2 | (0.15x+10)*1.3 | (0.15x+10)*1.4 |
Damage Radius Special |
5.25 | 5.75 | 6.25 | 6.75 | 7.25 |