Difference between revisions of "Geyser Trap"
From Dungeon Defenders 2 Wiki
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|Icon=Huntress_geyser_trap.png | |Icon=Huntress_geyser_trap.png | ||
|Attack=Attack Damage | |Attack=Attack Damage | ||
− | |A1= | + | |A1=6.5<noinclude>x</noinclude> |
− | |A2= | + | |A2=10.72<noinclude>x</noinclude> |
− | |A3= | + | |A3=14.95<noinclude>x</noinclude> |
− | |A4= | + | |A4=19.17<noinclude>x</noinclude> |
− | |A5= | + | |A5=23.4<noinclude>x</noinclude> |
+ | |Crit=Crit Damage | ||
+ | |C1=2 | ||
+ | |C2=3.3 | ||
+ | |C3=4.6 | ||
+ | |C4=5.9 | ||
+ | |C5=7.2 | ||
|Health=Max Charges | |Health=Max Charges | ||
|H1=(0.1<noinclude>x</noinclude>+5) | |H1=(0.1<noinclude>x</noinclude>+5) |
Revision as of 09:51, 26 December 2016
Geyser Trap | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
|
A Burst Trap that affects all enemies in a short range.
This trap can be improved using the Drenched Spec to yield additional damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
6.5x | 10.72x | 14.95x | 19.17x | 23.4x |
Crit Damage Defense Crit Damage (x) |
2 | 3.3 | 4.6 | 5.9 | 7.2 |
Max Charges Defense Health (x) |
(0.1x+5) | (0.1x+5)*1.1 | (0.1x+5)*1.2 | (0.1x+5)*1.3 | (0.1x+5)*1.4 |
Damage Radius Special |
2.5 | 2.5 | 2.5 | 2.5 | 2.5 |