Difference between revisions of "Blaze Balloon"
From Dungeon Defenders 2 Wiki
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|H5=(0.1<noinclude>x</noinclude>+2)*1.4 | |H5=(0.1<noinclude>x</noinclude>+2)*1.4 | ||
|Dot=Burn Damage | |Dot=Burn Damage | ||
− | |D1= | + | |D1=1.1<noinclude>x</noinclude> |
− | |D2=0. | + | |D2=1.54<noinclude>x</noinclude> |
− | | | + | |D3=1.98<noinclude>x</noinclude> |
− | | | + | |D4=2.42<noinclude>x</noinclude> |
− | | | + | |D5=2.86<noinclude>x</noinclude> |
+ | |Crit=Crit Damage | ||
+ | |C1=0.6<noinclude>x</noinclude> | ||
+ | |C2=0.84<noinclude>x</noinclude> | ||
+ | |C3=1.08<noinclude>x</noinclude> | ||
+ | |C4=1.32<noinclude>x</noinclude> | ||
+ | |C5=1.56<noinclude>x</noinclude> | ||
|Range=Damage Radius | |Range=Damage Radius | ||
|R1=7.5 | |R1=7.5 | ||
Line 28: | Line 34: | ||
|R5=10.50 | |R5=10.50 | ||
|Trigger=200 | |Trigger=200 | ||
− | |ISpeed=8 | + | |ISpeed=8<noinclude>s</noinclude> |
|Element=[[Magical]] [[Fire]] | |Element=[[Magical]] [[Fire]] | ||
|Status=None | |Status=None | ||
|FCombo=Ignite | |FCombo=Ignite | ||
− | |Level= | + | |Level=1 |
|Mana=50 | |Mana=50 | ||
}} | }} |
Revision as of 09:59, 26 December 2016
Blaze Balloon | ||||||||||||||||||||
When triggered, the balloon bursts and scorches the ground. Enemies walking on the scorched ground take Magical Fire Damage. | ||||||||||||||||||||
Defense Statistics | ||||||||||||||||||||
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A Burst Trap that attacks all enemies in a short range.
Burn Effect Instead of dealing instantaneous damage, the Blaze Balloon sets the ground aflame, applying Burn Damage to enemies who pass through the fire. This damage occurs while enemies remain in the area of effect, it does not apply as a Status Effect on the target. This trap can be activated manually by attacking the baloon portion of it with any projectile weapon.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Crit Damage Defense Crit Damage (x) |
0.6x | 0.84x | 1.08x | 1.32x | 1.56x |
Burn Damage Defense Power (x) |
1.1x | 1.54x | 1.98x | 2.42x | 2.86x |
Max Charges Defense Health (x) |
(0.1x+2) | (0.1x+2)*1.1 | (0.1x+2)*1.2 | (0.1x+2)*1.3 | (0.1x+2)*1.4 |
Damage Radius Special |
7.5 | 8.25 | 9 | 9.74 | 10.50 |