Difference between revisions of "Serenity Aura"

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|H5=200%
 
|H5=200%
 
|Hot=Heal Power
 
|Hot=Heal Power
|D1=.0075<noinclude>x%</noinclude>
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|D1=0.3<noinclude>x</noinclude>
|D2=.0084375<noinclude>x%</noinclude>
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|D2=0.3373<noinclude>x</noinclude>
|D3=.009375<noinclude>x%</noinclude>
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|D3=0.375<noinclude>x</noinclude>
|D4=.0103125<noinclude>x%</noinclude>
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|D4=0.4125<noinclude>x</noinclude>
|D5=.01125<noinclude>x%</noinclude>
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|D5=0.45<noinclude>x</noinclude>
 
|Range=Attack Range
 
|Range=Attack Range
 
|R1=8
 
|R1=8
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|Element=[[Healing]]
 
|Element=[[Healing]]
 
|Status=None
 
|Status=None
|Level=7
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|Level=1
 
|Mana=20
 
|Mana=20
 
}}
 
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Revision as of 11:37, 26 December 2016

Serenity Aura
File:Monk serenity aura.png
Heals each second and reduces damage taken for all heroes within its radius.
Defense Statistics
Hero: Monk
Defense Type: Aura
Level Required: 1
Mana Cost: 20
Tick Rate: 1.00s
Damage Type: Healing
Status Effect: None

A Sustain Aura that affects all heroes in short range. Applies healing based upon target's total health.

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Heal Power
Defense Power (x)
0.3x 0.3373x 0.375x 0.4125x 0.45x
Max Energy
Defense Health (x)
100% 125% 150% 175% 200%
Attack Range
Special
8 10 12 14 16
Damage Protection
Special
10% 12% 15% 17% 20%