Difference between revisions of "Geyser Trap"
From Dungeon Defenders 2 Wiki
Line 1: | Line 1: | ||
− | {{{{#ifeq:{{PAGENAME}}|Geyser Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|: | + | {{{{#ifeq:{{PAGENAME}}|Geyser Trap|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Huntress|:Hero/List|:Test_Table/Data}}}}}} |
|Hero=Huntress | |Hero=Huntress | ||
|Page={{{1}}} | |Page={{{1}}} |
Revision as of 22:20, 13 December 2017
Geyser Trap | ||||||||||||||||
Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage. | ||||||||||||||||
Defense Statistics | ||||||||||||||||
|
A Burst Trap that affects all enemies in a short range.
This trap can be improved using the Drenched Spec to yield additional damage.
Attribute | Tier One | Tier Two | Tier Three | Tier Four | Tier Five |
---|---|---|---|---|---|
Attack Damage Defense Power (x) |
6.5x | 10.72x | 14.95x | 19.17x | 23.4x |
Crit Damage Defense Crit Damage (x) |
2x | 3.3x | 4.6x | 5.9x | 7.2x |
Max Charges Defense Health (x) |
(0.1x+5) | (0.1x+5)*1.1 | (0.1x+5)*1.2 | (0.1x+5)*1.3 | (0.1x+5)*1.4 |
Damage Radius Special |
2.5 | 2.5 | 2.5 | 2.5 | 2.5 |