Difference between revisions of "Abyss Lord"
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+ | |-|Shards= | ||
+ | {{Datafield|Shards/Abyss Lord|swap}} | ||
+ | ==General Shards== | ||
+ | '''List of General Shards that any [[Heroes|Hero]] can equip.''' | ||
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+ | ==Hyper Shards== | ||
+ | '''List of Hyper Shards that any [[Heroes|Hero]] can equip.''' | ||
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+ | {{Datafield|Shards/Hypershards|swap}} | ||
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+ | {{Datafield|Passives/Abyss Lord|swap}} | ||
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Latest revision as of 18:48, 8 August 2024
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Information
Abyss Stone: Summon a stone from the abyss that pulses and damages enemies in an area of effect for a short time. | ||
Knight of the Abyss: Call forth a fallen knight from the spirit world to whirlwind in place, stunning, knocking back, and slicing through enemies. | ||
Direct Command: The Abyss Lord commands his defenses within a radius to perform a devastating special move. Each defense has a unique special move. | ||
Abyss Fountain: A healing fountain of energy from the spirit world soothing the wounds of all nearby. |
List of Abyss Lord-specific Defenses:
Tower | Type | Description | Additional info | |||
---|---|---|---|---|---|---|
Mana cost | Damage Type | Targets | ||||
Orc Blockade | Blockade | Called from the Abyss to act as a wall, he smashes those that come before him. | 30 | Physical | All | |
Skeletal Ramster | Tower | Once cute and cuddly, this monstrosity now spits Abyssal Flames at all enemies in sight. Can cleave flying enemies, if near a ground target. | 40 | Magical | Ground | |
Skeletal Archer | Tower | Tied together for eternity, these archers have both angles covered. Has 360° coverage, despite preview showing gaps on the side. | 40 | Physical | All | |
The Colossus | Blockade | The ultimate in movable defense and obliteration, this Demonic undead warrior crushes enemies while also acting as a powerful blockade. | 80 | Physical | Ground |
List of Abyss Lord-specific Item Shards:
Name | Effect (Gilded value in brackets) | Item | ||
---|---|---|---|---|
GearSlot | Shard Pack | |||
Abyss Knight's Bargain | Reduces the mana cost of Knight of the Abyss by 4-39% (52%). | |||
Abyss Stone Attunement | Reduces the mana cost of Abyss Stone by 1-14% (19%). | |||
Abyssal Mandate | Reduces the mana cost of Direct Command by 4-39% (52%). | |||
Darkest Syphon | Increases the angle of Dark Syphon by 3-30 (42). | |||
Fan Of Knights | Skeletal Knight also fires two additional Knights that deal 20-500% (596%) of your Ability Power in damage. | |||
Fiery Brimstone | Adds 2-36% (50%) Hero Damage to Your Attacks as Magical Fire Damage. | |||
Flaming Knight | Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% (600%) of your Ability Power in fire damage over 5 seconds. | |||
Fountain Of Speed | Abyss Fountain increases allied movement speed by 50-650 (850) for 5 seconds. | |||
Mana Leech | Dark Syphon drains 3-39% (52%) additional mana. | |||
Power Of The Knight | Increases the damage of Knight of the Abyss by 3-64% (84%). | |||
Power Overwhelming | Increases your Ability Power by 10-50% (58%), but increase your ability resource cost by 50-70% (74%). | |||
Ramster Power | Increases the damage of Ramster Direct Command by 5-35% (47%). | |||
Shattering Stones | After an Abyss Stone expires, it detonates dealing 40-2500% (3047%) of your Ability Power as crushing damage to nearby enemies. | |||
Volatile Gemstone | Increases the damage of Abyss Stone by 4-40% (52%). | |||
Withering Fountain | Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20% (28%). | |||
Berserk Master | Increases the duration of Direct Command on your Skeletal Orcs by 1-5 (7) seconds. | |||
Colossal Fissure | Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% (2450%) of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70% (78%). Usable once every 60 seconds. | |||
Double Tap | Your Skeletal Archers have a 15-45% (51%) chance to fire twice in succession. | |||
Electric Fingers | Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% (480%) of their Defense Health as storm damage. Bounces 3 times. | |||
Explosive Arrows | Skeletal Archers have a 10-30% chance on hit to fire an explosive arrow dealing an additional 1-25% (30%) of Defense Damage. | |||
Fleeting Rebirth | Increase the Defense Power and Health of the affected tower by 9-48% (60%) for 35 seconds after spawning. | |||
Rain Of Oil | Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-8 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% (716%) of its Defense Power in fire damage over 1-5 seconds. | |||
Titanic Slam | The Colossus’ attack has an 8-18% (20%) chance to be a massive overhead slam, creating a shockwave that deals 200-1800% (2120%) of your Tower Health as earth damage and sends enemies airborne. |
General Shards
List of General Shards that any Hero can equip.
List of non-hero-specific Item Shards:
List of Item Shards which can be used by multiple, but not all heroes: |
Hyper Shards
List of Hyper Shards that any Hero can equip.
List of All Hyper-Shards Items : With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode. As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).
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List of Abyss Lord-specific Item Mods:
Name | Effect | Item | ||||||
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Weapon | Helmet | Chest | Boots | Gloves | Relic | |||
Echoing Command Chip | +1~15 seconds to Direct Command duration on Skeletal Orc, Ramsters, and Archers. | |||||||
Mana Command Chip | +?~30 mana from kills by Direct Command empowered defenses. | |||||||
Lingering Hellfire | +1.14~20% extra Fire damage over 3.05~10 seconds when hit by Skeletal Ramster and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield) |
List of Abyss Lord-specific Wayfarer Weapons:
Name | Fixed Mod | Effect |
---|---|---|
Demon Scythe | Demonic Scythes | Secondary attacks summon Demon Scythes that deal ?~210% Ability Power as Magical Damage and pierce up to 5 targets. Charged attacks deal ?~550% Ability Power as Magical Damage and pierce up to 10 targets. |
Scorched Tome of Molten Brimstone | Volcanic Command | Secondary Attack summons meteors that deal 365~1,350% Ability Power as Fire Damage. Charge to summon a lava fissure dealing ?~530% of Ability Power as fire damage in a path and burning for ?~160% Ability Power per second for 5 seconds. |