Difference between revisions of "Abyss Lord"

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==Overview==
 
The Abyss Lord is a ranged hero that summons minions to defend. He is similar to the summoner from DD1, but with many notable differences:
 
 
-The Abyss Lord has an auto-attack, while the original summoner does not.
 
 
-The Abyss Lord's minions are generally stationary. They cannot move by any commands unlike the summoner's crystalline minions. One exception is the Colossus, who can be placed in different areas after being initially set on the battlefield.
 
 
-He has more active abilities compared to the summoner's flash heal, but does not have overlord mode.
 
 
 
==Information==
 
==Information==
 
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==General Shards==
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'''List of General Shards that any [[Heroes|Hero]] can equip.'''
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|{{:Bone Archers}}
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==Hyper Shards==
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'''List of Hyper Shards that any [[Heroes|Hero]] can equip.'''
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Latest revision as of 18:48, 8 August 2024

Abyss Lord
Abyss Lord
Primary Attack: Mana Siphon
Secondary Attack: Single Attack but can be held down to spawn a spinning Knight
Usable Weapons: Tomes
Lore: Ruthlessly betrayed and murdered by the Harbinger, the Abyss Lord rises from the depths of the underworld. Vowing to destroy all who may invade Etheria, he summons the skeletal remains of the Old One's army and the ethereal spirits of fallen Knights to do his bidding. An active defender, he dominates the battlefield, responding to threats and ordering his defenses to obliterate enemies.
Hero Damage Scalar: 0.5
Hero Health Scalar: 0.9
Base Damage Reduction: 0%

Information

AbyssLord stone.png Abyss Stone: Summon a stone from the abyss that pulses and damages enemies in an area of effect for a short time.
AbyssLord knight.png Knight of the Abyss: Call forth a fallen knight from the spirit world to whirlwind in place, stunning, knocking back, and slicing through enemies.
AbyssLord command.png Direct Command: The Abyss Lord commands his defenses within a radius to perform a devastating special move. Each defense has a unique special move.
AbyssLord fountain.png Abyss Fountain: A healing fountain of energy from the spirit world soothing the wounds of all nearby.

Advanced EditList of Abyss Lord-specific Defenses:

Tower Type Description Additional info
Mana cost Damage Type Targets
AbyssLord orc.png Orc Blockade Blockade Called from the Abyss to act as a wall, he smashes those that come before him. 30 Physical All
AbyssLord Ramster.png Skeletal Ramster Tower Once cute and cuddly, this monstrosity now spits Abyssal Flames at all enemies in sight. Can cleave flying enemies, if near a ground target. 40 Magical Ground
AbyssLord BoneArchers.png Skeletal Archer Tower Tied together for eternity, these archers have both angles covered. Has 360° coverage, despite preview showing gaps on the side. 40 Physical All
AbyssLord Colossus.png The Colossus Blockade The ultimate in movable defense and obliteration, this Demonic undead warrior crushes enemies while also acting as a powerful blockade. 80 Physical Ground

Advanced EditList of Abyss Lord-specific Item Shards:

Name Effect (Gilded value in brackets) Item
GearSlot Shard Pack
Hero Shard Icon 6.png Abyss Knight's Bargain Reduces the mana cost of Knight of the Abyss by 4-39% (52%). Helmet Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 6.png Abyss Stone Attunement Reduces the mana cost of Abyss Stone by 1-14% (19%). Boots Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 6.png Abyssal Mandate Reduces the mana cost of Direct Command by 4-39% (52%). Chest Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Darkest Syphon Increases the angle of Dark Syphon by 3-30 (42). Chest Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 7.png Fan Of Knights Skeletal Knight also fires two additional Knights that deal 20-500% (596%) of your Ability Power in damage. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 2.png Fiery Brimstone Adds 2-36% (50%) Hero Damage to Your Attacks as Magical Fire Damage. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 7.png Flaming Knight Knight of the Abyss is now imbued with fire, causing enemies hit to burn for 50-500% (600%) of your Ability Power in fire damage over 5 seconds. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 14.png Fountain Of Speed Abyss Fountain increases allied movement speed by 50-650 (850) for 5 seconds. Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 4.png Mana Leech Dark Syphon drains 3-39% (52%) additional mana. Gloves Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Power Of The Knight Increases the damage of Knight of the Abyss by 3-64% (84%). Gloves Icon.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 6.png Power Overwhelming Increases your Ability Power by 10-50% (58%), but increase your ability resource cost by 50-70% (74%). Helmet Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Ramster Power Increases the damage of Ramster Direct Command by 5-35% (47%). Gloves Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 7.png Shattering Stones After an Abyss Stone expires, it detonates dealing 40-2500% (3047%) of your Ability Power as crushing damage to nearby enemies. Boots Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon Abyss Lord.png Volatile Gemstone Increases the damage of Abyss Stone by 4-40% (52%). Gloves Icon.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 17.png Withering Fountain Abyss Fountain withers enemies inside it reducing the damage they deal by 2-20% (28%). Boots Icon.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 1.png Berserk Master Increases the duration of Direct Command on your Skeletal Orcs by 1-5 (7) seconds. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 1.png Colossal Fissure Your Colossus' Direct Command now rips the earth unleashing a fissure that lingers and deals 50-2050% (2450%) of your Ability Power in damage over 6 seconds, but increases the mana cost of Direct Command by 30-70% (78%). Usable once every 60 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 2.png Double Tap Your Skeletal Archers have a 15-45% (51%) chance to fire twice in succession. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 7.png Electric Fingers Skeletal Orcs have 3-30% chance on hit to deal an additional 40-400% (480%) of their Defense Health as storm damage. Bounces 3 times. Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Arrows Skeletal Archers have a 10-30% chance on hit to fire an explosive arrow dealing an additional 1-25% (30%) of Defense Damage. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Fleeting Rebirth Increase the Defense Power and Health of the affected tower by 9-48% (60%) for 35 seconds after spawning. Medallion and Totem Outline.png Survival Tier Icon.png
Defense Shard Icon 6.png Rain Of Oil Skeletal Archer's Direct Command now oils enemies, slowing them by 50% for 2-8 seconds. If an oiled enemy is hit by fire damage, the oil ignites, dealing 20-600% (716%) of its Defense Power in fire damage over 1-5 seconds. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 1.png Titanic Slam The Colossus’ attack has an 8-18% (20%) chance to be a massive overhead slam, creating a shockwave that deals 200-1800% (2120%) of your Tower Health as earth damage and sends enemies airborne. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png

General Shards

List of General Shards that any Hero can equip.

Advanced EditList of non-hero-specific Item Shards:

Name Effect (gilded value in brackets) Item
GearSlot Shard Pack
Defense Shard Icon 5.png Defensive Critical Damage Increases the Defense Crit Damage of the affected tower by 4-20% (24%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 3.png Fortification Increases Defense Health of the affected tower by 2-34% (41%). Medallion and Totem Outline.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 11.png Construction Increases repair and upgrade speed during Combat Phase by 25-75% (95%). Gloves Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 2.png Drenching Strikes Your primary attacks have a 2-30% (38%) chance on hit to drench enemies for 3-7 seconds. Weapon Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 16.png Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as damage to your attacker. Chest Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 14.png Speed Boost Increases your movement speed by 100-500 (700). Boots Icon.png Campaign Standard Shard Pack Icon.png
Hero Shard Icon 15.png Worm Scarf Reduces the damage you take from enemies by 3-15% (19%). Helmet Icon.png Campaign Standard Shard Pack Icon.png
Defense Shard Icon 1.png Destruction Increases Defense Power of the affected tower by 2-34% (42%). Medallion and Totem Outline.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 11.png Annoyance Taunts nearby enemies for 1-4 (5) seconds every 8 seconds. Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 15.png Bulwark Increases armor by 3-39% (52%). Chest Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Strike Increases your Hero Crit Chance by 3-10% (14%). Gloves Icon.png Chaos 1 Shard Pack Icon.png
Hero Shard Icon 1.png Haunting Primary attacks generate 1 ghost stack. At 10 stacks you unleash ghosts for 3 seconds, each dealing 10-250% (298%) of your Ability Power as damage. The effect has a cooldown of 5 seconds. Weapon Icon.png Chaos 1 Shard Pack Icon.png
Defense Shard Icon 5.png Defensive Critical Strike Increases the Defense Crit Chance of the affected tower by an additional 2-15% (19%). Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 2.png Panic Fire When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Attack Rate by 50% for 1-4 (5) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 5.png Press Your Luck When the affected tower takes damage, it has a 5-15% (19%) chance to increase it's Critical Hit Chance by 30% for 1-4 (9) seconds. Does not work with Auras and Traps. Medallion and Totem Outline.png Chaos 2 Shard Pack Icon.png
Hero Shard Icon 11.png Quake You have a 10-50% (58%) chance when landing to deal 50-250% (290%) of your Ability Power as earth damage to nearby enemies. Boots Icon.png Chaos 2 Shard Pack Icon.png
Defense Shard Icon 4.png Deadly Strikes Increases the Defense Range of the affected tower by 3-39% (52%). Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 3.png Shielding Guard When the affected tower takes damage, it has a 5-25% (29%) chance to gain a shield for 50-250% (290%) of it's Defense Health for 5 seconds. Does not work with Auras or Traps. Medallion and Totem Outline.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 11.png Jackpot You have a 2-10% (14%) chance when picking up gold to quadruple the amount. Chest Icon.png Chaos 3 Shard Pack Icon.png
Hero Shard Icon 5.png Overwhelm Your attacks have a 7-15% (19%) chance to stun one enemy for 1-3 seconds. Can only affect one enemy at a time. Weapon Icon.png Chaos 3 Shard Pack Icon.png
Defense Shard Icon 2.png Defense Rate Increases the Attack Rate of the affected tower by 9-33% (41%). Medallion and Totem Outline.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 1.png Beacon Of The Storm Once per second your primary attack spawns a lightning ball that deals 10-50% (58%) of your Hero Damage as storm damage. Bounces up to 3 times. Gloves Icon.png Chaos 4 Shard Pack Icon.png
Hero Shard Icon 16.png Electric Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armour as storm damage to your attacker. Helmet Icon.png Chaos 4 Shard Pack Icon.png
Defense Shard Icon 2.png Explosive Guard When the affected tower takes damage, it has 3-35% chance to trigger an explosion and deal 140-500% (580%) of its Defense Health as damage to nearby enemies. Does not work with Auras or Traps. This does not destroy the tower. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 1.png Vampiric Empowerment Increases the Defense Power of the affected tower by 4-60% (76%) of its Defense Health. Medallion and Totem Outline.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 11.png Anti Air Deals 4-40% (52%) additional damage to flying enemies. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Hero Shard Icon 2.png Burning Strikes 2-20% chance on hit to burn target for 20-180% (212%) of your Hero Damage stat as magical fire damage each second for 1-5 seconds.. Weapon Icon.png Chaos 5 Shard Pack Icon.png
Defense Shard Icon 3.png Health Pylon Increases the Defense Health of nearby Towers to 102-130% (136%). Does not buff the Tower that equips this shard. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 6.png Sharpened Spikes Blockade has a 2-30% (38%) chance to stun enemies hit for 1-3 seconds. Medallion and Totem Outline.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Brain Of Confusion When you take damage you have a 3-15% (19%) chance to confuse nearby enemies for 3 seconds. This effect has a 15 second cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png
Hero Shard Icon 16.png Flaming Retribution When you take damage, you have a 2-20% chance of dealing 125-425% (485%) of your Armor as fire damage to your attacker. Gloves Icon.png Chaos 6 Shard Pack Icon.png
Defense Shard Icon 1.png Power Pylon Increases the Defense Power of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Life Leech Your primary attacks heal you for 0.2-1% (1.2%) of your max health. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Mage Gambit Increases your Ability Power by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Chest Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 11.png Power Gambit Increases your Hero Damage by 10-50% (58%), but increase damage taken from enemies by 60-20% (12%). Weapon Icon.png Chaos 7 Shard Pack Icon.png
Hero Shard Icon 1.png Ravenhost Your primary attacks generate Raven stacks. Once you reach 10 stacks, the stacks are depleted to fire a magical Raven dealing 10-210% (250%) of your Ability Power as damage. Bounces 5 times. Weapon Icon.png Chaos 7 Shard Pack Icon.png
Defense Shard Icon 1.png Water Elemental The affected tower has has 5-25% (29%) chance on hit to drench enemies for 3 seconds. Medallion and Totem Outline.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Lightning Touch Your primary attacks have a 30% chance to deal an additional 5-29% (37%) damage as storm damage. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 3.png Pumpkinator Primary attacks Pumpkin enemies. When a pumpkined enemy dies, they explode doing 10-210% ability power as damage. Melee attacks against pumkined enemy increase Crit by 3-33% (39%) for 5 sec. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Power Increase the Defense Power of nearby defenses by 5-10% (14%). Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Regeneration Restores 0.25->1.25% (1.65%) of your Max Health every 5s. Boots Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 10.png Serpent God's Fury When you crit with a primary attack, reduce the cooldown of all your abilities by 0.1-1 (1.2) seconds. The effect has a cooldown of 1 second. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 17.png Sundering Blow Your primary Attacks reduce enemy's resistances by 5-20% (24%), increasing damage dealt to them. Weapon Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 5.png Taser Suit When you take damage you have a 1-16% (20%) chance to electrocute enemies in a small area around you, stunning them for 3 seconds. Chest Icon.png Chaos 8 Shard Pack Icon.png
Hero Shard Icon 11.png Wave Of The Storm You have a 4-40% chance when landing on the ground to deal 10-210% (250%) of your Ability Power as storm damage to nearby enemies. Boots Icon.png Chaos 8 Shard Pack Icon.png
Defense Shard Icon 3.png Auto-Repair System Restores 0.5-4% (5%) of the affected tower’s Max Health every 5s. Only active during Combat Phase. Medallion and Totem Outline.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 3.png Critical Empowerment Increases your Hero Crit Damage by 5-16% (20%). Gloves Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Empowerment Increases the damage of nearby heroes by 5-10% (14%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 14.png Run and Gun Your primary attacks have a 10-32% (41%) chance on hit to increase your movement speed by 600 for 3s. Boots Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 1.png Tamer's Gambit Pets deal 20-250% (296%) more damage, but Hero Damage and Ability Power are reduced by 70-30% (22%). Weapon Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 11.png Tank Gambit Take 6-26% (30%) less damage, but deal 45-25% (21%) less damage. Chest Icon.png Chaos 9 Shard Pack Icon.png
Hero Shard Icon 2.png Venomous Strikes 2-20% chance on hit to poison a target for 20-180% (212%) of your Hero Damage stat as magical poison damage each second for 1-5s.. Weapon Icon.png Chaos 9 Shard Pack Icon.png
Defense Shard Icon 1.png All For One Increases Defense Health, Power, Range, and Attack Rate of the affected tower by 2-34% (42%) if only one is built. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Coup de Grace Increases your Hero Crit Damage by 10-43.33% (50%), but reduce your Crit Chance by 6%. Chest Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 5.png Power Transfer Increases the Defense Critical Chance by 2-30% (38%) and reduces Defense Health by 30%. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 2.png Radiant Rate Increases the Attack Rate of nearby defenses by 4-16% (20%). Weapon Icon.png Chaos 10 Shard Pack Icon.png
Defense Shard Icon 1.png Range Pylon Increases the Defense Range of nearby defenses to 102-120% (124%). Does not buff the Tower that equips this Shard. Medallion and Totem Outline.png Chaos 10 Shard Pack Icon.png
Hero Shard Icon 11.png Double Time Reduces build time for Defenses during Combat Phase by 10-50% (58%). Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Icy Strikes Your primary attacks chill enemies for 7 seconds making them move at 90-52% (40%) movement speed. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 1.png Long Shot Increases damage the further you are from your target, up to 5-23.75% (30%) more damage. Gloves Icon.png Survival Tier Icon.png
Hero Shard Icon 11.png Resolute Armor Limits potential damage taken from any one hit to 95-90% (87.5%) of your maximum Health. Chest Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Stand Your Ground While standing still, Hero Damage and Ability Power are increased by 10-25% (30%), and you take 8-20% (24%) less damage. Weapon Icon.png Survival Tier Icon.png
Hero Shard Icon 14.png Tranquil Haste Increases your movement speed by 200-600 (800). Not active during Combat Phase. Boots Icon.png Survival Tier Icon.png
Hero Shard Icon 2.png Weakness Targeting Increases damage by 2.5-7.5% (10%) for every status effect on the enemy, with a maximum increase of 30%. Weapon Icon.png Survival Tier Icon.png

Advanced EditList of Item Shards which can be used by multiple, but not all heroes:

Name Effect (Gilded value in brackets) Item Compatible Heroes
GearSlot Shard Pack
Hero Shard Icon 4.png Bunny Hop Gives the ability to double jump! And increases your movement speed by 0-100. Boots Icon.png Chaos 9 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png AbyssLord icon trans.png Lavamancer icon trans.png Mystic icon trans.png Adept icon trans.png Chibi barb copy.png Countess icon trans.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Channel Restores 11-25 (29) of your ability resource every 5 seconds. Helmet Icon.png Chaos 3 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Charged Restoration Charged secondary attacks restore 1-7 (10) mana. Can only activate once per second. Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Adept icon trans.png

Hero Shard Icon 1.png Charged Shot Your primary attacks have a 5-25% (33%) chance to fire a fully charged secondary attack. Can only occur once per second. Weapon Icon.png Chaos 7 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Adept icon trans.png Hunter HeadIcon.png

Hero Shard Icon 1.png Cluster Nades When attacking flying enemies, you have a 10-50% (58%) chance on hit to drop a bomb beneath them that deals 110-310% (350%) of your Ability Power stat an Damage in a small area. Weapon Icon.png Chaos 5 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Mystic icon trans.png Initiate icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 2.png Hasten Increases attack speed by 10-30% (35%). Helmet Icon.png Chaos 9 Shard Pack Icon.png

Apprentice icon trans.png Huntress icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Adept icon trans.png Engineer Icon.png Hunter HeadIcon.png

Hero Shard Icon 1.png Howling Feast Your Primary attacks generate 1 Feast stack, while at 10 stacks, increase your Hero Damage by 2-30% (38%). One stack wears off every 3 seconds. Weapon Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Dryad icon trans.png Countess icon trans.png

Hero Shard Icon 11.png Inspiration Reduces the cooldown of your abilities by 4-39% (52%). Helmet Icon.png Chaos 2 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 11.png Inspiring Strikes Primary attacks reduce the cooldown of your abilities by 0.1-0.3 (0.5) seconds. Weapon Icon.png Chaos 4 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Hunter HeadIcon.png Aquarion HeadIcon.png

Hero Shard Icon 4.png Mana Capacitor Increases your maximum ability resource by 10-100 (120). Helmet Icon.png Chaos 7 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 9.png Meditation Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain 8-20 (24) mana per second over 5 seconds and gain a shield equal to 400-1,000% (1200%) of Ability Power for 10 seconds. Helmet Icon.png Chaos 10 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png Adept icon trans.png

Hero Shard Icon 4.png Power Of Storms You have a 4-10% (12%) chance on hit to restore 20 mana per second for 1-3 seconds. 10 seconds cooldown. Helmet Icon.png Chaos 6 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Struck by Inspiration Hero attacks have 3-5.33% (7.67%) chance to reset all ability cooldowns. Can only activate once every 5s. Weapon Icon.png Survival Tier Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Mystic icon trans.png Dryad icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hero Shard Icon 10.png Superconductor Reduces ability costs by 1-19% (24%). Chest Icon.png Chaos 8 Shard Pack Icon.png

Squire icon trans.png Apprentice icon trans.png Huntress icon trans.png Monk icon trans.png AbyssLord icon trans.png SeriesEV2 icon trans.png Gunwitch icon trans.png Lavamancer icon trans.png Initiate icon trans.png Adept icon trans.png Mercenary icon trans.png Countess icon trans.png Engineer Icon.png Aquarion HeadIcon.png

Hyper Shards

List of Hyper Shards that any Hero can equip.

Advanced EditList of All Hyper-Shards Items :

The Hyper Shard Icon.png

With the introduction of mastery mode, several new hyper shards have been introduced to the game. Shards unlock as you earn stars in mastery mode. Each hyper shard can only be obtained once in Mastery mode.

As of the Prime Incursion Update, completing all maps within a prime region awards a hyper shard. Completing all seven regions awards the last hyper shard. This allows you to obtain a second set of all the shards. Note that the order that you obtain hyper shards in Prime Incursions is different than that of Mastery mode (e.g. the first prime region doesn't award Mass Destruction).

Name Effect Upgr. levels Slot Aquisition
Mastery Stars C8+ Prime Incursions
Hyper Shard Icon 2.png Mass Destruction Increases the Defense Power of the affected tower by 2-70% . 34 Medallion and Totem Outline.png 50 Stars Complete all Regions in either Chaos 8, 9, or 10.
Hyper Shard Icon 5.png Vicious Strikes Increases the Defense Range of the affected tower by 175-2275 units. 12 Medallion and Totem Outline.png 155 Stars Prime VI
Hyper Shard Icon 3.png Radiant Critical Power Increases the Defense Critical Damage of nearby defenses by 0-5% and Defense Critical Chance of nearby defenses by 3%. 5 Boots Icon.png 260 Stars Prime IV
Hyper Shard Icon 1.png Explosive Shielding Guard When the affected tower takes damage, it has a 3-35% chance to gain a shield for 50-250% of its Defense Health for 5 seconds and to trigger an explosion that deals 140-500% of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard. 20 Medallion and Totem Outline.png 365 Stars Prime II
Hyper Shard Icon 4.png Thunderstruck Your primary attacks have a 2-26% chance on hit to drench enemies for 3-7 seconds and your primary attacks deal an additional 16-40% damage as storm damage. Storm damage has a 3 second cooldown. 12 Weapon Icon.png 470 Stars Prime III
Hyper Shard Icon 2.png Destructive Pylon Increases the Defense Power of nearby defenses to 102-138% and increases the Defense Power of the affected tower by 2-34%. Does not stack with Destruction or Power Pylon. 18 Medallion and Totem Outline.png 575 Stars Prime I
Hyper Shard Icon 1.png Automation Each time your defense attacks, it heals for 0.2-2% of its max health. Cooldown of 0.7 seconds. 20 Medallion and Totem Outline.png 680 Stars Prime V
Hyper Shard Icon 6.png Juggernaut Increases the Defense Health of the affected tower by 2-70% and increases damage resistance by 2-20%. 16 Medallion and Totem Outline.png 785 Stars Prime VII
Hyper Shard Icon 3.png Genie King's Blessing Gain 1-3 defense mana upon defeating an enemy, up to 100 enemies per Combat Phase. 5 Boots Icon.png 880 Stars Complete all Prime Regions in Chaos 9.
Hyper Shard Icon 3.png Tandem Strike After damaging an enemy, all Defenses deal 5-25% more damage to that enemy for 5 seconds. 20 Weapon Icon.png 975 Stars Complete all Prime Regions in Chaos 10.

Advanced EditList of Abyss Lord-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Echoing Command Chip +1~15 seconds to Direct Command duration on Skeletal Orc, Ramsters, and Archers. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Mana Command Chip +?~30 mana from kills by Direct Command empowered defenses. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Lingering Hellfire +1.14~20% extra Fire damage over 3.05~10 seconds when hit by Skeletal Ramster and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png




List of Abyss Lord-specific Wayfarer Weapons:

Name Fixed Mod Effect
Demon Scythe Demonic Scythes Secondary attacks summon Demon Scythes that deal ?~210% Ability Power as Magical Damage and pierce up to 5 targets. Charged attacks deal ?~550% Ability Power as Magical Damage and pierce up to 10 targets.
Scorched Tome of Molten Brimstone Volcanic Command Secondary Attack summons meteors that deal 365~1,350% Ability Power as Fire Damage. Charge to summon a lava fissure dealing ?~530% of Ability Power as fire damage in a path and burning for ?~160% Ability Power per second for 5 seconds.